mirror of https://github.com/axmolengine/axmol.git
297 lines
8.4 KiB
Bash
297 lines
8.4 KiB
Bash
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#!/bin/bash
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# exit this script if any commmand fails
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set -e
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../..
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COCOSFILE_PATH="$COCOS2DX_ROOT/templates/cocos2dx_files.json"
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CPU_CORES=4
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function do_retry()
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{
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cmd=$@
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retry_times=5
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retry_wait=3
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c=0
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while [ $c -lt $((retry_times+1)) ]; do
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c=$((c+1))
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echo "Executing \"$cmd\", try $c"
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$cmd && return $?
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if [ ! $c -eq $retry_times ]; then
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echo "Command failed, will retry in $retry_wait secs"
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sleep $retry_wait
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else
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echo "Command failed, giving up."
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return 1
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fi
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done
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}
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function build_linux()
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{
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echo "Building tests ..."
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source ../environment.sh
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cd $COCOS2DX_ROOT
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mkdir -p linux-build
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cd linux-build
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cmake ..
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cmake --build .
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}
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function build_mac_cmake()
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{
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NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
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# pushd $COCOS2DX_ROOT
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# python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test
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# popd
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# cd $COCOS2DX_ROOT/cocos_new_test
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cd $COCOS2DX_ROOT
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mkdir -p mac_cmake_build
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cd mac_cmake_build
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cmake .. -GXcode
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# cmake --build .
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xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES build | xcpretty
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#the following commands must not be removed
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xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES build
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exit 0
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}
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function build_ios_cmake()
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{
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NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
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# pushd $COCOS2DX_ROOT
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# python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test
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# popd
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# cd $COCOS2DX_ROOT/cocos_new_test
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cd $COCOS2DX_ROOT
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mkdir -p ios_cmake_build
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cd ios_cmake_build
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cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator
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# too much logs on console when "cmake --build ."
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# cmake --build .
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xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
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#the following commands must not be removed
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xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build
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exit 0
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}
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function build_android_cmake()
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{
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# Build all samples
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echo "Building Android samples ..."
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source ../environment.sh
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# build cpp-tests
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pushd $COCOS2DX_ROOT/tests/cpp-tests/proj.android
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do_retry ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info
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popd
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}
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function build_android_lua_cmake()
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{
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# Build all samples
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echo "Building Android samples lua ..."
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source ../environment.sh
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# build lua-tests
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pushd $COCOS2DX_ROOT/tests/lua-tests/project/proj.android
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do_retry ./gradlew assembleDebug -PPROP_BUILD_TYPE=cmake --parallel --info
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popd
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}
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function genernate_binding_codes()
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{
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if [ $TRAVIS_OS_NAME == "linux" ]; then
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# print some log for libstdc++6
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strings /usr/lib/x86_64-linux-gnu/libstdc++.so.6 | grep GLIBC
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ls -l /usr/lib/x86_64-linux-gnu/libstdc++*
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dpkg-query -W libstdc++6
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ldd $COCOS2DX_ROOT/tools/bindings-generator/libclang/libclang.so
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fi
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source ../environment.sh
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# Generate binding glue codes
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echo "Create auto-generated luabinding glue codes."
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pushd "$COCOS2DX_ROOT/tools/tolua"
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python ./genbindings.py
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popd
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}
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# generate cocos_files.json and check diff
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function update_cocos_files()
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{
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# Don't exit on non-zero return value
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set +e
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echo "Updates cocos_files.json"
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$COCOS2DX_ROOT/tools/travis-scripts/generate-template-files.py
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git diff FETCH_HEAD --stat --exit-code "$COCOSFILE_PATH"
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COCOSFILE_DIFF_RETVAL=$?
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echo $COCOSFILE_DIFF_RETVAL
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# Exit on error
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set -e
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}
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function generate_pull_request_for_binding_codes_and_cocosfiles()
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{
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local COCOS_ROBOT_REMOTE="https://${GH_USER}:${GH_PASSWORD}@github.com/${GH_USER}/cocos2d-x.git"
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local LUA_AUTO_GENERATE_SCRIPT_PATH="$COCOS2DX_ROOT/cocos/scripting/lua-bindings/auto"
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local ELAPSEDSECS=`date +%s`
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local COCOS_BRANCH="update_lua_bindings_$ELAPSEDSECS"
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local COMMITTAG="[ci skip][AUTO]: updating luabinding & cocos_file.json automatically"
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local PULL_REQUEST_REPO="https://api.github.com/repos/cocos2d/cocos2d-x/pulls"
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pushd "$COCOS2DX_ROOT"
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#Set git user for cocos2d-lua repo
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git config user.email ${GH_EMAIL}
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git config user.name ${GH_USER}#Set remotes
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git remote add upstream "$COCOS_ROBOT_REMOTE" 2> /dev/null > /dev/null
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# Run status to record the output in the log
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git status
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echo
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echo Comparing with origin HEAD ...
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echo
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git fetch origin "$TRAVIS_BRANCH"
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# Don't exit on non-zero return value
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set +e
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git diff FETCH_HEAD --stat --exit-code "$LUA_AUTO_GENERATE_SCRIPT_PATH"
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local lua_binding_codes_diff=$?
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# generate cocos_files.json and check diff
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local cocos_file_diff=$(update_cocos_files)
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if [ $lua_binding_codes_diff -eq 0 ] && [ $cocos_file_diff -eq 0 ]; then
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echo "lua binding codes and cocos file are not differences"
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exit 0
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fi
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# Exit on error
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set -e
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git add -f --all "$LUA_AUTO_GENERATE_SCRIPT_PATH"
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git add -f --all "$COCOSFILE_PATH"
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git checkout -b "$COCOS_BRANCH"
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git commit -m "$COMMITTAG"
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echo "Pushing to Robot's repo ..."
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git fetch --unshallow origin
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git push -f upstream "$COCOS_BRANCH"
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echo "Sending Pull Request to base repo ..."
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curl --user "${GH_USER}:${GH_PASSWORD}" --request POST --data "{ \"title\": \"$COMMITTAG\", \"body\": \"\", \"head\": \"${GH_USER}:${COCOS_BRANCH}\", \"base\": \"${TRAVIS_BRANCH}\"}" "${PULL_REQUEST_REPO}" 2> /dev/null > /dev/null
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popd
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}
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function run_pull_request()
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{
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echo "Building pull request ..."
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if [ "$BUILD_TARGET" == "android_cocos_new_test" ]; then
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source ../environment.sh
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pushd $COCOS2DX_ROOT
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update_cocos_files
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python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test
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popd
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pushd $COCOS2DX_ROOT/cocos_new_test/proj.android
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do_retry ./gradlew build
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popd
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exit 0
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fi
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if [ "$BUILD_TARGET" == "linux_cocos_new_test" ]; then
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export PATH=$PATH:$COCOS2DX_ROOT/tools/cocos2d-console/bin
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genernate_binding_codes
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pushd $COCOS2DX_ROOT
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update_cocos_files
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python -u tools/cocos2d-console/bin/cocos.py --agreement n new -l lua -p my.pack.qqqq cocos_new_test
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popd
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echo "Building tests ..."
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cd $COCOS2DX_ROOT/cocos_new_test
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mkdir -p linux-build
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cd linux-build
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cmake ..
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cmake --build .
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exit 0
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fi
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if [ $BUILD_TARGET == 'mac_cmake' ]; then
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genernate_binding_codes
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build_mac_cmake
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exit 0
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fi
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if [ $BUILD_TARGET == 'ios_cmake' ]; then
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genernate_binding_codes
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build_ios_cmake
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exit 0
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fi
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# linux
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if [ $BUILD_TARGET == 'linux' ]; then
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genernate_binding_codes
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build_linux
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fi
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# android
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if [ $BUILD_TARGET == 'android_cmake' ]; then
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build_android_cmake
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fi
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# android_lua
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if [ $BUILD_TARGET == 'android_lua_cmake' ]; then
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genernate_binding_codes
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build_android_lua_cmake
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fi
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}
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function run_after_merge()
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{
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echo "Building merge commit ..."
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# Re-generation of the javascript bindings can perform push of the new
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# version back to github. We don't do this for pull requests, or if
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# GH_USER/GH_EMAIL/GH_PASSWORD environment variables are not set correctly
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# by the encoded variables in the .travis.yml file. (e.g. if cloned repo's
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# want to use travis).
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if [ -z "${GH_EMAIL}" ]; then
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echo "GH_EMAIL not set"
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exit 1
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fi
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if [ -z "${GH_USER}" ]; then
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echo "GH_USER not set"
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exit 1
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fi
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if [ -z "${GH_PASSWORD}" ]; then
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echo "GH_USER not set"
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exit 1
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fi
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genernate_binding_codes
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generate_pull_request_for_binding_codes_and_cocosfiles
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}
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# build pull request
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if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then
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run_pull_request
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fi
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# run after merging
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# - make cocos robot to send PR to cocos2d-x for new binding codes
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# - generate cocos_files.json for template
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if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then
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# only one job need to send PR, linux virtual machine has better performance
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if [ $TRAVIS_OS_NAME == "linux" ] && [ x$GEN_BINDING_AND_COCOSFILE == x"true" ]; then
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run_after_merge
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fi
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fi
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