axmol/samples/Cpp/TestCpp/Classes/testBasic.cpp

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#include "testBasic.h"
#include "controller.h"
TestScene::TestScene(bool bPortrait)
{
CCScene::init();
}
void TestScene::onEnter()
{
CCScene::onEnter();
//add the menu item for back to main menu
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
// CCLabelBMFont* label = CCLabelBMFont::create("MainMenu", "fonts/arial16.fnt");
//#else
CCLabelTTF* label = CCLabelTTF::create("MainMenu", "Arial", 20);
//#endif
CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, [](CCObject *sender) {
/*
****** GCC Compiler issue on Android and Linux (CLANG compiler is ok) ******
We couldn't use 'CCScene::create' directly since gcc will trigger
an error called "error: 'this' was not captured for this lambda function".
This is because 'CCScene' is the super class of TestScene, if we invoke 'CCScene::create'
directly in this lambda expression, gcc compiler found 'CCScene::create' and it think
that was the member function of 'TestScene' 's super class, but this lambda function doesn't
capture anything like 'this', so it has no access to invoke 'CCScene::create'.
Solution (1): Passing 'this' to this lambda function.
Solution (2): Don't use 'CCScene::create' and don't pass 'this' to this lambda function,
instead, we just need to new the 'CCScene' and initialize the Scene.
Semantically, I think in this lambda function, we shouldn't capture any varibles
outside the scope. So I choose the (2) solution. Commented by James Chen.
*/
// CCScene *pScene = CCScene::create();
CCScene *pScene = new CCScene();
if (pScene && pScene->init())
{
CCLayer* pLayer = new TestController();
pScene->addChild(pLayer);
pLayer->release();
CCDirector::sharedDirector()->replaceScene(pScene);
pScene->release();
}
});
CCMenu* pMenu =CCMenu::create(pMenuItem, NULL);
pMenu->setPosition( CCPointZero );
pMenuItem->setPosition( ccp( VisibleRect::right().x - 50, VisibleRect::bottom().y + 25) );
addChild(pMenu, 1);
}