2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2009 On-Core
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2024-06-10 02:25:43 +08:00
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https://axmol.dev/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCTILEDGRID_ACTION_H__
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#define __ACTION_CCTILEDGRID_ACTION_H__
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2023-06-11 13:08:08 +08:00
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#include "2d/ActionGrid.h"
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2024-08-26 00:25:33 +08:00
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namespace ax
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{
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief ShakyTiles3D action.
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@details This action is make the target node shake with many tiles.
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You can create the action by these parameters:
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duration, grid size, range, whether shake on the z axis.
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*/
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class AX_DLL ShakyTiles3D : public TiledGrid3DAction
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{
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public:
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/**
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@brief Create the action with a range, shake Z vertices, a grid and duration.
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@param duration Specify the duration of the ShakyTiles3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param range Specify the range of the shaky effect.
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@param shakeZ Specify whether shake on the z axis.
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@return If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.
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*/
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static ShakyTiles3D* create(float duration, const Vec2& gridSize, int range, bool shakeZ);
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// Override
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virtual ShakyTiles3D* clone() const override;
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virtual void update(float time) override;
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ShakyTiles3D() {}
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virtual ~ShakyTiles3D() {}
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/**
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@brief Initializes the action with a range, shake Z vertices, grid size and duration.
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@param duration Specify the duration of the ShakyTiles3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param range Specify the range of the shaky effect.
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@param shakeZ Specify whether shake on the z axis.
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@return If the Initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize, int range, bool shakeZ);
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protected:
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int _randrange;
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bool _shakeZ;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(ShakyTiles3D);
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};
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/**
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@brief ShatteredTiles3D action.
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@details This action make the target node shattered with many tiles.
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You can create the action by these parameters:
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duration, grid size, range, whether shatter on the z axis.
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*/
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class AX_DLL ShatteredTiles3D : public TiledGrid3DAction
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{
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public:
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/**
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* @brief Create the action with a range, whether of not to shatter Z vertices, grid size and duration.
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* @param duration Specify the duration of the ShatteredTiles3D action. It's a value in seconds.
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* @param gridSize Specify the size of the grid.
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* @param range Specify the range of the shatter effect.
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* @param shatterZ Specify whether shatter on the z axis.
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* @return If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.
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*/
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static ShatteredTiles3D* create(float duration, const Vec2& gridSize, int range, bool shatterZ);
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// Override
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virtual ShatteredTiles3D* clone() const override;
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virtual void update(float time) override;
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ShatteredTiles3D() {}
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virtual ~ShatteredTiles3D() {}
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/**
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@brief Initializes the action with a range, shatter Z vertices, grid size and duration.
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@param duration Specify the duration of the ShatteredTiles3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param range Specify the range of the shatter effect.
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@param shatterZ Specify whether shake on the z axis.
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@return If the Initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize, int range, bool shatterZ);
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protected:
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int _randrange;
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bool _once;
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bool _shatterZ;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(ShatteredTiles3D);
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};
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struct Tile;
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/**
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@brief ShuffleTiles action.
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@details This action make the target node shuffle with many tiles in random order.
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You can create the action by these parameters:
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duration, grid size, the random seed.
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*/
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class AX_DLL ShuffleTiles : public TiledGrid3DAction
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{
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public:
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/**
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* @brief Create the action with grid size, random seed and duration.
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* @param duration Specify the duration of the ShuffleTiles action. It's a value in seconds.
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* @param gridSize Specify the size of the grid.
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* @param seed Specify the random seed.
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* @return If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.
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*/
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static ShuffleTiles* create(float duration, const Vec2& gridSize, unsigned int seed);
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void shuffle(unsigned int* array, unsigned int len);
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Vec2 getDelta(const Vec2& pos) const;
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void placeTile(const Vec2& pos, Tile* t);
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// Overrides
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virtual void startWithTarget(Node* target) override;
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virtual void update(float time) override;
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virtual ShuffleTiles* clone() const override;
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ShuffleTiles() {}
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virtual ~ShuffleTiles();
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/**
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* @brief Initializes the action with grid size, random seed and duration.
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* @param duration Specify the duration of the ShuffleTiles action. It's a value in seconds.
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* @param gridSize Specify the size of the grid.
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* @param seed Specify the random seed.
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* @return If the Initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize, unsigned int seed);
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protected:
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unsigned int _seed;
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unsigned int _tilesCount;
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unsigned int* _tilesOrder;
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Tile* _tiles;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(ShuffleTiles);
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};
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/**
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@brief FadeOutTRTiles action.
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@details Fades out the target node with many tiles from Bottom-Left to Top-Right.
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*/
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class AX_DLL FadeOutTRTiles : public TiledGrid3DAction
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{
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public:
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/**
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* @brief Create the action with the grid size and the duration.
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* @param duration Specify the duration of the FadeOutTRTiles action. It's a value in seconds.
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* @param gridSize Specify the size of the grid.
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* @return If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
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*/
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static FadeOutTRTiles* create(float duration, const Vec2& gridSize);
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/**
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@brief Calculate the percentage a tile should be shown.
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@param pos The position index of the tile.
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@param time The current percentage of the action.
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@return Return the percentage the tile should be shown.
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*/
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virtual float testFunc(const Vec2& pos, float time);
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/**
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@brief Show the tile at specified position.
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@param pos The position index of the tile should be shown.
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*/
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void turnOnTile(const Vec2& pos);
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/**
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@brief Hide the tile at specified position.
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@param pos The position index of the tile should be hide.
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*/
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void turnOffTile(const Vec2& pos);
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/**
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@brief Show part of the tile.
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@param pos The position index of the tile should be shown.
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@param distance The percentage that the tile should be shown.
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*/
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virtual void transformTile(const Vec2& pos, float distance);
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// Overrides
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virtual void update(float time) override;
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virtual FadeOutTRTiles* clone() const override;
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FadeOutTRTiles() {}
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virtual ~FadeOutTRTiles() {}
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(FadeOutTRTiles);
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};
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/**
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@brief FadeOutBLTiles action.
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@details Fades out the target node with many tiles from Top-Right to Bottom-Left.
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*/
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class AX_DLL FadeOutBLTiles : public FadeOutTRTiles
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{
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public:
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/**
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* @brief Create the action with the grid size and the duration.
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* @param duration Specify the duration of the FadeOutBLTiles action. It's a value in seconds.
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* @param gridSize Specify the size of the grid.
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* @return If the creation success, return a pointer of FadeOutBLTiles action; otherwise, return nil.
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*/
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static FadeOutBLTiles* create(float duration, const Vec2& gridSize);
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// Overrides
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virtual float testFunc(const Vec2& pos, float time) override;
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virtual FadeOutBLTiles* clone() const override;
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FadeOutBLTiles() {}
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virtual ~FadeOutBLTiles() {}
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(FadeOutBLTiles);
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};
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/**
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@brief FadeOutUpTiles action.
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@details Fades out the target node with many tiles from bottom to top.
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*/
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class AX_DLL FadeOutUpTiles : public FadeOutTRTiles
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{
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public:
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/**
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* @brief Create the action with the grid size and the duration.
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* @param duration Specify the duration of the FadeOutUpTiles action. It's a value in seconds.
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* @param gridSize Specify the size of the grid.
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* @return If the creation success, return a pointer of FadeOutUpTiles action; otherwise, return nil.
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*/
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static FadeOutUpTiles* create(float duration, const Vec2& gridSize);
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virtual void transformTile(const Vec2& pos, float distance) override;
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// Overrides
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virtual FadeOutUpTiles* clone() const override;
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virtual float testFunc(const Vec2& pos, float time) override;
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FadeOutUpTiles() {}
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virtual ~FadeOutUpTiles() {}
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(FadeOutUpTiles);
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};
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/**
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@brief FadeOutDownTiles action.
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@details Fades out the target node with many tiles from top to bottom.
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*/
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class AX_DLL FadeOutDownTiles : public FadeOutUpTiles
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{
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public:
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/**
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* @brief Create the action with the grid size and the duration.
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* @param duration Specify the duration of the FadeOutDownTiles action. It's a value in seconds.
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* @param gridSize Specify the size of the grid.
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* @return If the creation success, return a pointer of FadeOutDownTiles action; otherwise, return nil.
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*/
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2021-10-23 23:27:14 +08:00
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|
|
static FadeOutDownTiles* create(float duration, const Vec2& gridSize);
|
2019-11-23 20:27:39 +08:00
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|
|
|
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|
|
// Overrides
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|
|
|
virtual FadeOutDownTiles* clone() const override;
|
2021-10-23 23:27:14 +08:00
|
|
|
virtual float testFunc(const Vec2& pos, float time) override;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-03-18 21:46:07 +08:00
|
|
|
FadeOutDownTiles() {}
|
2019-11-23 20:27:39 +08:00
|
|
|
virtual ~FadeOutDownTiles() {}
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|
|
private:
|
2022-07-16 10:43:05 +08:00
|
|
|
AX_DISALLOW_COPY_AND_ASSIGN(FadeOutDownTiles);
|
2019-11-23 20:27:39 +08:00
|
|
|
};
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|
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|
|
|
/**
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|
|
|
@brief TurnOffTiles action.
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|
|
@details Turn off the target node with many tiles in random order.
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|
|
*/
|
2022-07-16 10:43:05 +08:00
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|
|
class AX_DLL TurnOffTiles : public TiledGrid3DAction
|
2019-11-23 20:27:39 +08:00
|
|
|
{
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|
public:
|
2021-12-25 10:04:45 +08:00
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|
|
/**
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|
|
|
* @brief Create the action with the grid size and the duration.
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|
|
|
* @param duration Specify the duration of the TurnOffTiles action. It's a value in seconds.
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|
|
* @param gridSize Specify the size of the grid.
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|
* @return If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
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|
|
*/
|
2021-10-23 23:27:14 +08:00
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|
|
static TurnOffTiles* create(float duration, const Vec2& gridSize);
|
2021-12-25 10:04:45 +08:00
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|
|
/**
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|
|
|
* @brief Create the action with the grid size and the duration.
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|
|
* @param duration Specify the duration of the TurnOffTiles action. It's a value in seconds.
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|
|
* @param gridSize Specify the size of the grid.
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|
|
* @param seed Specify the random seed.
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|
* @return If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
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|
|
*/
|
2021-10-23 23:27:14 +08:00
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|
|
static TurnOffTiles* create(float duration, const Vec2& gridSize, unsigned int seed);
|
2019-11-23 20:27:39 +08:00
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|
/**
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|
|
@brief Shuffle the array specified.
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|
|
@param array The array will be shuffled.
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|
@param len The size of the array.
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|
|
*/
|
2021-12-25 10:04:45 +08:00
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|
|
void shuffle(unsigned int* array, unsigned int len);
|
2019-11-23 20:27:39 +08:00
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|
/**
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|
|
@brief Show the tile at specified position.
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|
@param pos The position index of the tile should be shown.
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|
*/
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|
|
void turnOnTile(const Vec2& pos);
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|
/**
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|
@brief Hide the tile at specified position.
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|
@param pos The position index of the tile should be hide.
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|
*/
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|
|
|
void turnOffTile(const Vec2& pos);
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|
// Overrides
|
2021-12-25 10:04:45 +08:00
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|
virtual TurnOffTiles* clone() const override;
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|
virtual void startWithTarget(Node* target) override;
|
2019-11-23 20:27:39 +08:00
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|
|
virtual void update(float time) override;
|
2021-12-25 10:04:45 +08:00
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|
2022-03-18 21:46:07 +08:00
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|
|
TurnOffTiles() {}
|
2019-11-23 20:27:39 +08:00
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|
|
virtual ~TurnOffTiles();
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|
2021-12-25 10:04:45 +08:00
|
|
|
/**
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|
|
* @brief Initializes the action with grid size, random seed and duration.
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|
|
* @param duration Specify the duration of the TurnOffTiles action. It's a value in seconds.
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|
|
* @param gridSize Specify the size of the grid.
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|
* @param seed Specify the random seed.
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|
* @return If the Initialization success, return true; otherwise, return false.
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|
|
*/
|
2021-10-23 23:27:14 +08:00
|
|
|
bool initWithDuration(float duration, const Vec2& gridSize, unsigned int seed);
|
2019-11-23 20:27:39 +08:00
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|
protected:
|
2021-12-25 10:04:45 +08:00
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|
unsigned int _seed;
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|
unsigned int _tilesCount;
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|
|
unsigned int* _tilesOrder;
|
2019-11-23 20:27:39 +08:00
|
|
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|
|
private:
|
2022-07-16 10:43:05 +08:00
|
|
|
AX_DISALLOW_COPY_AND_ASSIGN(TurnOffTiles);
|
2019-11-23 20:27:39 +08:00
|
|
|
};
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|
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|
|
|
/**
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|
|
|
@brief WavesTiles3D action.
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|
|
@details This action wave the target node with many tiles.
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|
*/
|
2022-07-16 10:43:05 +08:00
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|
|
class AX_DLL WavesTiles3D : public TiledGrid3DAction
|
2019-11-23 20:27:39 +08:00
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|
|
{
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|
public:
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @brief Create the action with a number of waves, the waves amplitude, the grid size and the duration.
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|
* @param duration Specify the duration of the WavesTiles3D action. It's a value in seconds.
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|
* @param gridSize Specify the size of the grid.
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|
* @param waves Specify the waves count of the WavesTiles3D action.
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|
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|
* @param amplitude Specify the amplitude of the WavesTiles3D action.
|
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|
|
* @return If the creation success, return a pointer of WavesTiles3D action; otherwise, return nil.
|
|
|
|
*/
|
2021-10-23 23:27:14 +08:00
|
|
|
static WavesTiles3D* create(float duration, const Vec2& gridSize, unsigned int waves, float amplitude);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Get the amplitude of the effect.
|
|
|
|
@return Return the amplitude of the effect.
|
|
|
|
*/
|
|
|
|
float getAmplitude() const { return _amplitude; }
|
|
|
|
/**
|
|
|
|
@brief Set the amplitude to the effect.
|
|
|
|
@param amplitude The value of amplitude will be set.
|
|
|
|
*/
|
|
|
|
void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Get the amplitude rate of the effect.
|
|
|
|
@return Return the amplitude rate of the effect.
|
|
|
|
*/
|
|
|
|
float getAmplitudeRate() const { return _amplitudeRate; }
|
|
|
|
/**
|
|
|
|
@brief Set the amplitude rate of the effect.
|
|
|
|
@param amplitudeRate The value of amplitude rate will be set.
|
|
|
|
*/
|
|
|
|
void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
|
|
|
|
|
|
|
// Override
|
|
|
|
virtual WavesTiles3D* clone() const override;
|
|
|
|
virtual void update(float time) override;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-03-18 21:46:07 +08:00
|
|
|
WavesTiles3D() {}
|
2019-11-23 20:27:39 +08:00
|
|
|
virtual ~WavesTiles3D() {}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
@brief Initializes an action with duration, grid size, waves count and amplitude.
|
|
|
|
@param duration Specify the duration of the WavesTiles3D action. It's a value in seconds.
|
|
|
|
@param gridSize Specify the size of the grid.
|
|
|
|
@param waves Specify the waves count of the WavesTiles3D action.
|
|
|
|
@param amplitude Specify the amplitude of the WavesTiles3D action.
|
|
|
|
@return If the initialization success, return true; otherwise, return false.
|
|
|
|
*/
|
2021-10-23 23:27:14 +08:00
|
|
|
bool initWithDuration(float duration, const Vec2& gridSize, unsigned int waves, float amplitude);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
protected:
|
|
|
|
unsigned int _waves;
|
|
|
|
float _amplitude;
|
|
|
|
float _amplitudeRate;
|
|
|
|
|
|
|
|
private:
|
2022-07-16 10:43:05 +08:00
|
|
|
AX_DISALLOW_COPY_AND_ASSIGN(WavesTiles3D);
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief JumpTiles3D action.
|
|
|
|
@details Move the tiles of a target node across the Z axis.
|
|
|
|
*/
|
2022-07-16 10:43:05 +08:00
|
|
|
class AX_DLL JumpTiles3D : public TiledGrid3DAction
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
public:
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @brief Create the action with the number of jumps, the sin amplitude, the grid size and the duration.
|
|
|
|
* @param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.
|
|
|
|
* @param gridSize Specify the size of the grid.
|
|
|
|
* @param numberOfJumps Specify the jump tiles count.
|
|
|
|
* @param amplitude Specify the amplitude of the JumpTiles3D action.
|
|
|
|
* @return If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil.
|
|
|
|
*/
|
2021-10-23 23:27:14 +08:00
|
|
|
static JumpTiles3D* create(float duration, const Vec2& gridSize, unsigned int numberOfJumps, float amplitude);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Get the amplitude of the effect.
|
|
|
|
@return Return the amplitude of the effect.
|
|
|
|
*/
|
|
|
|
float getAmplitude() const { return _amplitude; }
|
|
|
|
/**
|
|
|
|
@brief Set the amplitude to the effect.
|
|
|
|
@param amplitude The value of amplitude will be set.
|
|
|
|
*/
|
|
|
|
void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Get the amplitude rate of the effect.
|
|
|
|
@return Return the amplitude rate of the effect.
|
|
|
|
*/
|
|
|
|
float getAmplitudeRate() const { return _amplitudeRate; }
|
|
|
|
/**
|
|
|
|
@brief Set the amplitude rate of the effect.
|
|
|
|
@param amplitudeRate The value of amplitude rate will be set.
|
|
|
|
*/
|
|
|
|
void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
|
|
|
|
|
|
|
// Override
|
|
|
|
virtual JumpTiles3D* clone() const override;
|
|
|
|
virtual void update(float time) override;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-03-18 21:46:07 +08:00
|
|
|
JumpTiles3D() {}
|
2019-11-23 20:27:39 +08:00
|
|
|
virtual ~JumpTiles3D() {}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @brief Initializes the action with the number of jumps, the sin amplitude, the grid size and the duration.
|
|
|
|
* @param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.
|
|
|
|
* @param gridSize Specify the size of the grid.
|
|
|
|
* @param numberOfJumps Specify the jump tiles count.
|
|
|
|
* @param amplitude Specify the amplitude of the JumpTiles3D action.
|
|
|
|
* @return If the initialization success, return true; otherwise, return false.
|
|
|
|
*/
|
2021-10-23 23:27:14 +08:00
|
|
|
bool initWithDuration(float duration, const Vec2& gridSize, unsigned int numberOfJumps, float amplitude);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
protected:
|
|
|
|
unsigned int _jumps;
|
|
|
|
float _amplitude;
|
|
|
|
float _amplitudeRate;
|
|
|
|
|
|
|
|
private:
|
2022-07-16 10:43:05 +08:00
|
|
|
AX_DISALLOW_COPY_AND_ASSIGN(JumpTiles3D);
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief SplitRows action.
|
|
|
|
@details Split the target node in many rows.
|
|
|
|
Then move out some rows from left, move out the other rows from right.
|
|
|
|
*/
|
2022-07-16 10:43:05 +08:00
|
|
|
class AX_DLL SplitRows : public TiledGrid3DAction
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
public:
|
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @brief Create the action with the number of rows and the duration.
|
|
|
|
* @param duration Specify the duration of the SplitRows action. It's a value in seconds.
|
|
|
|
* @param rows Specify the rows count should be split.
|
|
|
|
* @return If the creation success, return a pointer of SplitRows action; otherwise, return nil.
|
|
|
|
*/
|
|
|
|
static SplitRows* create(float duration, unsigned int rows);
|
|
|
|
|
|
|
|
// Overrides
|
|
|
|
virtual SplitRows* clone() const override;
|
|
|
|
virtual void update(float time) override;
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void startWithTarget(Node* target) override;
|
|
|
|
|
2022-03-18 21:46:07 +08:00
|
|
|
SplitRows() {}
|
2019-11-23 20:27:39 +08:00
|
|
|
virtual ~SplitRows() {}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @brief Initializes the action with the number rows and the duration.
|
|
|
|
* @param duration Specify the duration of the SplitRows action. It's a value in seconds.
|
|
|
|
* @param rows Specify the rows count should be split.
|
|
|
|
* @return If the creation success, return true; otherwise, return false.
|
|
|
|
*/
|
|
|
|
bool initWithDuration(float duration, unsigned int rows);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
unsigned int _rows;
|
2021-10-23 23:27:14 +08:00
|
|
|
Vec2 _winSize;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
private:
|
2022-07-16 10:43:05 +08:00
|
|
|
AX_DISALLOW_COPY_AND_ASSIGN(SplitRows);
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief SplitCols action.
|
|
|
|
@details Split the target node in many columns.
|
|
|
|
Then move out some columns from top, move out the other columns from bottom.
|
|
|
|
*/
|
2022-07-16 10:43:05 +08:00
|
|
|
class AX_DLL SplitCols : public TiledGrid3DAction
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
public:
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @brief Create the action with the number of columns and the duration.
|
|
|
|
* @param duration Specify the duration of the SplitCols action. It's a value in seconds.
|
|
|
|
* @param cols Specify the columns count should be split.
|
|
|
|
* @return If the creation success, return a pointer of SplitCols action; otherwise, return nil.
|
|
|
|
*/
|
|
|
|
static SplitCols* create(float duration, unsigned int cols);
|
|
|
|
|
|
|
|
// Overrides
|
|
|
|
virtual SplitCols* clone() const override;
|
|
|
|
/**
|
|
|
|
* @param time in seconds
|
|
|
|
*/
|
|
|
|
virtual void update(float time) override;
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void startWithTarget(Node* target) override;
|
|
|
|
|
2022-03-18 21:46:07 +08:00
|
|
|
SplitCols() {}
|
2019-11-23 20:27:39 +08:00
|
|
|
virtual ~SplitCols() {}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* @brief Initializes the action with the number columns and the duration.
|
|
|
|
* @param duration Specify the duration of the SplitCols action. It's a value in seconds.
|
|
|
|
* @param cols Specify the columns count should be split.
|
|
|
|
* @return If the creation success, return true; otherwise, return false.
|
|
|
|
*/
|
|
|
|
bool initWithDuration(float duration, unsigned int cols);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
unsigned int _cols;
|
2021-10-23 23:27:14 +08:00
|
|
|
Vec2 _winSize;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
private:
|
2022-07-16 10:43:05 +08:00
|
|
|
AX_DISALLOW_COPY_AND_ASSIGN(SplitCols);
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
// end of actions group
|
|
|
|
/// @}
|
|
|
|
|
2024-08-26 00:25:33 +08:00
|
|
|
}
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
#endif // __ACTION_CCTILEDGRID_ACTION_H__
|