mirror of https://github.com/axmolengine/axmol.git
193 lines
4.6 KiB
C++
193 lines
4.6 KiB
C++
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <math.h>
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#include "editor-support/cocostudio/CCActionFrameEasing.h"
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#include "editor-support/cocostudio/DictionaryHelper.h"
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#include "platform/CCStdC.h"
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namespace cocostudio {
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#ifndef M_PI_X_2
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#define M_PI_X_2 (float)M_PI * 2.0f
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#endif
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ActionFrameEasing::ActionFrameEasing()
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{
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}
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ActionFrameEasing::~ActionFrameEasing()
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{
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}
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float ActionFrameEasing::bounceTime(float t)
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{
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if (t < 1 / 2.75) {
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return 7.5625f * t * t;
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}
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else if (t < 2 / 2.75) {
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t -= 1.5f / 2.75f;
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return 7.5625f * t * t + 0.75f;
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}
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else if (t < 2.5 / 2.75) {
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t -= 2.25f / 2.75f;
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return 7.5625f * t * t + 0.9375f;
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}
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t -= 2.625f / 2.75f;
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return 7.5625f * t * t + 0.984375f;
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}
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float ActionFrameEasing::easeValue(float t)
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{
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if (_type == FrameEasingType::kframeEasingInstant)
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{
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if (t < 1) return 0;
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else return 1;
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}
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else if (_type == FrameEasingType::kframeEasingLinear)
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{
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return t;
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}
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else if (_type == FrameEasingType::kframeEasingCubicIn)
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{
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float rate = _fValue;
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return powf(t,rate);
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}
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else if (_type == FrameEasingType::kframeEasingCubicOut)
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{
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float rate = _fValue;
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return powf(t,1/rate);
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}
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else if (_type == FrameEasingType::kframeEasingCubicInOut)
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{
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float rate = _fValue;
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t *= 2;
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if (t < 1)
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{
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return 0.5f * powf (t, rate);
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}
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else
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{
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return 1.0f - 0.5f * powf(2-t, rate);
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}
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}
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else if (_type == FrameEasingType::kframeEasingElasticIn)
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{
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float period = _fValue;
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float newT = 0;
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if (t == 0 || t == 1)
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newT = t;
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else {
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float s = period / 4;
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t = t - 1;
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newT = -powf(2, 10 * t) * sinf( (t-s) * M_PI_X_2 / period);
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}
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return newT;
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}
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else if (_type == FrameEasingType::kframeEasingElasticOut)
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{
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float period = _fValue;
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float newT = 0;
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if (t == 0 || t == 1) {
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newT = t;
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} else {
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float s = period / 4;
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newT = powf(2, -10 * t) * sinf( (t-s) *M_PI_X_2 / period) + 1;
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}
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return newT;
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}
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else if (_type == FrameEasingType::kframeEasingElasticInOut)
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{
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float period = _fValue;
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float newT = 0;
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if( t == 0 || t == 1 )
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newT = t;
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else {
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t = t * 2;
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if(! period )
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period = 0.3f * 1.5f;
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float s = period / 4;
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t = t -1;
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if( t < 0 )
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newT = -0.5f * powf(2, 10 * t) * sinf((t - s) * M_PI_X_2 / period);
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else
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newT = powf(2, -10 * t) * sinf((t - s) * M_PI_X_2 / period) * 0.5f + 1;
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}
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return newT;
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}
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else if (_type == FrameEasingType::kframeEasingBounceIn)
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{
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float newT = 1 - bounceTime(1-t);
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return newT;
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}
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else if (_type == FrameEasingType::kframeEasingBounceOut)
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{
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float newT = bounceTime(t);
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return newT;
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}
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else if (_type == FrameEasingType::kframeEasingBounceInOut)
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{
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float newT = 0;
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if (t < 0.5) {
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t = t * 2;
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newT = (1 - bounceTime(1-t) ) * 0.5f;
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} else
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newT = bounceTime(t * 2 - 1) * 0.5f + 0.5f;
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return newT;
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}
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else if (_type == FrameEasingType::kframeEasingBackIn)
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{
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float overshoot = 1.70158f;
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return t * t * ((overshoot + 1) * t - overshoot);
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}
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else if (_type == FrameEasingType::kframeEasingBackOut)
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{
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float overshoot = 1.70158f;
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t = t - 1;
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return t * t * ((overshoot + 1) * t + overshoot) + 1;
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}
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else if (_type == FrameEasingType::kframeEasingBackInOut)
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{
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float overshoot = 1.70158f * 1.525f;
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t = t * 2;
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if (t < 1)
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return (t * t * ((overshoot + 1) * t - overshoot)) / 2;
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else {
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t = t - 2;
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return (t * t * ((overshoot + 1) * t + overshoot)) / 2 + 1;
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}
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}
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return 0;
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}
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}
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