2012-02-09 17:54:25 +08:00
|
|
|
#include "cocos2d.h"
|
|
|
|
#include "AppDelegate.h"
|
|
|
|
#include "SimpleAudioEngine.h"
|
2012-09-23 22:11:29 +08:00
|
|
|
#include "script_support/CCScriptSupport.h"
|
2012-02-09 17:54:25 +08:00
|
|
|
#include "CCLuaEngine.h"
|
|
|
|
|
|
|
|
USING_NS_CC;
|
|
|
|
using namespace CocosDenshion;
|
|
|
|
|
|
|
|
AppDelegate::AppDelegate()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
// fixed me
|
|
|
|
//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
|
2012-02-09 17:54:25 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
AppDelegate::~AppDelegate()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
// end simple audio engine here, or it may crashed on win32
|
|
|
|
SimpleAudioEngine::sharedEngine()->end();
|
2013-07-22 17:24:54 +08:00
|
|
|
//CCScriptEngineManager::destroyInstance();
|
2012-02-09 17:54:25 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
// initialize director
|
2013-07-12 11:50:36 +08:00
|
|
|
Director *pDirector = Director::getInstance();
|
2013-07-12 13:11:21 +08:00
|
|
|
pDirector->setOpenGLView(EGLView::getInstance());
|
2012-09-23 22:11:29 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
// turn on display FPS
|
2012-05-02 12:01:53 +08:00
|
|
|
pDirector->setDisplayStats(true);
|
2012-02-09 17:54:25 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
// set FPS. the default value is 1.0/60 if you don't call this
|
|
|
|
pDirector->setAnimationInterval(1.0 / 60);
|
2012-02-09 17:54:25 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
// register lua engine
|
2013-06-20 22:18:43 +08:00
|
|
|
LuaEngine* pEngine = LuaEngine::defaultEngine();
|
2013-07-22 17:24:54 +08:00
|
|
|
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
|
2012-02-09 17:54:25 +08:00
|
|
|
|
2013-07-12 12:03:39 +08:00
|
|
|
std::string path = FileUtils::getInstance()->fullPathForFilename("hello.lua");
|
2012-02-09 17:54:25 +08:00
|
|
|
pEngine->executeScriptFile(path.c_str());
|
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
2012-02-09 17:54:25 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
|
|
|
void AppDelegate::applicationDidEnterBackground()
|
|
|
|
{
|
2013-07-12 11:50:36 +08:00
|
|
|
Director::getInstance()->stopAnimation();
|
2012-09-23 22:11:29 +08:00
|
|
|
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
2012-12-06 11:53:10 +08:00
|
|
|
SimpleAudioEngine::sharedEngine()->pauseAllEffects();
|
2012-02-09 17:54:25 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// this function will be called when the app is active again
|
|
|
|
void AppDelegate::applicationWillEnterForeground()
|
|
|
|
{
|
2013-07-12 11:50:36 +08:00
|
|
|
Director::getInstance()->startAnimation();
|
2012-09-23 22:11:29 +08:00
|
|
|
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
2012-12-06 11:53:10 +08:00
|
|
|
SimpleAudioEngine::sharedEngine()->resumeAllEffects();
|
2012-02-09 17:54:25 +08:00
|
|
|
}
|