axmol/extensions/Effekseer/EffekseerForCocos2d-x/EffekseerForCocos2d-x.cpp

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#include "EffekseerForCocos2d-x.h"
#ifdef AX_USE_METAL
#include "renderer/backend/DriverBase.h"
#endif
namespace efk
{
void CalculateCameraDirectionAndPosition(const Effekseer::Matrix44& matrix, Effekseer::Vector3D& direction, Effekseer::Vector3D& position)
{
const auto& mat = matrix;
direction = -::Effekseer::Vector3D(matrix.Values[0][2], matrix.Values[1][2], matrix.Values[2][2]);
{
auto localPos = ::Effekseer::Vector3D(-mat.Values[3][0], -mat.Values[3][1], -mat.Values[3][2]);
auto f = ::Effekseer::Vector3D(mat.Values[0][2], mat.Values[1][2], mat.Values[2][2]);
auto r = ::Effekseer::Vector3D(mat.Values[0][0], mat.Values[1][0], mat.Values[2][0]);
auto u = ::Effekseer::Vector3D(mat.Values[0][1], mat.Values[1][1], mat.Values[2][1]);
position = r * localPos.X + u * localPos.Y + f * localPos.Z;
}
}
class ImageAccessor : public cocos2d::Image
{
public:
static bool getPngPremultipledAlphaEnabled() { return PNG_PREMULTIPLIED_ALPHA_ENABLED; }
};
Effekseer::ModelLoaderRef CreateModelLoader(Effekseer::FileInterfaceRef);
::Effekseer::MaterialLoaderRef CreateMaterialLoader(Effekseer::FileInterfaceRef);
void UpdateTextureData(::Effekseer::TextureRef textureData, cocos2d::Texture2D* texture);
void CleanupTextureData(::Effekseer::TextureRef textureData);
::EffekseerRenderer::DistortingCallback* CreateDistortingCallback(::EffekseerRenderer::RendererRef, Effekseer::RefPtr<::EffekseerRenderer::CommandList>);
void ResetBackground(::EffekseerRenderer::RendererRef renderer);
int ccNextPOT(int x)
{
x = x - 1;
x = x | (x >> 1);
x = x | (x >> 2);
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >> 16);
return x + 1;
}
static std::u16string getFilenameWithoutExt(const char16_t* path)
{
int start = 0;
int end = 0;
for (int i = 0; path[i] != 0; i++)
{
if (path[i] == u'/' || path[i] == u'\\')
{
start = i + 1;
}
}
for (int i = start; path[i] != 0; i++)
{
if (path[i] == u'.')
{
end = i;
}
}
std::vector<char16_t> ret;
for (int i = start; i < end; i++)
{
ret.push_back(path[i]);
}
ret.push_back(0);
return std::u16string(ret.data());
}
class EffekseerFileReader : public Effekseer::FileReader
{
std::vector<uint8_t> data;
int32_t position;
public:
EffekseerFileReader(std::vector<uint8_t>& data)
{
this->data = data;
position = 0;
}
virtual ~EffekseerFileReader() {}
size_t Read(void* buffer, size_t size) override
{
int32_t readable = size;
if (data.size() - position < size)
readable = data.size() - position;
memcpy(buffer, &(data[position]), readable);
position += readable;
return readable;
}
void Seek(int position) override
{
this->position = position;
if (this->position < 0)
this->position = 0;
if (this->position > static_cast<int32_t>(data.size()))
this->position = static_cast<int32_t>(data.size());
}
int GetPosition() const override { return position; }
size_t GetLength() const override { return data.size(); }
};
class EffekseerFile : public Effekseer::FileInterface
{
public:
EffekseerFile();
virtual ~EffekseerFile();
Effekseer::FileReaderRef OpenRead(const EFK_CHAR* path);
Effekseer::FileWriterRef OpenWrite(const EFK_CHAR* path);
};
EffekseerFile::EffekseerFile() {}
EffekseerFile::~EffekseerFile() {}
Effekseer::FileReaderRef EffekseerFile::OpenRead(const EFK_CHAR* path)
{
char path_[300];
::Effekseer::ConvertUtf16ToUtf8(path_, 300, path);
cocos2d::Data data_ = cocos2d::FileUtils::getInstance()->getDataFromFile(path_);
if (data_.isNull())
{
return nullptr;
}
std::vector<uint8_t> data;
data.resize(data_.getSize());
memcpy(data.data(), data_.getBytes(), data.size());
return Effekseer::MakeRefPtr<EffekseerFileReader>(data);
}
Effekseer::FileWriterRef EffekseerFile::OpenWrite(const EFK_CHAR* path) { return nullptr; }
static std::map<Effekseer::TextureRef, std::basic_string<EFK_CHAR>> g_glTex2FilePath;
static std::map<std::basic_string<EFK_CHAR>, cocos2d::Texture2D*> g_filePath2CTex;
static std::map<std::basic_string<EFK_CHAR>, Effekseer::TextureRef> g_filePath2EffectData;
class TextureLoader : public ::Effekseer::TextureLoader
{
private:
::Effekseer::FileInterfaceRef m_fileInterface;
::Effekseer::DefaultFileInterface m_defaultFileInterface;
public:
TextureLoader(::Effekseer::FileInterfaceRef fileInterface = NULL);
virtual ~TextureLoader();
public:
Effekseer::TextureRef Load(const EFK_CHAR* path, ::Effekseer::TextureType textureType) override;
void Unload(Effekseer::TextureRef data) override;
};
TextureLoader::TextureLoader(::Effekseer::FileInterfaceRef fileInterface) : m_fileInterface(fileInterface)
{
}
TextureLoader::~TextureLoader() {}
Effekseer::TextureRef TextureLoader::Load(const EFK_CHAR* path, ::Effekseer::TextureType textureType)
{
auto key = std::basic_string<EFK_CHAR>(path);
if (g_filePath2CTex.find(key) != g_filePath2CTex.end())
{
auto texture = g_filePath2CTex[key];
texture->retain();
return g_filePath2EffectData[key];
}
auto reader = m_fileInterface->OpenRead(path);
if (reader != nullptr)
{
size_t size_texture = reader->GetLength();
char* data_texture = new char[size_texture];
reader->Read(data_texture, size_texture);
cocos2d::Image* image = new cocos2d::Image();
cocos2d::Texture2D* texture = new cocos2d::Texture2D();
auto backup = ImageAccessor::getPngPremultipledAlphaEnabled();
cocos2d::Image::setPNGPremultipliedAlphaEnabled(false);
if (image != nullptr && texture != nullptr && image->initWithImageData((const uint8_t*)data_texture, size_texture))
{
if (texture->initWithImage(image))
{
if(texture->getPixelsWide() > 1 || texture->getPixelsHigh() > 1)
{
#ifdef AX_USE_METAL
texture->generateMipmap();
#else
if (texture->getPixelsWide() == ccNextPOT(texture->getPixelsWide()) &&
texture->getPixelsHigh() == ccNextPOT(texture->getPixelsHigh()))
{
texture->generateMipmap();
}
else
{
char path8[300];
::Effekseer::ConvertUtf16ToUtf8(path8, 300, path);
CCLOG("%s : The texture is not shown on a mobile. The size is not power of two.", path8);
}
#endif
}
}
else
{
AX_SAFE_DELETE(texture);
AX_SAFE_DELETE(image);
}
}
AX_SAFE_DELETE(image);
delete[] data_texture;
Effekseer::TextureRef textureData = Effekseer::MakeRefPtr<Effekseer::Texture>();;
UpdateTextureData(textureData, texture);
g_filePath2CTex[key] = texture;
g_filePath2EffectData[key] = textureData;
g_glTex2FilePath[textureData] = key;
cocos2d::Image::setPNGPremultipliedAlphaEnabled(backup);
return textureData;
}
return NULL;
}
void TextureLoader::Unload(Effekseer::TextureRef data)
{
if (data != NULL)
{
auto path = g_glTex2FilePath[data];
auto tex = g_filePath2CTex[path];
if (tex->getReferenceCount() == 1)
{
CleanupTextureData(data);
g_glTex2FilePath.erase(data);
g_filePath2EffectData.erase(path);
g_filePath2CTex.erase(path);
}
tex->release();
}
}
class EffekseerSetting;
static Effekseer::RefPtr<EffekseerSetting> g_effekseerSetting = nullptr;
class EffekseerSetting : public ::Effekseer::Setting
{
protected:
Effekseer::FileInterfaceRef effectFile = nullptr;
public:
EffekseerSetting()
{
effectFile = Effekseer::MakeRefPtr<EffekseerFile>();
SetEffectLoader(Effekseer::Effect::CreateEffectLoader(effectFile));
SetTextureLoader(Effekseer::MakeRefPtr<TextureLoader>(effectFile));
SetModelLoader(CreateModelLoader(effectFile));
SetMaterialLoader(CreateMaterialLoader(effectFile));
SetCurveLoader(Effekseer::MakeRefPtr<Effekseer::CurveLoader>(effectFile));
// TODO sound
}
virtual ~EffekseerSetting()
{
}
static Effekseer::RefPtr<EffekseerSetting> create()
{
if (g_effekseerSetting == nullptr)
{
g_effekseerSetting = Effekseer::MakeRefPtr<EffekseerSetting>();
}
return g_effekseerSetting;
}
int Release() override
{
auto ret = ::Effekseer::Setting::Release();
if (ret == 1)
{
g_effekseerSetting = nullptr;
}
return ret;
}
};
struct EffectResource
{
Effekseer::EffectRef effect = nullptr;
int counter = 0;
};
static InternalManager* g_internalManager = nullptr;
class InternalManager : public Effekseer::ReferenceObject
{
std::map<std::u16string, EffectResource> path2effect;
std::map<Effekseer::EffectRef, std::u16string> effect2path;
std::set<Effekseer::ManagerRef> managers;
std::vector<Effekseer::ManagerRef> managersVector;
Effekseer::ServerRef server = nullptr;
public:
InternalManager() {}
virtual ~InternalManager() override
{
if (server != nullptr)
{
server->Stop();
}
g_internalManager = nullptr;
}
Effekseer::EffectRef loadEffect(const EFK_CHAR* path, float maginification)
{
auto it_effect = path2effect.find(path);
if (it_effect == path2effect.end())
{
EffectResource resource;
auto setting = EffekseerSetting::create();
resource.effect = Effekseer::Effect::Create(setting.DownCast<Effekseer::Setting>(), path, maginification);
resource.counter = 1;
if (resource.effect != nullptr)
{
path2effect[path] = resource;
effect2path[resource.effect] = path;
if (server != nullptr)
{
auto key = getFilenameWithoutExt(path);
server->Register(key.c_str(), resource.effect);
}
return resource.effect;
}
return nullptr;
}
else
{
it_effect->second.counter++;
return it_effect->second.effect;
}
}
void unloadEffect(Effekseer::EffectRef effect)
{
auto it_path = effect2path.find(effect);
if (it_path == effect2path.end())
return;
auto it_effect = path2effect.find(it_path->second);
if (it_effect == path2effect.end())
return;
it_effect->second.counter--;
if (it_effect->second.counter == 0)
{
if (server != nullptr)
{
server->Unregister(it_effect->second.effect);
}
it_effect->second.effect = nullptr;
effect2path.erase(it_path);
path2effect.erase(it_effect);
}
}
void registerManager(Effekseer::ManagerRef manager)
{
managers.insert(manager);
managersVector.clear();
for (auto m : managers)
{
managersVector.push_back(m);
}
}
void unregisterManager(Effekseer::ManagerRef manager)
{
managers.erase(manager);
managersVector.clear();
for (auto m : managers)
{
managersVector.push_back(m);
}
}
bool makeNetworkServerEnabled(uint16_t port)
{
if (server != nullptr)
return false;
server = Effekseer::Server::Create();
if (!server->Start(port))
{
server = nullptr;
return false;
}
return true;
}
void update()
{
if (server != nullptr)
{
if (managersVector.size() > 0)
{
server->Update(managersVector.data(), managersVector.size());
}
else
{
server->Update();
}
}
}
};
InternalManager* getGlobalInternalManager()
{
if (g_internalManager == nullptr)
{
g_internalManager = new InternalManager();
}
else
{
g_internalManager->AddRef();
}
return g_internalManager;
}
Effect* Effect::create(const std::string& filename, float maginification)
{
EFK_CHAR path_[300];
::Effekseer::ConvertUtf8ToUtf16(path_, 300, filename.c_str());
auto internalManager = getGlobalInternalManager();
auto effect = internalManager->loadEffect(path_, maginification);
if (effect != nullptr)
{
auto e = new Effect(internalManager);
e->effect = effect;
e->autorelease();
ES_SAFE_RELEASE(internalManager);
return e;
}
ES_SAFE_RELEASE(internalManager);
return nullptr;
}
Effect::Effect(InternalManager* internalManager)
{
internalManager_ = internalManager;
ES_SAFE_ADDREF(internalManager_);
}
Effect::~Effect()
{
if (internalManager_ != nullptr)
{
internalManager_->unloadEffect(effect);
}
ES_SAFE_RELEASE(internalManager_);
}
EffectEmitter* EffectEmitter::create(EffectManager* manager) { return new EffectEmitter(manager); }
EffectEmitter* EffectEmitter::create(EffectManager* manager, const std::string& filename, float maginification)
{
auto effectEmitter = new EffectEmitter(manager);
auto effect = Effect::create(filename, maginification);
effectEmitter->setEffect(effect);
effectEmitter->playOnEnter = true;
return effectEmitter;
}
EffectEmitter::EffectEmitter(EffectManager* manager)
{
this->manager = manager;
if (manager != nullptr)
{
manager->retain();
}
autorelease();
dynamicInputs_.fill(0.0f);
}
EffectEmitter::~EffectEmitter()
{
if (effect_ != nullptr)
{
effect_->release();
}
if (manager != nullptr)
{
manager->release();
}
}
Effect* EffectEmitter::getEffect() { return effect_; }
void EffectEmitter::setEffect(Effect* effect)
{
if (effect_ != nullptr)
effect_->release();
effect_ = effect;
if (effect_ != nullptr)
effect_->retain();
}
::Effekseer::Handle EffectEmitter::getInternalHandle() const { return handle; }
void EffectEmitter::play() { play(0); }
void EffectEmitter::play(int32_t startTime)
{
if (effect_ == nullptr)
return;
if (manager == nullptr)
return;
if (startTime == 0)
{
handle = manager->play(effect_, 0, 0, 0, 0);
}
else
{
handle = manager->play(effect_, 0, 0, 0, startTime);
}
auto transform = this->getNodeToWorldTransform();
manager->setMatrix(handle, transform);
isPlayedAtLeastOnce = true;
setTargetPosition(targetPosition_);
setColor(color_);
setSpeed(speed_);
for(size_t i = 0; i < 4; i++)
{
setDynamicInput(i, dynamicInputs_[i]);
}
}
bool EffectEmitter::getPlayOnEnter() { return playOnEnter; }
void EffectEmitter::setPlayOnEnter(bool value) { playOnEnter = value; }
bool EffectEmitter::getIsLooping() { return isLooping; }
void EffectEmitter::setIsLooping(bool value) { isLooping = value; }
bool EffectEmitter::getRemoveOnStop() { return removeOnStop; }
void EffectEmitter::setRemoveOnStop(bool value) { removeOnStop = value; }
void EffectEmitter::setColor(cocos2d::Color4B color)
{
color_ = color;
Effekseer::Color col;
col.R = color.r;
col.G = color.g;
col.B = color.b;
col.A = color.a;
manager->getInternalManager()->SetAllColor(handle, col);
}
float EffectEmitter::getSpeed()
{
return speed_;
// return manager->getInternalManager()->GetSpeed(handle);
}
void EffectEmitter::setSpeed(float speed)
{
speed_ = speed;
manager->getInternalManager()->SetSpeed(handle, speed);
}
void EffectEmitter::setTargetPosition(cocos2d::Vec3 position)
{
targetPosition_ = position;
manager->getInternalManager()->SetTargetLocation(handle, position.x, position.y, position.z);
}
float EffectEmitter::getDynamicInput(int32_t index)
{
return dynamicInputs_.at(index);
}
void EffectEmitter::setDynamicInput(int32_t index, float value)
{
dynamicInputs_.at(index) = value;
manager->getInternalManager()->SetDynamicInput(handle, index, value);
}
bool EffectEmitter::isPlaying() { return manager->getInternalManager()->Exists(handle); }
void EffectEmitter::stop() { manager->getInternalManager()->StopEffect(handle); }
void EffectEmitter::stopRoot() { manager->getInternalManager()->StopRoot(handle); }
void EffectEmitter::onEnter()
{
cocos2d::Node::onEnter();
if (playOnEnter)
{
play();
}
scheduleUpdate();
}
void EffectEmitter::onExit()
{
auto m = manager->getInternalManager();
if (m->Exists(handle))
{
manager->getInternalManager()->StopEffect(handle);
}
cocos2d::Node::onExit();
}
void EffectEmitter::update(float delta)
{
auto m = manager->getInternalManager();
if (!m->Exists(handle))
{
if (isLooping)
{
play();
}
else if (removeOnStop && isPlayedAtLeastOnce)
{
auto transform = this->getNodeToWorldTransform();
manager->setMatrix(handle, transform);
cocos2d::Node::update(delta);
this->removeFromParent();
return;
}
}
{
auto transform = this->getNodeToWorldTransform();
manager->setMatrix(handle, transform);
cocos2d::Node::update(delta);
}
}
void EffectEmitter::draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& parentTransform, uint32_t parentFlags)
{
if (!manager->getInternalManager()->GetShown(handle) ||
manager->getInternalManager()->GetTotalInstanceCount() < 1)
return; // nothing to draw
#ifdef AX_USE_METAL
if (!manager->isDistorted)
{
// allow frame buffer texture to be copied for distortion
cocos2d::backend::DriverBase::getInstance()->setFrameBufferOnly(false);
}
#endif
auto renderCommand = renderer->nextCallbackCommand();
renderCommand->init(_globalZOrder);
auto renderer2d = manager->getInternalRenderer();
Effekseer::Matrix44 mCamera = renderer2d->GetCameraMatrix();
Effekseer::Matrix44 mProj = renderer2d->GetProjectionMatrix();
renderCommand->func = [=]() -> void {
renderer2d->SetCameraMatrix(mCamera);
renderer2d->SetProjectionMatrix(mProj);
#ifdef AX_USE_METAL
auto commandList = manager->getInternalCommandList();
beforeRender(renderer2d, commandList);
#endif
renderer2d->SetRestorationOfStatesFlag(true);
renderer2d->BeginRendering();
manager->getInternalManager()->DrawHandle(handle);
renderer2d->EndRendering();
// Count drawcall and vertex
renderer->addDrawnBatches(renderer2d->GetDrawCallCount());
renderer->addDrawnVertices(renderer2d->GetDrawVertexCount());
renderer2d->ResetDrawCallCount();
renderer2d->ResetDrawVertexCount();
#ifdef AX_USE_METAL
afterRender(renderer2d, commandList);
#endif
};
renderer->addCommand(renderCommand);
cocos2d::Node::draw(renderer, parentTransform, parentFlags);
}
::Effekseer::Handle EffectManager::play(Effect* effect, float x, float y, float z)
{
return manager2d->Play(effect->getInternalPtr(), x, y, z);
}
::Effekseer::Handle EffectManager::play(Effect* effect, float x, float y, float z, int startTime)
{
return manager2d->Play(effect->getInternalPtr(), Effekseer::Vector3D(x, y, z), startTime);
}
void EffectManager::setMatrix(::Effekseer::Handle handle, const cocos2d::Mat4& mat)
{
Effekseer::Matrix43 mat_;
const float* p = mat.m;
int size = sizeof(float) * 3;
memcpy(mat_.Value[0], p, size);
p += 4;
memcpy(mat_.Value[1], p, size);
p += 4;
memcpy(mat_.Value[2], p, size);
p += 4;
memcpy(mat_.Value[3], p, size);
manager2d->SetMatrix(handle, mat_);
}
void EffectManager::setPotation(::Effekseer::Handle handle, float x, float y, float z) { manager2d->SetLocation(handle, x, y, z); }
void EffectManager::setRotation(::Effekseer::Handle handle, float x, float y, float z) { manager2d->SetRotation(handle, x, y, z); }
void EffectManager::setScale(::Effekseer::Handle handle, float x, float y, float z) { manager2d->SetScale(handle, x, y, z); }
bool EffectManager::Initialize(cocos2d::Size visibleSize)
{
int32_t spriteSize = 4000;
#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
// large buffer make application slow on Android
spriteSize = 600;
#endif
CreateRenderer(spriteSize);
manager2d = ::Effekseer::Manager::Create(8000);
// set camera and projection matrix for 2d
// If you special camera or 3d, please set yourself with setCameraMatrix and setProjectionMatrix
renderer2d->SetProjectionMatrix(::Effekseer::Matrix44().OrthographicRH(visibleSize.width, visibleSize.height, 1.0f, 400.0f));
renderer2d->SetCameraMatrix(
::Effekseer::Matrix44().LookAtRH(::Effekseer::Vector3D(visibleSize.width / 2.0f, visibleSize.height / 2.0f, 200.0f),
::Effekseer::Vector3D(visibleSize.width / 2.0f, visibleSize.height / 2.0f, -200.0f),
::Effekseer::Vector3D(0.0f, 1.0f, 0.0f)));
distortingCallback = CreateDistortingCallback(renderer2d, commandList_);
manager2d->SetSpriteRenderer(renderer2d->CreateSpriteRenderer());
manager2d->SetRibbonRenderer(renderer2d->CreateRibbonRenderer());
manager2d->SetRingRenderer(renderer2d->CreateRingRenderer());
manager2d->SetModelRenderer(renderer2d->CreateModelRenderer());
manager2d->SetTrackRenderer(renderer2d->CreateTrackRenderer());
internalManager_ = getGlobalInternalManager();
internalManager_->registerManager(manager2d);
return true;
}
EffectManager* EffectManager::create(cocos2d::Size visibleSize)
{
auto ret = new EffectManager();
if (ret->Initialize(visibleSize))
{
return ret;
}
ret->release();
return nullptr;
}
EffectManager::EffectManager() {}
EffectManager::~EffectManager()
{
if (distortingCallback != nullptr &&
renderer2d->GetDistortingCallback() != distortingCallback)
{
delete distortingCallback;
distortingCallback = nullptr;
}
onDestructor();
if (manager2d != nullptr)
{
internalManager_->unregisterManager(manager2d);
manager2d = nullptr;
}
if (renderer2d != nullptr)
{
renderer2d = nullptr;
}
memoryPool_.Reset();
commandList_.Reset();
ES_SAFE_RELEASE(internalManager_);
}
void EffectManager::setIsDistortionEnabled(bool value)
{
isDistortionEnabled = value;
if (isDistortionEnabled)
{
renderer2d->SetDistortingCallback(distortingCallback);
}
else
{
renderer2d->SetDistortingCallback(nullptr);
}
}
void EffectManager::begin(cocos2d::Renderer* renderer, float globalZOrder)
{
if (isDistortionEnabled)
{
isDistorted = false;
}
else
{
isDistorted = true;
ResetBackground(renderer2d);
}
newFrame();
// TODO Batch render
/*
beginCommand.init(globalZOrder);
beginCommand.func = [this]() -> void
{
renderer2d->SetRestorationOfStatesFlag(true);
renderer2d->BeginRendering();
manager2d->Draw();
};
renderer->addCommand(&beginCommand);
*/
}
void EffectManager::end(cocos2d::Renderer* renderer, float globalZOrder)
{
// TODO Batch render
/*
endCommand.init(globalZOrder);
endCommand.func = [this]() -> void
{
renderer2d->ResetRenderState();
renderer2d->EndRendering();
};
renderer->addCommand(&endCommand);
*/
}
void EffectManager::setCameraMatrix(const cocos2d::Mat4& mat)
{
Effekseer::Matrix44 mat_;
memcpy(mat_.Values, mat.m, sizeof(float) * 16);
::Effekseer::Vector3D cameraPosition;
::Effekseer::Vector3D cameraFrontDirection;
CalculateCameraDirectionAndPosition(mat_, cameraFrontDirection, cameraPosition);
Effekseer::Manager::LayerParameter layerParam;
layerParam.ViewerPosition = cameraPosition;
manager2d->SetLayerParameter(0, layerParam);
getInternalRenderer()->SetCameraMatrix(mat_);
}
void EffectManager::setProjectionMatrix(const cocos2d::Mat4& mat)
{
Effekseer::Matrix44 mat_;
memcpy(mat_.Values, mat.m, sizeof(float) * 16);
getInternalRenderer()->SetProjectionMatrix(mat_);
}
void EffectManager::update(float delta)
{
manager2d->Update();
time_ += delta;
renderer2d->SetTime(time_);
}
NetworkServer* NetworkServer::create() { return new NetworkServer(); }
NetworkServer::NetworkServer() { internalManager_ = getGlobalInternalManager(); }
NetworkServer::~NetworkServer() { ES_SAFE_RELEASE(internalManager_); }
bool NetworkServer::makeNetworkServerEnabled(uint16_t port) { return internalManager_->makeNetworkServerEnabled(port); }
void NetworkServer::update() { internalManager_->update(); }
} // namespace efk