axmol/tests/cpp-tests/Source/EffectsTest/EffectsTest.cpp

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/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "EffectsTest.h"
#include "../testResource.h"
USING_NS_AX;
EffectTests::EffectTests()
{
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ADD_TEST_CASE(Shaky3DDemo);
ADD_TEST_CASE(Waves3DDemo);
ADD_TEST_CASE(FlipX3DDemo);
ADD_TEST_CASE(FlipY3DDemo);
ADD_TEST_CASE(Lens3DDemo);
ADD_TEST_CASE(Ripple3DDemo);
ADD_TEST_CASE(LiquidDemo);
ADD_TEST_CASE(WavesDemo);
ADD_TEST_CASE(TwirlDemo);
ADD_TEST_CASE(ShakyTiles3DDemo);
ADD_TEST_CASE(ShatteredTiles3DDemo);
ADD_TEST_CASE(ShuffleTilesDemo);
ADD_TEST_CASE(FadeOutTRTilesDemo);
ADD_TEST_CASE(FadeOutBLTilesDemo);
ADD_TEST_CASE(FadeOutUpTilesDemo);
ADD_TEST_CASE(FadeOutDownTilesDemo);
ADD_TEST_CASE(TurnOffTilesDemo);
ADD_TEST_CASE(WavesTiles3DDemo);
ADD_TEST_CASE(JumpTiles3DDemo);
ADD_TEST_CASE(SplitRowsDemo);
ADD_TEST_CASE(SplitColsDemo);
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// ADD_TEST_CASE(PageTurn3DDemo); // TODO crash on iPhone X
// ADD_TEST_CASE(PageTurn3DRectDemo);
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}
Shaky3DDemo::Shaky3DDemo()
{
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_title = "Shaky3D";
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_subtitle = "";
}
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ax::ActionInterval* Shaky3DDemo::createEffect(float t)
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{
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return Shaky3D::create(t, Size(15, 10), 5, false);
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}
Waves3DDemo::Waves3DDemo()
{
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_title = "Waves3D";
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_subtitle = "";
}
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ax::ActionInterval* Waves3DDemo::createEffect(float t)
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{
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return Waves3D::create(t, Size(15, 10), 5, 40);
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}
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ax::ActionInterval* FlipX3DDemo::createEffect(float t)
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{
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auto flipx = FlipX3D::create(t);
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auto flipx_back = flipx->reverse();
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auto delay = DelayTime::create(2);
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return Sequence::create(flipx, delay, flipx_back, nullptr);
}
FlipX3DDemo::FlipX3DDemo()
{
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_title = "FlipX3D";
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_subtitle = "";
}
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ax::ActionInterval* FlipY3DDemo::createEffect(float t)
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{
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auto flipy = FlipY3D::create(t);
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auto flipy_back = flipy->reverse();
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auto delay = DelayTime::create(2);
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return Sequence::create(flipy, delay, flipy_back, nullptr);
}
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FlipY3DDemo::FlipY3DDemo()
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{
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_title = "FlipY3D";
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_subtitle = "";
}
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ax::ActionInterval* Lens3DDemo::createEffect(float t)
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{
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auto size = Director::getInstance()->getWinSize();
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return Lens3D::create(t, Size(15, 10), Vec2(size.width / 2, size.height / 2), 240);
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}
Lens3DDemo::Lens3DDemo()
{
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_title = "Lens3D";
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_subtitle = "";
}
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ax::ActionInterval* Ripple3DDemo::createEffect(float t)
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{
auto size = Director::getInstance()->getWinSize();
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return Ripple3D::create(t, Size(32, 24), Vec2(size.width / 2, size.height / 2), 240, 4, 160);
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}
Ripple3DDemo::Ripple3DDemo()
{
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_title = "Ripple3D";
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_subtitle = "";
}
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ax::ActionInterval* LiquidDemo::createEffect(float t)
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{
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return Liquid::create(t, Size(16, 12), 4, 20);
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}
LiquidDemo::LiquidDemo()
{
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_title = "Liquid";
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_subtitle = "";
}
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ax::ActionInterval* WavesDemo::createEffect(float t)
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{
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return Waves::create(t, Size(16, 12), 4, 20, true, true);
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}
WavesDemo::WavesDemo()
{
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_title = "Waves";
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_subtitle = "";
}
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ax::ActionInterval* TwirlDemo::createEffect(float t)
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{
auto size = Director::getInstance()->getWinSize();
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return Twirl::create(t, Size(12, 8), Vec2(size.width / 2, size.height / 2), 1, 2.5f);
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}
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TwirlDemo::TwirlDemo()
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{
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_title = "Twirl";
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_subtitle = "";
}
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ax::ActionInterval* ShakyTiles3DDemo::createEffect(float t)
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{
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return ShakyTiles3D::create(t, Size(16, 12), 5, false);
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}
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ShakyTiles3DDemo::ShakyTiles3DDemo()
{
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_title = "ShakyTiles3D";
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_subtitle = "";
}
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ax::ActionInterval* ShatteredTiles3DDemo::createEffect(float t)
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{
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return ShatteredTiles3D::create(t, Size(16, 12), 5, false);
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}
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ShatteredTiles3DDemo::ShatteredTiles3DDemo()
{
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_title = "ShatteredTiles3D";
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_subtitle = "";
}
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ax::ActionInterval* ShuffleTilesDemo::createEffect(float t)
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{
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auto shuffle = ShuffleTiles::create(t, Size(16, 12), 25);
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auto shuffle_back = shuffle->reverse();
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auto delay = DelayTime::create(2);
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return Sequence::create(shuffle, delay, shuffle_back, nullptr);
}
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ShuffleTilesDemo::ShuffleTilesDemo()
{
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_title = "ShuffleTiles";
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_subtitle = "";
}
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ax::ActionInterval* FadeOutTRTilesDemo::createEffect(float t)
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{
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auto fadeout = FadeOutTRTiles::create(t, Size(16, 12));
auto back = fadeout->reverse();
auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
}
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FadeOutTRTilesDemo::FadeOutTRTilesDemo()
{
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_title = "FadeOutTRTiles";
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_subtitle = "";
}
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ax::ActionInterval* FadeOutBLTilesDemo::createEffect(float t)
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{
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auto fadeout = FadeOutBLTiles::create(t, Size(16, 12));
auto back = fadeout->reverse();
auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
}
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FadeOutBLTilesDemo::FadeOutBLTilesDemo()
{
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_title = "FadeOutBLTiles";
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_subtitle = "";
}
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ax::ActionInterval* FadeOutUpTilesDemo::createEffect(float t)
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{
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auto fadeout = FadeOutUpTiles::create(t, Size(16, 12));
auto back = fadeout->reverse();
auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
}
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FadeOutUpTilesDemo::FadeOutUpTilesDemo()
{
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_title = "FadeOutUpTiles";
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_subtitle = "";
}
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ax::ActionInterval* FadeOutDownTilesDemo::createEffect(float t)
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{
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auto fadeout = FadeOutDownTiles::create(t, Size(16, 12));
auto back = fadeout->reverse();
auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
}
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FadeOutDownTilesDemo::FadeOutDownTilesDemo()
{
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_title = "FadeOutDownTiles";
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_subtitle = "";
}
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ax::ActionInterval* TurnOffTilesDemo::createEffect(float t)
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{
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auto fadeout = TurnOffTiles::create(t, Size(48, 32), 25);
auto back = fadeout->reverse();
auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
}
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TurnOffTilesDemo::TurnOffTilesDemo()
{
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_title = "TurnOffTiles";
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_subtitle = "";
}
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ax::ActionInterval* WavesTiles3DDemo::createEffect(float t)
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{
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return WavesTiles3D::create(t, Size(15, 10), 4, 120);
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}
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WavesTiles3DDemo::WavesTiles3DDemo()
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{
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_title = "WavesTiles3D";
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_subtitle = "";
}
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ax::ActionInterval* JumpTiles3DDemo::createEffect(float t)
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{
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return JumpTiles3D::create(t, Size(15, 10), 2, 30);
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}
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JumpTiles3DDemo::JumpTiles3DDemo()
{
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_title = "JumpTiles3D";
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_subtitle = "";
}
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ax::ActionInterval* SplitRowsDemo::createEffect(float t)
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{
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return SplitRows::create(t, 9);
}
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SplitRowsDemo::SplitRowsDemo()
{
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_title = "SplitRows";
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_subtitle = "";
}
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ax::ActionInterval* SplitColsDemo::createEffect(float t)
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{
return SplitCols::create(t, 9);
}
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SplitColsDemo::SplitColsDemo()
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{
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_title = "SplitCols";
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_subtitle = "";
}
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ax::ActionInterval* PageTurn3DDemo::createEffect(float t)
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{
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return PageTurn3D::create(t, Size(15, 10));
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}
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PageTurn3DDemo::PageTurn3DDemo()
{
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_title = "PageTurn3D";
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_subtitle = "";
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}
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ax::ActionInterval* PageTurn3DRectDemo::createEffect(float t)
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{
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return PageTurn3D::create(t, Size(15, 10));
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}
PageTurn3DRectDemo::PageTurn3DRectDemo()
{
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_title = "PageTurn3D-Rect";
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_subtitle = "";
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}
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#define SID_RESTART 1
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EffectBaseTest::EffectBaseTest() : _gridNodeTarget(nullptr) {}
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bool EffectBaseTest::init()
{
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if (TestCase::init())
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{
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LayerColor* background = LayerColor::create(Color4B(32, 128, 32, 255));
this->addChild(background, -20);
if (isRectEffect())
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{
Size visibleSize = Director::getInstance()->getVisibleSize();
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Rect gridRect = Rect(visibleSize.width * 0.2, visibleSize.height * 0.2, visibleSize.width * 0.6,
visibleSize.height * 0.6);
_gridNodeTarget = NodeGrid::create(gridRect);
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}
else
{
_gridNodeTarget = NodeGrid::create();
}
addChild(_gridNodeTarget, 0);
_gridNodeTarget->runAction(createEffect(3));
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auto bg = Sprite::create(s_back3);
_gridNodeTarget->addChild(bg, 0);
bg->setPosition(VisibleRect::center());
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auto grossini = Sprite::create(s_pathSister2);
_gridNodeTarget->addChild(grossini, 1);
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grossini->setPosition(VisibleRect::left().x + VisibleRect::getVisibleRect().size.width / 3,
VisibleRect::center().y);
auto sc = ScaleBy::create(2, 5);
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auto sc_back = sc->reverse();
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grossini->runAction(RepeatForever::create(Sequence::create(sc, sc_back, nullptr)));
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auto tamara = Sprite::create(s_pathSister1);
_gridNodeTarget->addChild(tamara, 1);
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tamara->setPosition(VisibleRect::left().x + 2 * VisibleRect::getVisibleRect().size.width / 3,
VisibleRect::center().y);
auto sc2 = ScaleBy::create(2, 5);
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auto sc2_back = sc2->reverse();
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tamara->runAction(RepeatForever::create(Sequence::create(sc2, sc2_back, nullptr)));
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schedule(AX_SCHEDULE_SELECTOR(EffectBaseTest::checkAnim));
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return true;
}
return false;
}
void EffectBaseTest::checkAnim(float dt)
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{
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if (_gridNodeTarget->getNumberOfRunningActions() == 0 && _gridNodeTarget->getGrid() != nullptr)
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_gridNodeTarget->setGrid(nullptr);
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}
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EffectBaseTest::~EffectBaseTest() {}