mirror of https://github.com/axmolengine/axmol.git
155 lines
5.5 KiB
C
155 lines
5.5 KiB
C
|
/****************************************************************************
|
|||
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|||
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|||
|
|
|||
|
http://www.cocos2d-x.org
|
|||
|
|
|||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
|
of this software and associated documentation files (the "Software"), to deal
|
|||
|
in the Software without restriction, including without limitation the rights
|
|||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
|
copies of the Software, and to permit persons to whom the Software is
|
|||
|
furnished to do so, subject to the following conditions:
|
|||
|
|
|||
|
The above copyright notice and this permission notice shall be included in
|
|||
|
all copies or substantial portions of the Software.
|
|||
|
|
|||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
|
THE SOFTWARE.
|
|||
|
****************************************************************************/
|
|||
|
|
|||
|
|
|||
|
#ifndef __CCTWEEN_H__
|
|||
|
#define __CCTWEEN_H__
|
|||
|
|
|||
|
#include "editor-support/cocostudio/CCProcessBase.h"
|
|||
|
#include "2d/CCTweenFunction.h"
|
|||
|
#include "editor-support/cocostudio/CocosStudioExport.h"
|
|||
|
|
|||
|
namespace cocostudio {
|
|||
|
|
|||
|
class Bone;
|
|||
|
class ArmatureAnimation;
|
|||
|
using cocos2d::tweenfunc::TweenType;
|
|||
|
|
|||
|
/**
|
|||
|
* @js NA
|
|||
|
* @lua NA
|
|||
|
*/
|
|||
|
class CC_STUDIO_DLL Tween : public ProcessBase
|
|||
|
{
|
|||
|
public:
|
|||
|
/**
|
|||
|
* Create with a Bone
|
|||
|
* @param bone the Bone Tween will bind to
|
|||
|
*/
|
|||
|
static Tween *create(Bone *bone);
|
|||
|
public:
|
|||
|
Tween();
|
|||
|
virtual ~Tween();
|
|||
|
|
|||
|
/**
|
|||
|
* Init with a Bone
|
|||
|
* @param bone the Bone Tween will bind to
|
|||
|
*/
|
|||
|
virtual bool init(Bone *bone);
|
|||
|
|
|||
|
using ProcessBase::play;
|
|||
|
/**
|
|||
|
* Start the Process
|
|||
|
*
|
|||
|
* @param movementBoneData the MovementBoneData include all FrameData
|
|||
|
* @param durationTo the number of frames changing to this animation needs.
|
|||
|
* @param durationTween the number of frames this animation actual last.
|
|||
|
*
|
|||
|
* @param loop whether the animation is loop
|
|||
|
*
|
|||
|
* loop < 0 : use the value from MovementData get from Action Editor
|
|||
|
* loop = 0 : this animation is not loop
|
|||
|
* loop > 0 : this animation is loop
|
|||
|
*
|
|||
|
* @param tweenEasing tween easing is used for calculate easing effect
|
|||
|
*
|
|||
|
* TWEEN_EASING_MAX : use the value from MovementData get from Action Editor
|
|||
|
* -1 : fade out
|
|||
|
* 0 : line
|
|||
|
* 1 : fade in
|
|||
|
* 2 : fade in and out
|
|||
|
*
|
|||
|
*/
|
|||
|
virtual void play(MovementBoneData *movementBoneData, int durationTo, int durationTween, int loop, int tweenEasing);
|
|||
|
|
|||
|
inline void setAnimation(ArmatureAnimation *animation) { _animation = animation; }
|
|||
|
inline ArmatureAnimation *getAnimation() const { return _animation; }
|
|||
|
|
|||
|
virtual void gotoAndPlay(int frameIndex);
|
|||
|
virtual void gotoAndPause(int frameIndex);
|
|||
|
|
|||
|
virtual void setMovementBoneData(MovementBoneData *data) { _movementBoneData = data; }
|
|||
|
virtual const MovementBoneData *getMovementBoneData() const { return _movementBoneData; }
|
|||
|
protected:
|
|||
|
|
|||
|
/**
|
|||
|
* Update(float dt) will call this handler, you can handle your logic here
|
|||
|
*/
|
|||
|
virtual void updateHandler();
|
|||
|
|
|||
|
/**
|
|||
|
* Calculate which frame arrived, and if current frame have event, then call the event listener
|
|||
|
*/
|
|||
|
virtual float updateFrameData(float currentPercent);
|
|||
|
|
|||
|
/**
|
|||
|
* Calculate the between value of _from and _to, and give it to between frame data
|
|||
|
*/
|
|||
|
virtual void setBetween(FrameData *from, FrameData *to, bool limit = true);
|
|||
|
|
|||
|
/**
|
|||
|
* According to the percent to calculate current FrameData with tween effect
|
|||
|
*/
|
|||
|
virtual FrameData *tweenNodeTo(float percent, FrameData *node = nullptr);
|
|||
|
|
|||
|
/**
|
|||
|
* According to the percent to calculate current color with tween effect
|
|||
|
*/
|
|||
|
virtual void tweenColorTo(float percent, FrameData *node);
|
|||
|
|
|||
|
/**
|
|||
|
* Update display index and process the key frame event when arrived a key frame
|
|||
|
*/
|
|||
|
virtual void arriveKeyFrame(FrameData *keyFrameData);
|
|||
|
protected:
|
|||
|
//! A weak reference to the current MovementBoneData. The data is in the data pool
|
|||
|
MovementBoneData *_movementBoneData;
|
|||
|
|
|||
|
FrameData *_tweenData; //! The computational tween frame data, //! A weak reference to the Bone's tweenData
|
|||
|
FrameData *_from; //! From frame data, used for calculate between value
|
|||
|
FrameData *_to; //! To frame data, used for calculate between value
|
|||
|
FrameData *_between; //! Between frame data, used for calculate current FrameData(m_pNode) value
|
|||
|
|
|||
|
|
|||
|
Bone *_bone; //! A weak reference to the Bone
|
|||
|
|
|||
|
TweenType _frameTweenEasing; //! Determine which tween effect current frame use
|
|||
|
|
|||
|
int _betweenDuration; //! Current key frame will last _betweenDuration frames
|
|||
|
int _totalDuration;
|
|||
|
|
|||
|
|
|||
|
int _fromIndex; //! The current frame index in FrameList of MovementBoneData, it's different from m_iFrameIndex
|
|||
|
int _toIndex; //! The next frame index in FrameList of MovementBoneData, it's different from m_iFrameIndex
|
|||
|
|
|||
|
ArmatureAnimation *_animation;
|
|||
|
|
|||
|
bool _passLastFrame; //! If current frame index is more than the last frame's index
|
|||
|
};
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
#endif /*__CCTWEEN_H__*/
|