axmol/thirdparty/openal/alc/alcontext.h

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#ifndef ALCONTEXT_H
#define ALCONTEXT_H
#include <array>
#include <atomic>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <mutex>
#include <thread>
#include <utility>
#include "AL/al.h"
#include "AL/alc.h"
#include "al/listener.h"
#include "almalloc.h"
#include "alnumeric.h"
#include "alu.h"
#include "atomic.h"
#include "inprogext.h"
#include "intrusive_ptr.h"
#include "threads.h"
#include "vecmat.h"
#include "vector.h"
struct ALeffectslot;
struct ALsource;
struct EffectSlot;
struct EffectSlotProps;
struct RingBuffer;
struct Voice;
struct VoiceChange;
struct VoicePropsItem;
enum class DistanceModel : unsigned char {
Disable,
Inverse, InverseClamped,
Linear, LinearClamped,
Exponent, ExponentClamped,
Default = InverseClamped
};
struct WetBuffer {
bool mInUse;
al::FlexArray<FloatBufferLine, 16> mBuffer;
WetBuffer(size_t count) : mBuffer{count} { }
DEF_FAM_NEWDEL(WetBuffer, mBuffer)
};
using WetBufferPtr = std::unique_ptr<WetBuffer>;
struct ContextProps {
float DopplerFactor;
float DopplerVelocity;
float SpeedOfSound;
bool SourceDistanceModel;
DistanceModel mDistanceModel;
std::atomic<ContextProps*> next;
DEF_NEWDEL(ContextProps)
};
struct ListenerProps {
std::array<float,3> Position;
std::array<float,3> Velocity;
std::array<float,3> OrientAt;
std::array<float,3> OrientUp;
float Gain;
float MetersPerUnit;
std::atomic<ListenerProps*> next;
DEF_NEWDEL(ListenerProps)
};
struct ContextParams {
/* Pointer to the most recent property values that are awaiting an update. */
std::atomic<ContextProps*> ContextUpdate{nullptr};
std::atomic<ListenerProps*> ListenerUpdate{nullptr};
alu::Matrix Matrix{alu::Matrix::Identity()};
alu::Vector Velocity{};
float Gain{1.0f};
float MetersPerUnit{1.0f};
float DopplerFactor{1.0f};
float SpeedOfSound{343.3f}; /* in units per sec! */
bool SourceDistanceModel{false};
DistanceModel mDistanceModel{};
};
struct SourceSubList {
uint64_t FreeMask{~0_u64};
ALsource *Sources{nullptr}; /* 64 */
SourceSubList() noexcept = default;
SourceSubList(const SourceSubList&) = delete;
SourceSubList(SourceSubList&& rhs) noexcept : FreeMask{rhs.FreeMask}, Sources{rhs.Sources}
{ rhs.FreeMask = ~0_u64; rhs.Sources = nullptr; }
~SourceSubList();
SourceSubList& operator=(const SourceSubList&) = delete;
SourceSubList& operator=(SourceSubList&& rhs) noexcept
{ std::swap(FreeMask, rhs.FreeMask); std::swap(Sources, rhs.Sources); return *this; }
};
struct EffectSlotSubList {
uint64_t FreeMask{~0_u64};
ALeffectslot *EffectSlots{nullptr}; /* 64 */
EffectSlotSubList() noexcept = default;
EffectSlotSubList(const EffectSlotSubList&) = delete;
EffectSlotSubList(EffectSlotSubList&& rhs) noexcept
: FreeMask{rhs.FreeMask}, EffectSlots{rhs.EffectSlots}
{ rhs.FreeMask = ~0_u64; rhs.EffectSlots = nullptr; }
~EffectSlotSubList();
EffectSlotSubList& operator=(const EffectSlotSubList&) = delete;
EffectSlotSubList& operator=(EffectSlotSubList&& rhs) noexcept
{ std::swap(FreeMask, rhs.FreeMask); std::swap(EffectSlots, rhs.EffectSlots); return *this; }
};
struct ALCcontext : public al::intrusive_ref<ALCcontext> {
const al::intrusive_ptr<ALCdevice> mDevice;
/* Counter for the pre-mixing updates, in 31.1 fixed point (lowest bit
* indicates if updates are currently happening).
*/
RefCount mUpdateCount{0u};
std::atomic<bool> mHoldUpdates{false};
float mGainBoost{1.0f};
/* Linked lists of unused property containers, free to use for future
* updates.
*/
std::atomic<ContextProps*> mFreeContextProps{nullptr};
std::atomic<ListenerProps*> mFreeListenerProps{nullptr};
std::atomic<VoicePropsItem*> mFreeVoiceProps{nullptr};
std::atomic<EffectSlotProps*> mFreeEffectslotProps{nullptr};
/* The voice change tail is the beginning of the "free" elements, up to and
* *excluding* the current. If tail==current, there's no free elements and
* new ones need to be allocated. The current voice change is the element
* last processed, and any after are pending.
*/
VoiceChange *mVoiceChangeTail{};
std::atomic<VoiceChange*> mCurrentVoiceChange{};
void allocVoiceChanges(size_t addcount);
ContextParams mParams;
using VoiceArray = al::FlexArray<Voice*>;
std::atomic<VoiceArray*> mVoices{};
std::atomic<size_t> mActiveVoiceCount{};
void allocVoices(size_t addcount);
al::span<Voice*> getVoicesSpan() const noexcept
{
return {mVoices.load(std::memory_order_relaxed)->data(),
mActiveVoiceCount.load(std::memory_order_relaxed)};
}
al::span<Voice*> getVoicesSpanAcquired() const noexcept
{
return {mVoices.load(std::memory_order_acquire)->data(),
mActiveVoiceCount.load(std::memory_order_acquire)};
}
using EffectSlotArray = al::FlexArray<EffectSlot*>;
std::atomic<EffectSlotArray*> mActiveAuxSlots{nullptr};
std::thread mEventThread;
al::semaphore mEventSem;
std::unique_ptr<RingBuffer> mAsyncEvents;
std::atomic<uint> mEnabledEvts{0u};
/* Asynchronous voice change actions are processed as a linked list of
* VoiceChange objects by the mixer, which is atomically appended to.
* However, to avoid allocating each object individually, they're allocated
* in clusters that are stored in a vector for easy automatic cleanup.
*/
using VoiceChangeCluster = std::unique_ptr<VoiceChange[]>;
al::vector<VoiceChangeCluster> mVoiceChangeClusters;
using VoiceCluster = std::unique_ptr<Voice[]>;
al::vector<VoiceCluster> mVoiceClusters;
/* Wet buffers used by effect slots. */
al::vector<WetBufferPtr> mWetBuffers;
std::atomic_flag mPropsClean;
std::atomic<bool> mDeferUpdates{false};
std::mutex mPropLock;
std::atomic<ALenum> mLastError{AL_NO_ERROR};
DistanceModel mDistanceModel{DistanceModel::Default};
bool mSourceDistanceModel{false};
float mDopplerFactor{1.0f};
float mDopplerVelocity{1.0f};
float mSpeedOfSound{SpeedOfSoundMetersPerSec};
std::mutex mEventCbLock;
ALEVENTPROCSOFT mEventCb{};
void *mEventParam{nullptr};
ALlistener mListener{};
al::vector<SourceSubList> mSourceList;
ALuint mNumSources{0};
std::mutex mSourceLock;
al::vector<EffectSlotSubList> mEffectSlotList;
ALuint mNumEffectSlots{0u};
std::mutex mEffectSlotLock;
/* Default effect slot */
std::unique_ptr<ALeffectslot> mDefaultSlot;
const char *mExtensionList{nullptr};
ALCcontext(al::intrusive_ptr<ALCdevice> device);
ALCcontext(const ALCcontext&) = delete;
ALCcontext& operator=(const ALCcontext&) = delete;
~ALCcontext();
void init();
/**
* Removes the context from its device and removes it from being current on
* the running thread or globally. Returns true if other contexts still
* exist on the device.
*/
bool deinit();
/**
* Defers/suspends updates for the given context's listener and sources.
* This does *NOT* stop mixing, but rather prevents certain property
* changes from taking effect.
*/
void deferUpdates() noexcept { mDeferUpdates.exchange(true, std::memory_order_acq_rel); }
/** Resumes update processing after being deferred. */
void processUpdates();
[[gnu::format(printf,3,4)]] void setError(ALenum errorCode, const char *msg, ...);
DEF_NEWDEL(ALCcontext)
};
#define SETERR_RETURN(ctx, err, retval, ...) do { \
(ctx)->setError((err), __VA_ARGS__); \
return retval; \
} while(0)
using ContextRef = al::intrusive_ptr<ALCcontext>;
ContextRef GetContextRef(void);
void UpdateContextProps(ALCcontext *context);
extern bool TrapALError;
#endif /* ALCONTEXT_H */