axmol/extensions/CMakeLists.txt

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CMake
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# default value for cocos2dx extensions modules to Build
# currently 7 extensions
# extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset
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option(BUILD_EXTENSION_GUI "Build extension GUI" ON)
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option(BUILD_EXTENSION_ASSETMANAGER "Build extension asset-manager" ON)
option(BUILD_EXTENSION_PARTICLE3D "Build extension Particle3D" ON)
option(BUILD_EXTENSION_PHYSICS_NODE "Build extension physics-nodes" ON)
option(BUILD_EXTENSION_SPINE "Build extension spine" ON)
option(BUILD_EXTENSION_DRAGONBONES "Build extension DragonBones" ON)
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option(BUILD_EXTENSION_COCOSTUDIO "Build extension cocostudio" ON)
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option(BUILD_EXTENSION_FAIRYGUI "Build extension FairyGUI" ON)
if(WINDOWS OR MACOSX OR LINUX)
option(BUILD_EXTENSION_IMGUIEXT "Build extension ImGuiEXT" ON)
else()
set(BUILD_EXTENSION_IMGUIEXT OFF)
endif()
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if(BUILD_SHARED_LIBS)
cmake_policy(SET CMP0079 NEW)
endif()
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function(setup_cocos_extension_config target_name)
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set(options DNTLINK opt_DNTLINK)
cmake_parse_arguments(opt "" "${options}" ""
"" ${ARGN} )
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if(ANDROID)
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target_link_libraries(${target_name} INTERFACE ${EGNX_CORE_LIB})
target_include_directories(${target_name} PRIVATE $<TARGET_PROPERTY:${EGNX_CORE_LIB},INTERFACE_INCLUDE_DIRECTORIES>)
# target_compile_definitions(${target_name} PRIVATE CP_USE_CGTYPES=0)
# target_compile_definitions(${target_name} PRIVATE CP_USE_DOUBLES=0)
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else()
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target_link_libraries(${target_name} ${EGNX_CORE_LIB})
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endif()
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if(BUILD_SHARED_LIBS)
target_compile_definitions(${target_name} PRIVATE _USREXDLL=1)
endif()
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set_target_properties(${target_name}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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FOLDER "Extensions"
)
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if(NOT opt_DNTLINK)
message(STATUS "linking ${target_name}...")
set(CC_EXTENSION_LIBS "${target_name};${CC_EXTENSION_LIBS}" CACHE INTERNAL "extensions for auto link to target application")
endif()
if(XCODE OR VS)
cocos_mark_code_files("${target_name}")
endif()
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endfunction()
if(BUILD_EXTENSION_GUI)
add_subdirectory(GUI)
endif()
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if(BUILD_EXTENSION_ASSETMANAGER)
add_subdirectory(assets-manager)
endif()
if(BUILD_EXTENSION_PARTICLE3D)
add_subdirectory(Particle3D)
endif()
if(BUILD_EXTENSION_PHYSICS_NODE)
add_subdirectory(physics-nodes)
endif()
if(BUILD_EXTENSION_SPINE)
add_subdirectory(spine)
endif()
if(BUILD_EXTENSION_DRAGONBONES)
add_subdirectory(DragonBones)
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endif()
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if(BUILD_EXTENSION_FAIRYGUI)
add_subdirectory(fairygui)
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if(BUILD_SHARED_LIBS)
target_link_libraries(fairygui spine)
else()
target_include_directories(fairygui PUBLIC ${CMAKE_CURRENT_LIST_DIR}/spine/runtime/include)
endif()
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endif()
if(BUILD_EXTENSION_IMGUIEXT)
add_subdirectory(ImGuiEXT)
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endif()
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if(BUILD_EXTENSION_COCOSTUDIO)
add_subdirectory(libeditor)
if(BUILD_EXTENSION_SPINE)
target_compile_definitions(libeditor PUBLIC CC_BUILD_WITH_SPINE=1)
if(BUILD_SHARED_LIBS)
target_link_libraries(libeditor spine)
else()
target_include_directories(libeditor PUBLIC ${CMAKE_CURRENT_LIST_DIR}/spine/runtime/include)
endif()
endif()
add_subdirectory(libccs30)
if(BUILD_SHARED_LIBS)
target_link_libraries(libccs30 libeditor particle3d)
endif()
if(BUILD_EXTENSION_DRAGONBONES)
target_compile_definitions(libccs30 PRIVATE CC_BUILD_WITH_DRANGBONES=1)
if(BUILD_SHARED_LIBS)
target_link_libraries(libccs30 DragonBones)
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endif()
endif()
endif()
if(BUILD_LUA_LIBS) # TODO: rename to BUILD_EXTENSION_LUA
add_subdirectory(scripting/lua-bindings)
endif()
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message(STATUS "CC_EXTENSION_LIBS:${CC_EXTENSION_LIBS}")