2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2020-10-17 16:32:16 +08:00
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#include "libeditor/ActionTimeline/CCActionTimelineNode.h"
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2019-11-23 20:27:39 +08:00
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USING_NS_CC;
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NS_TIMELINE_BEGIN
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ActionTimelineNode* ActionTimelineNode::create(Node* root, ActionTimeline* action)
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{
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ActionTimelineNode* object = new (std::nothrow) ActionTimelineNode();
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if (object && object->init(root, action))
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{
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object->autorelease();
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return object;
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}
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CC_SAFE_DELETE(object);
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return nullptr;
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}
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ActionTimelineNode::ActionTimelineNode()
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: _root(nullptr)
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, _action(nullptr)
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{
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}
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ActionTimelineNode::~ActionTimelineNode()
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{
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}
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bool ActionTimelineNode::init()
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{
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return Node::init();
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}
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bool ActionTimelineNode::init(Node* root, ActionTimeline* action)
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{
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_root = root;
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_action = action;
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if(_root)
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{
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_root->removeFromParent();
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addChild(_root);
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}
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return true;
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}
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void ActionTimelineNode::setRoot(cocos2d::Node* root)
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{
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_root = root;
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}
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cocos2d::Node* ActionTimelineNode::getRoot()
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{
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return _root;
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}
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void ActionTimelineNode::setActionTimeline(ActionTimeline* action)
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{
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_action = action;
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}
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ActionTimeline* ActionTimelineNode::getActionTimeline()
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{
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return _action;
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}
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NS_TIMELINE_END
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