2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-04-25 19:15:46 +08:00
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Copyright (c) 2020 C4games Ltd.
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2019-11-23 20:27:39 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2023-06-11 13:08:08 +08:00
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#include "renderer/Shaders.h"
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2022-07-11 17:50:21 +08:00
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NS_AX_BEGIN
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2023-07-17 20:51:28 +08:00
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using namespace std::string_view_literals;
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2023-07-17 20:51:28 +08:00
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AX_DLL const std::string_view positionColor_vert = "positionColor_vs"sv;
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AX_DLL const std::string_view positionColor_frag = "positionColor_fs"sv;
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AX_DLL const std::string_view positionTexture_vert = "positionTexture_vs"sv;
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AX_DLL const std::string_view positionTexture_frag = "positionTexture_fs"sv;
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AX_DLL const std::string_view positionTextureColor_vert = "positionTextureColor_vs"sv;
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AX_DLL const std::string_view positionTextureColor_frag = "positionTextureColor_fs"sv;
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AX_DLL const std::string_view positionTextureColorAlphaTest_frag = "positionTextureColorAlphaTest_fs"sv;
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AX_DLL const std::string_view label_normal_frag = "label_normal_fs"sv;
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AX_DLL const std::string_view label_distanceNormal_frag = "label_distanceNormal_fs"sv;
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AX_DLL const std::string_view labelOutline_frag = "labelOutline_fs"sv;
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AX_DLL const std::string_view labelDistanceFieldGlow_frag = "labelDistanceFieldGlow_fs"sv;
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AX_DLL const std::string_view positionColorLengthTexture_vert = "positionColorLengthTexture_vs"sv;
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AX_DLL const std::string_view positionColorLengthTexture_frag = "positionColorLengthTexture_fs"sv;
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AX_DLL const std::string_view positionColorTextureAsPointsize_vert = "positionColorTextureAsPointsize_vs"sv;
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AX_DLL const std::string_view position_vert = "position_vs"sv;
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AX_DLL const std::string_view layer_radialGradient_frag = "layer_radialGradient_fs"sv;
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AX_DLL const std::string_view grayScale_frag = "grayScale_fs"sv;
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AX_DLL const std::string_view positionUColor_vert = "positionUColor_vs"sv;
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AX_DLL const std::string_view dualSampler_frag = "dualSampler_fs"sv;
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AX_DLL const std::string_view dualSampler_gray_frag = "dualSampler_gray_fs"sv;
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AX_DLL const std::string_view cameraClear_vert = "cameraClear_vs"sv;
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AX_DLL const std::string_view cameraClear_frag = "cameraClear_fs"sv;
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AX_DLL const std::string_view quadTexture_frag = "quadTexture_fs"sv;
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AX_DLL const std::string_view quadTexture_vert = "quadTexture_vs"sv;
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AX_DLL const std::string_view quadColor_frag = "quadColor_fs"sv;
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AX_DLL const std::string_view quadColor_vert = "quadColor_vs"sv;
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AX_DLL const std::string_view hsv_frag = "hsv_fs"sv;
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AX_DLL const std::string_view dualSampler_hsv_frag = "dualSampler_hsv_fs"sv;
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AX_DLL const std::string_view videoTextureYUY2_frag = "videoTextureYUY2_fs"sv;
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AX_DLL const std::string_view videoTextureNV12_frag = "videoTextureNV12_fs"sv;
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AX_DLL const std::string_view videoTextureBGRA_frag = "videoTextureBGRA_fs"sv;
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/* below is 3d shaders */
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AX_DLL const std::string_view lineColor3D_frag = "lineColor3D_fs"sv;
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AX_DLL const std::string_view lineColor3D_vert = "lineColor3D_vs"sv;
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AX_DLL const std::string_view color_frag = "color_fs"sv;
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AX_DLL const std::string_view colorNormal_frag = "colorNormal_fs"sv;
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AX_DLL const std::string_view colorNormalTexture_frag = "colorNormalTexture_fs"sv;
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AX_DLL const std::string_view colorTexture_frag = "colorTexture_fs"sv;
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AX_DLL const std::string_view particleTexture_frag = "particleTexture_fs"sv;
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AX_DLL const std::string_view particleColor_frag = "particleColor_fs"sv;
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AX_DLL const std::string_view particle_vert = "particle_vs"sv;
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AX_DLL const std::string_view positionNormalTexture_vert = "positionNormalTexture_vs"sv;
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AX_DLL const std::string_view skinPositionNormalTexture_vert = "skinPositionNormalTexture_vs"sv;
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AX_DLL const std::string_view positionTexture3D_vert = "positionTexture3D_vs"sv;
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AX_DLL const std::string_view skinPositionTexture_vert = "skinPositionTexture_vs"sv;
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AX_DLL const std::string_view skybox_frag = "skybox_fs"sv;
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AX_DLL const std::string_view skybox_vert = "skybox_vs"sv;
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AX_DLL const std::string_view terrain_frag = "terrain_fs"sv;
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AX_DLL const std::string_view terrain_vert = "terrain_vs"sv;
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/* blow is with normal map */
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AX_DLL const std::string_view colorNormalTexture_frag_1 = "colorNormalTexture_fs_1"sv;
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AX_DLL const std::string_view positionNormalTexture_vert_1 = "positionNormalTexture_vs_1"sv;
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AX_DLL const std::string_view skinPositionNormalTexture_vert_1 = "skinPositionNormalTexture_vs_1"sv;
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2023-03-25 08:37:51 +08:00
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2022-07-11 17:50:21 +08:00
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NS_AX_END
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