mirror of https://github.com/axmolengine/axmol.git
95 lines
2.7 KiB
Lua
95 lines
2.7 KiB
Lua
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-- @module Animation
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--------------------------------
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-- @function [parent=#Animation] getLoops
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#Animation] addSpriteFrame
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-- @param self
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-- @param #cc.SpriteFrame spriteframe
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--------------------------------
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-- @function [parent=#Animation] setRestoreOriginalFrame
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Animation] clone
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-- @param self
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-- @return Animation#Animation ret (return value: cc.Animation)
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--------------------------------
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-- @function [parent=#Animation] getDuration
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#Animation] setFrames
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-- @param self
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-- @param #array_table array
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--------------------------------
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-- @function [parent=#Animation] getFrames
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- @function [parent=#Animation] setLoops
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-- @param self
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#Animation] setDelayPerUnit
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Animation] addSpriteFrameWithFile
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-- @param self
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-- @param #string str
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--------------------------------
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-- @function [parent=#Animation] getTotalDelayUnits
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#Animation] getDelayPerUnit
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#Animation] getRestoreOriginalFrame
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Animation] addSpriteFrameWithTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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-- @param #rect_table rect
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--------------------------------
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-- overload function: create(array_table, float, unsigned int)
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--
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-- overload function: create()
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--
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-- @function [parent=#Animation] create
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-- @param self
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-- @param #array_table array
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-- @param #float float
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-- @param #unsigned int int
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-- @return Animation#Animation ret (retunr value: cc.Animation)
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--------------------------------
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-- @function [parent=#Animation] createWithSpriteFrames
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-- @param self
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-- @param #array_table array
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-- @param #float float
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-- @return Animation#Animation ret (return value: cc.Animation)
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return nil
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