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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOSSTUDIO_CCACTIONTIMELINENODE_H__
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#define __COCOSSTUDIO_CCACTIONTIMELINENODE_H__
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2020-10-17 16:32:16 +08:00
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#include "libeditor/ActionTimeline/CCActionTimeline.h"
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#include "libeditor/ActionTimeline/CCTimelineMacro.h"
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#include "libeditor/CocosStudioExport.h"
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NS_TIMELINE_BEGIN
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class ActionTimeline;
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2020-10-17 16:32:16 +08:00
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class CCS_DLL ActionTimelineNode : public cocos2d::Node
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{
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public:
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static ActionTimelineNode* create(cocos2d::Node* root, ActionTimeline* action);
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ActionTimelineNode();
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~ActionTimelineNode();
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bool init() override;
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bool init(cocos2d::Node* root, ActionTimeline* action);
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virtual void setRoot(cocos2d::Node* root);
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virtual cocos2d::Node* getRoot();
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virtual void setActionTimeline(ActionTimeline* action);
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virtual ActionTimeline* getActionTimeline();
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protected:
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cocos2d::Node* _root;
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ActionTimeline* _action;
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};
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NS_TIMELINE_END
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#endif /*__COCOSSTUDIO_CCACTIONTIMELINENODE_H__*/
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