axmol/tools/tolua++/CCActionEase.pkg

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class CCActionEase : public CCActionInterval
{
CCActionInterval* reverse(void);
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};
class CCEaseRateAction : public CCActionEase
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{
CCActionInterval* reverse(void);
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};
class CCEaseIn : public CCEaseRateAction
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{
CCActionInterval* reverse(void);
static CCEaseIn* create(CCActionInterval* pAction, float fRate);
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};
class CCEaseOut : public CCEaseRateAction
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{
CCActionInterval* reverse(void);
static CCEaseOut* create(CCActionInterval* pAction, float fRate);
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};
class CCEaseInOut : public CCEaseRateAction
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{
CCActionInterval* reverse(void);
static CCEaseInOut* create(CCActionInterval* pAction, float fRate);
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};
class CCEaseExponentialIn : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseExponentialIn* create(CCActionInterval* pAction);
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};
class CCEaseExponentialOut : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseExponentialOut* create(CCActionInterval* pAction);
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};
class CCEaseExponentialInOut : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseExponentialInOut* create(CCActionInterval* pAction);
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};
class CCEaseSineIn : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseSineIn* create(CCActionInterval* pAction);
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};
class CCEaseSineOut : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseSineOut* create(CCActionInterval* pAction);
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};
class CCEaseSineInOut : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseSineInOut* create(CCActionInterval* pAction);
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};
class CCEaseElastic : public CCActionEase
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{
CCActionInterval* reverse(void);
float getPeriod(void);
void setPeriod(float fPeriod);
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};
class CCEaseElasticIn : public CCEaseElastic
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{
CCActionInterval* reverse(void);
static CCEaseElasticIn* create(CCActionInterval *pAction, float fPeriod = 0.3);
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};
class CCEaseElasticOut : public CCEaseElastic
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{
CCActionInterval* reverse(void);
static CCEaseElasticOut* create(CCActionInterval *pAction, float fPeriod = 0.3);
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};
class CCEaseElasticInOut : public CCEaseElastic
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{
CCActionInterval* reverse(void);
static CCEaseElasticInOut* create(CCActionInterval *pAction, float fPeriod = 0.3);
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};
class CCEaseBounce : public CCActionEase
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{
CCActionInterval* reverse(void);
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};
class CCEaseBounceIn : public CCEaseBounce
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{
CCActionInterval* reverse(void);
static CCEaseBounceIn* create(CCActionInterval* pAction);
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};
class CCEaseBounceOut : public CCEaseBounce
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{
CCActionInterval* reverse(void);
static CCEaseBounceOut* create(CCActionInterval* pAction);
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};
class CCEaseBounceInOut : public CCEaseBounce
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{
CCActionInterval* reverse(void);
static CCEaseBounceInOut* create(CCActionInterval* pAction);
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};
class CCEaseBackIn : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseBackIn* create(CCActionInterval* pAction);
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};
class CCEaseBackOut : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseBackOut* create(CCActionInterval* pAction);
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};
class CCEaseBackInOut : public CCActionEase
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{
CCActionInterval* reverse(void);
static CCEaseBackInOut* create(CCActionInterval* pAction);
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};