mirror of https://github.com/axmolengine/axmol.git
96 lines
3.2 KiB
C
96 lines
3.2 KiB
C
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDECORATIVEDISPLAY_H__
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#define __CCDECORATIVEDISPLAY_H__
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#include "editor-support/cocostudio/CCArmatureDefine.h"
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#include "editor-support/cocostudio/CCDisplayFactory.h"
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#include "editor-support/cocostudio/CCDatas.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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#include "editor-support/cocostudio/CCColliderDetector.h"
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#endif
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namespace cocos2d {
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class Node;
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}
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namespace cocostudio {
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL DecorativeDisplay: public cocos2d::Ref
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{
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public:
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static DecorativeDisplay *create();
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public:
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DecorativeDisplay();
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~DecorativeDisplay();
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virtual bool init();
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virtual void setDisplay(cocos2d::Node *display);
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virtual cocos2d::Node *getDisplay() const { return _display; }
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virtual void setDisplayData(DisplayData *data)
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{
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if (_displayData != data)
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{
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CC_SAFE_RETAIN(data);
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CC_SAFE_RELEASE(_displayData);
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_displayData = data;
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}
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}
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virtual DisplayData *getDisplayData() const { return _displayData; }
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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virtual void setColliderDetector(ColliderDetector *detector)
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{
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if (_colliderDetector != detector)
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{
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CC_SAFE_RETAIN(detector);
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CC_SAFE_RELEASE(_colliderDetector);
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_colliderDetector = detector;
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}
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}
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virtual ColliderDetector *getColliderDetector() const { return _colliderDetector; }
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#endif
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protected:
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cocos2d::Node *_display;
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DisplayData *_displayData;
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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ColliderDetector *_colliderDetector;
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#endif
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};
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}
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#endif /*__CCDECORATIVEDISPLAY_H__*/
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