2013-02-22 11:04:09 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AssetsManager__
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#define __AssetsManager__
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#include <string>
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#include <curl/curl.h>
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2013-02-25 15:02:21 +08:00
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class AssetsManagerDelegate;
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2013-02-22 11:04:09 +08:00
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/*
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* This class is used to auto update resources, such as pictures or scripts.
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* The updated package should be a zip file. And there should be a file named
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* version in the server, which contains version code.
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*/
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class AssetsManager
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{
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public:
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enum ErrorCode
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{
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ServerNotAvailable, /** server address error or timeout */
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TimeOut,
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};
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//! Default constructor. You should set server address later.
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AssetsManager();
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/* @brief Creates a AssetsManager with new package url and version code url.
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* AssetsManager will use the value returned by CCFileUtils::getWritablePath() as storage path.
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*
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* @param packageUrl URL of new package, the package should be a zip file.
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* @param versionFileUrl URL of version file. It should contain version code of new package.
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*/
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AssetsManager(const char* packageUrl, const char* versionFileUrl);
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/* @brief Creates a AssetsManager with new package url, version code url and storage path.
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*
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* @param packageUrl URL of new package, the package should be a zip file.
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* @param versionFileUrl URL of version file. It should contain version code of new package.
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* @param storagePath The path to store downloaded resources.
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*/
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AssetsManager(const char* packageUrl, const char* versionFileUrl, const char* storagePath);
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/* @brief Check out if there is a new version resource.
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* You may use this method before updating, then let user determine whether
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* he wants to update resources.
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*/
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virtual bool checkUpdate();
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2013-02-22 16:02:53 +08:00
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/* @brief Download new package if there is a new version, and uncompress downloaded zip file.
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* Ofcourse it will set search path that stores downloaded files.
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*/
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2013-02-22 11:04:09 +08:00
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virtual void update();
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/* @brief Gets url of package.
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*/
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const char* getPackageUrl() const;
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2013-02-22 16:02:53 +08:00
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/* @brief Sets package url.
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2013-02-22 11:04:09 +08:00
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*/
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void setPackageUrl(const char* packageUrl);
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2013-02-22 16:02:53 +08:00
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/* @brief Gets version file url.
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*/
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const char* getVersionFileUrl() const;
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2013-02-22 16:02:53 +08:00
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/* @brief Gets version file url.
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*/
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2013-02-22 11:04:09 +08:00
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void setVersionFileUrl(const char* versionFileUrl);
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2013-02-22 16:02:53 +08:00
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/* @brief Gets current version code.
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*/
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std::string getVersion();
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/* @brief Deletes recorded version code.
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*/
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void deleteVersion();
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2013-02-22 11:04:09 +08:00
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/* @brief Gets storage path.
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*/
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const char* getStoragePath() const;
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/* @brief Sets storage path.
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*
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* @param storagePath The path to store downloaded resources.
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2013-02-22 16:02:53 +08:00
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* @warm The path should be a valid path.
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2013-02-22 11:04:09 +08:00
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*/
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void setStoragePath(const char* storagePath);
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protected:
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bool downLoad();
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void checkStoragePath();
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bool uncompress();
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bool createDirectory(const char *path);
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void setSearchPath();
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private:
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//! The path to store downloaded resources.
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std::string _storagePath;
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//! The version of downloaded resources.
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std::string _version;
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std::string _packageUrl;
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std::string _versionFileUrl;
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2013-02-25 15:02:21 +08:00
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AssetsManagerDelegate* _delegate;
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2013-02-22 11:04:09 +08:00
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CURL *_curl;
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};
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/* @brief This class is used as base class of the delegate of AssetsManager.
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*/
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2013-02-25 15:02:21 +08:00
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class AssetsManagerDelegate
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2013-02-22 11:04:09 +08:00
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{
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public:
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/* @brief When an error happens in updating resources, AssetsManager will invoke its delegate's onError().
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*
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* @param errorCode The pointer to record error code.
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* The value will be set by AssetsManager.
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*/
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virtual void onError(AssetsManager::ErrorCode* errorCode) = 0;
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virtual void onUpdate(float* percent) = 0;
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};
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#endif /* defined(__AssetsManager__) */
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