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#!/usr/bin/python
# build_native.py
# Build native codes
import sys
import os , os . path
import shutil
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from optparse import OptionParser
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def get_num_of_cpu ( ) :
''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
'''
try :
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platform = sys . platform
if platform == ' win32 ' :
if ' NUMBER_OF_PROCESSORS ' in os . environ :
return int ( os . environ [ ' NUMBER_OF_PROCESSORS ' ] )
else :
return 1
else :
from numpy . distutils import cpuinfo
return cpuinfo . cpu . _getNCPUs ( )
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except Exception :
print " Can ' t know cpuinfo, use default 1 cpu "
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return 1
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def check_environment_variables_sdk ( ) :
''' Checking the environment ANDROID_SDK_ROOT, which will be used for building
'''
try :
SDK_ROOT = os . environ [ ' ANDROID_SDK_ROOT ' ]
except Exception :
print " ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment "
sys . exit ( 1 )
return SDK_ROOT
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def check_environment_variables ( ) :
''' Checking the environment NDK_ROOT, which will be used for building
'''
try :
NDK_ROOT = os . environ [ ' NDK_ROOT ' ]
except Exception :
print " NDK_ROOT not defined. Please define NDK_ROOT in your environment "
sys . exit ( 1 )
return NDK_ROOT
def select_toolchain_version ( ) :
''' Because ndk-r8e uses gcc4.6 as default. gcc4.6 doesn ' t support c++11. So we should select gcc4.7 when
using ndk - r8e . But gcc4 .7 is removed in ndk - r9 , so we should determine whether gcc4 .7 exist .
Conclution :
ndk - r8e - > use gcc4 .7
ndk - r9 - > use gcc4 .8
'''
ndk_root = check_environment_variables ( )
if os . path . isdir ( os . path . join ( ndk_root , " toolchains/arm-linux-androideabi-4.8 " ) ) :
os . environ [ ' NDK_TOOLCHAIN_VERSION ' ] = ' 4.8 '
print " The Selected NDK toolchain version was 4.8 ! "
elif os . path . isdir ( os . path . join ( ndk_root , " toolchains/arm-linux-androideabi-4.7 " ) ) :
os . environ [ ' NDK_TOOLCHAIN_VERSION ' ] = ' 4.7 '
print " The Selected NDK toolchain version was 4.7 ! "
else :
print " Couldn ' t find the gcc toolchain. "
exit ( 1 )
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def do_build ( cocos_root , ndk_root , app_android_root , ndk_build_param , sdk_root , android_platform , build_mode ) :
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ndk_path = os . path . join ( ndk_root , " ndk-build " )
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num_of_cpu = get_num_of_cpu ( )
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if ndk_build_param == None :
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command = ' %s -j %d -C %s NDK_DEBUG= %d ' % ( ndk_path , num_of_cpu , app_android_root , build_mode == ' debug ' )
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else :
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command = ' %s -j %d -C %s NDK_DEBUG= %d %s ' % ( ndk_path , num_of_cpu , app_android_root , build_mode == ' debug ' , ' ' . join ( str ( e ) for e in ndk_build_param ) )
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if os . system ( command ) != 0 :
raise Exception ( " Build dynamic library for project [ " + app_android_root + " ] fails! " )
elif android_platform is not None :
sdk_tool_path = os . path . join ( sdk_root , " tools/android " )
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cocoslib_path = os . path . join ( cocos_root , " cocos/platform/android/java " )
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command = ' %s update lib-project -t %s -p %s ' % ( sdk_tool_path , android_platform , cocoslib_path )
if os . system ( command ) != 0 :
raise Exception ( " update cocos lib-project [ " + cocoslib_path + " ] fails! " )
command = ' %s update project -t %s -p %s -s ' % ( sdk_tool_path , android_platform , app_android_root )
if os . system ( command ) != 0 :
raise Exception ( " update project [ " + app_android_root + " ] fails! " )
buildfile_path = os . path . join ( app_android_root , " build.xml " )
command = ' ant clean %s -f %s -Dsdk.dir= %s ' % ( build_mode , buildfile_path , sdk_root )
os . system ( command )
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def copy_files ( src , dst ) :
for item in os . listdir ( src ) :
path = os . path . join ( src , item )
# Android can not package the file that ends with ".gz"
if not item . startswith ( ' . ' ) and not item . endswith ( ' .gz ' ) and os . path . isfile ( path ) :
shutil . copy ( path , dst )
if os . path . isdir ( path ) :
new_dst = os . path . join ( dst , item )
os . mkdir ( new_dst )
copy_files ( path , new_dst )
def copy_resources ( app_android_root ) :
# remove app_android_root/assets if it exists
assets_dir = os . path . join ( app_android_root , " assets " )
if os . path . isdir ( assets_dir ) :
shutil . rmtree ( assets_dir )
# copy resources
os . mkdir ( assets_dir )
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resources_dir = os . path . join ( app_android_root , " ../res " )
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if os . path . isdir ( resources_dir ) :
copy_files ( resources_dir , assets_dir )
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def build ( ndk_build_param , android_platform , build_mode ) :
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ndk_root = check_environment_variables ( )
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sdk_root = None
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select_toolchain_version ( )
current_dir = os . path . dirname ( os . path . realpath ( __file__ ) )
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cocos_root = os . path . join ( current_dir , " ../cocos2d " )
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app_android_root = current_dir
copy_resources ( app_android_root )
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if android_platform is not None :
sdk_root = check_environment_variables_sdk ( )
if android_platform . isdigit ( ) :
android_platform = ' android- ' + android_platform
else :
print ' please use vaild android platform '
exit ( 1 )
if build_mode is None :
build_mode = ' debug '
elif build_mode != ' release ' :
build_mode = ' debug '
do_build ( cocos_root , ndk_root , app_android_root , ndk_build_param , sdk_root , android_platform , build_mode )
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# -------------- main --------------
if __name__ == ' __main__ ' :
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parser = OptionParser ( )
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parser . add_option ( " -n " , " --ndk " , dest = " ndk_build_param " , help = ' parameter for ndk-build ' , action = " append " )
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parser . add_option ( " -p " , " --platform " , dest = " android_platform " ,
help = ' parameter for android-update.Without the parameter,the script just build dynamic library for project. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19] ' )
parser . add_option ( " -b " , " --build " , dest = " build_mode " ,
help = ' the build mode for java project,debug[default] or release.Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html ' )
( opts , args ) = parser . parse_args ( )
build ( opts . ndk_build_param , opts . android_platform , opts . build_mode )