2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
2020-10-17 16:32:16 +08:00
|
|
|
Copyright (c) 2013-2017 Chukong Technologies Inc.
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __CCARMATUREDATAMANAGER_H__
|
|
|
|
#define __CCARMATUREDATAMANAGER_H__
|
|
|
|
|
2020-10-17 16:32:16 +08:00
|
|
|
#include "libeditor/CCArmatureDefine.h"
|
|
|
|
#include "libeditor/CCDatas.h"
|
|
|
|
#include "libeditor/CocosStudioExport.h"
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
namespace cocostudio {
|
|
|
|
|
|
|
|
struct RelativeData
|
|
|
|
{
|
|
|
|
std::vector<std::string> plistFiles;
|
|
|
|
std::vector<std::string> armatures;
|
|
|
|
std::vector<std::string> animations;
|
|
|
|
std::vector<std::string> textures;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief format and manage armature configuration and armature animation
|
|
|
|
*/
|
2020-10-17 16:32:16 +08:00
|
|
|
class CCS_DLL ArmatureDataManager : public cocos2d::Ref
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
/** @deprecated Use getInstance() instead */
|
|
|
|
CC_DEPRECATED_ATTRIBUTE static ArmatureDataManager *sharedArmatureDataManager() { return ArmatureDataManager::getInstance(); }
|
|
|
|
|
|
|
|
/** @deprecated Use destroyInstance() instead */
|
|
|
|
CC_DEPRECATED_ATTRIBUTE static void purge() { ArmatureDataManager::destroyInstance(); };
|
|
|
|
|
|
|
|
static ArmatureDataManager *getInstance();
|
|
|
|
static void destroyInstance();
|
|
|
|
|
2020-10-17 16:32:16 +08:00
|
|
|
protected:
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @js ctor
|
|
|
|
*/
|
2020-10-17 16:32:16 +08:00
|
|
|
ArmatureDataManager(void);
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2020-10-17 16:32:16 +08:00
|
|
|
~ArmatureDataManager(void);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Init ArmatureDataManager
|
|
|
|
*/
|
|
|
|
virtual bool init();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add armature data
|
|
|
|
* @param id The id of the armature data
|
|
|
|
* @param armatureData ArmatureData *
|
|
|
|
*/
|
|
|
|
void addArmatureData(const std::string& id, ArmatureData *armatureData, const std::string& configFilePath = "");
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief get armature data
|
|
|
|
* @param id the id of the armature data you want to get
|
|
|
|
* @return ArmatureData *
|
|
|
|
*/
|
|
|
|
ArmatureData *getArmatureData(const std::string& id);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief remove armature data
|
|
|
|
* @param id the id of the armature data you want to get
|
|
|
|
*/
|
|
|
|
void removeArmatureData(const std::string& id);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief add animation data
|
|
|
|
* @param id the id of the animation data
|
|
|
|
* @return AnimationData *
|
|
|
|
*/
|
|
|
|
void addAnimationData(const std::string& id, AnimationData *animationData, const std::string& configFilePath = "");
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief get animation data from _animationDatas(Dictionary)
|
|
|
|
* @param id the id of the animation data you want to get
|
|
|
|
* @return AnimationData *
|
|
|
|
*/
|
|
|
|
AnimationData *getAnimationData(const std::string& id);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief remove animation data
|
|
|
|
* @param id the id of the animation data
|
|
|
|
*/
|
|
|
|
void removeAnimationData(const std::string& id);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief add texture data
|
|
|
|
* @param id the id of the texture data
|
|
|
|
* @return TextureData *
|
|
|
|
*/
|
|
|
|
void addTextureData(const std::string& id, TextureData *textureData, const std::string& configFilePath = "");
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief get texture data
|
|
|
|
* @param id the id of the texture data you want to get
|
|
|
|
* @return TextureData *
|
|
|
|
*/
|
|
|
|
TextureData *getTextureData(const std::string& id);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief remove texture data
|
|
|
|
* @param id the id of the texture data you want to get
|
|
|
|
*/
|
|
|
|
void removeTextureData(const std::string& id);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
|
|
|
*/
|
|
|
|
void addArmatureFileInfo(const std::string& configFilePath);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
|
|
|
* It will load data in a new thread
|
|
|
|
*/
|
|
|
|
void addArmatureFileInfoAsync(const std::string& configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
|
|
|
*/
|
|
|
|
void addArmatureFileInfo(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
|
|
|
|
* It will load data in a new thread
|
|
|
|
*/
|
|
|
|
void addArmatureFileInfoAsync(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
|
|
|
|
*/
|
|
|
|
void addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath, const std::string& configFilePath = "");
|
|
|
|
|
|
|
|
virtual void removeArmatureFileInfo(const std::string& configFilePath);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Judge whether or not need auto load sprite file
|
|
|
|
*/
|
|
|
|
bool isAutoLoadSpriteFile();
|
|
|
|
|
|
|
|
|
|
|
|
const cocos2d::Map<std::string, ArmatureData*>& getArmatureDatas() const;
|
|
|
|
const cocos2d::Map<std::string, AnimationData*>& getAnimationDatas() const;
|
|
|
|
const cocos2d::Map<std::string, TextureData*>& getTextureDatas() const;
|
|
|
|
|
2020-10-17 16:32:16 +08:00
|
|
|
public:
|
2019-11-23 20:27:39 +08:00
|
|
|
void addRelativeData(const std::string& configFilePath);
|
|
|
|
RelativeData *getRelativeData(const std::string& configFilePath);
|
|
|
|
private:
|
|
|
|
/**
|
|
|
|
* @brief save armature datas
|
|
|
|
* @key std::string
|
|
|
|
* @value ArmatureData *
|
|
|
|
*/
|
|
|
|
cocos2d::Map<std::string, ArmatureData*> _armarureDatas;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief save animation datas
|
|
|
|
* @key std::string
|
|
|
|
* @value AnimationData *
|
|
|
|
*/
|
|
|
|
cocos2d::Map<std::string, AnimationData*> _animationDatas;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief save texture datas
|
|
|
|
* @key std::string
|
|
|
|
* @value TextureData *
|
|
|
|
*/
|
|
|
|
cocos2d::Map<std::string, TextureData*> _textureDatas;
|
|
|
|
|
|
|
|
bool _autoLoadSpriteFile;
|
|
|
|
|
|
|
|
std::unordered_map<std::string, RelativeData> _relativeDatas;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif/*__CCARMATUREDATAMANAGER_H__*/
|