axmol/extensions/ImGui/imgui_impl_adxe.h

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#pragma once
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#include "imgui.h"
struct GLFWwindow;
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typedef void (*ImGuiImplCocos2dxLoadFontFun)(void* userdata);
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/// ImGui glfw APIs
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForAdxe(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
/// ImGui adxe render APIs
IMGUI_IMPL_API void ImGui_ImplAdxe_Init();
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IMGUI_IMPL_API void ImGui_ImplAdxe_Shutdown();
IMGUI_IMPL_API void ImGui_ImplAdxe_NewFrame();
IMGUI_IMPL_API void ImGui_ImplAdxe_RenderDrawData(ImDrawData* draw_data);
IMGUI_IMPL_API void ImGui_ImplAdxe_RenderPlatform();
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// Get FontTexture object cocos2d::Texture2D*
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IMGUI_IMPL_API void ImGui_ImplAdxe_SetCustomFontLoader(ImGuiImplCocos2dxLoadFontFun fun, void* userdata);
IMGUI_IMPL_API void* ImGui_ImplAdxe_GetFontsTexture();
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// Sets Device objects dirty
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IMGUI_IMPL_API void ImGui_ImplAdxe_SetDeviceObjectsDirty();