axmol/templates/cpp-template-default/proj.wp8-xaml/App/HelloCpp.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{83CC88FE-7E79-4E1E-A129-742987130B5C}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>cocos2d</RootNamespace>
<AssemblyName>HelloCpp</AssemblyName>
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<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>true</SilverlightApplication>
<SupportedCultures>
</SupportedCultures>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>HelloCpp_$(Configuration)_$(Platform).xap</XapFilename>
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<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>cocos2d.App</SilverlightAppEntry>
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<ValidateXaml>true</ValidateXaml>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\x86\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\ARM\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\ARM\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs" />
<Compile Include="EditBox.xaml.cs" />
<Compile Include="LocalizedStrings.cs" />
<Compile Include="MainPage.xaml.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\AppResources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AppResources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Resources\fonts\Marker Felt.ttf">
<Link>Assets\Resources\fonts\Marker Felt.ttf</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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<None Include="Properties\AppManifest.xml" />
<None Include="Properties\WMAppManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Resources\CloseNormal.png">
<Link>Assets\Resources\CloseNormal.png</Link>
</Content>
<Content Include="..\..\Resources\CloseSelected.png">
<Link>Assets\Resources\CloseSelected.png</Link>
</Content>
<Content Include="..\..\Resources\HelloWorld.png">
<Link>Assets\Resources\HelloWorld.png</Link>
</Content>
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<Content Include="Assets\AlignmentGrid.png" />
<Content Include="Assets\ApplicationIcon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="SplashScreenImage.jpg" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AppComponent\HelloCppComponent.vcxproj">
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<Name>HelloCppComponent</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\AppResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Page Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="EditBox.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions />
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</Project>