axmol/CHANGELOG

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2013-01-28 15:22:48 +08:00
cocos2d-2.1beta3-x-2.1.1 @Jan.29 2013
[ all platforms]
Bug #1547: fix a bug that when CCMenuItem is removed before touch ended, application will crash if keeping moving
Bug #1553: fix a memory leak in CCControllButton
Bug #1604: fix a bug that the enum values in ccPVR3TexturePixelFormat are truncated to 32bit
Bug #1605: fix a crash that when adding just one action to CCSequence
Bug #1639: fix a bug that CCBReader miss parsing some properties
Bug #1659: fix a bug that invoking runAnimation() in CCBAnimationManagerDelegate::completedAnimationSequenceNamed will cause crash
Bug #1662: fix a bug that returns wrong full path if texture name in the plist doesn't contain relative path
Bug #1664: fix a logical error in CCAtlasNode::setOpacityModifyRGB
Bug #1670: fix a memory leak in CCBReader
Bug #1674: fix a logical error in CCScale9Sprite constructor
Bug #1680: fix a bug that can't set touch priority by invoking CCMenu::setTouchPriority()
Bug #1681: fix a bug that CCTableView crashes if CCTableViewDelegate is not provided
Feature #1598: add japanese language support
2013-01-28 19:44:07 +08:00
Feature #1625: add stackable action support and exchange the order of parameters for 3d relative actions
2013-01-28 15:22:48 +08:00
Feature #1667: add file name lookup support
Refactor #1593: remove all deprecated methods
Refactor #1599: do some improvements of CCScrollView and CCTableView
Refactor #1602: add randomObject to CCDictionary
Refactor #1603: adjust samples directory structure
Refactor #1606: return CCSequence pointer for CCSequence::create
Refactor #1648: make CCPoint, CCRect and CCSize not inherit from CCObject
Refactor #1649: change return type to const reference for member variable accessing
Refactor #1654: report function and line number for CCAssert
Refactor #1683: refactor CCFileUtils to make it be compatible with the resource searching strategy of cocos2d-iphone
Document #1650: add detailed comments for CCDictionary
Document #1678: add detailed doxygen comments for CCNode
[android]
Bug #1544: fix a bug that CCRenderTexture works wrong after coming back to foreground
Bug #1580: fix a bug that application may lost focus after popping up keyboard
Bug #1607: fix a bug that the path CCUserDefault saves in may cause issue
Bug #1610: fix a bug that CCLabelTTF will lost a character at the end of a line
Bug #1623: fix a bug that SimpleAudioEngine::playBackgroundMusic() may not take effect
Bug #1679: upload unstripped prebuilt libraries for armeabi-v7a architectures
Refactor #1673: add <uses-feature android:glEsVersion="0x00020000"/> to AndroidManifest.xml
[iOS]
Bug #1600: fix a bug that application created by xCode template will crash after coming to foreground
Bug #1612: fix some compilation errors when using c++11 compiler
Bug #1657: fix a memory leak in CCTextureCache::addImageAsync()
Refactor #1636: refactor CCEditBox
[win32]
Refactor #1627: add VS version check in project file
[marmalade]
Bug #1631: make SimpleGame force landscape
Refactor #1629: add marmalade third party cleanup
2013-01-28 19:44:07 +08:00
Refactor #1630: add TestLua post-build script
2013-01-28 15:22:48 +08:00
Refactor #1632: remove grskia dependency and add in freetype support to the builds.
[linux]
Feature #1611: add lua support
Refactor #1621: add linux 64bit target for eclipse project
Refactor #1676: refactor makefile and eclipse project configuration
[javascript binding]
Bug #1550: fix some memory leaks in JSBinding
Bug #1614: fix a crash caused by DrawNodeTest
Bug #1622: fix a crash when cc.Node.getChildren is invoked if it has no children
Bug #1641: fix a bug that the coins in WatermelonWithMe don't animate
Bug #1644: fix a crash caused by passing NULL parameter to ccdictionary_to_jsval
Bug #1645: fix a bug that JS Project created by xXode template doesn't work correctly
Bug #1653: handle correctly when parsing int value in JSB
Feature #1620: add sys.localStorage support for JSB
Feature #1642: add tools for generating js-binding codes on windows
Feature #1646: update SpiderMonkey to v18.0
Feature #1660: add js-debugger for js-binding
Feature #1661: add jsb sample game CrystalCraze
Refactor #1530: do some improvements to JS Bindings
Refactor #1633: implement sys.capabilities for JSB
[lua binding]
Refactor #1608: add CCNode::scheduleUpdateWithPriorityLua() for LuaBinding
Refactor #1626: add CCDirector::setDisplayStats() for luabinding
2012-12-04 14:44:11 +08:00
cocos2d-2.1beta3-x-2.1.0 @Dec.5 2012
[all platforms]
Bug #1556: set a default texture for CCParticleFire, CCParticleFireworks, etc
Feature #1555: update to cocos2d-iphone v2.1 beta3
Feature #1564: update tests to cocos2d-iphone v2.1beta3
Feature #1572: add sample game WatermelonWithMe
Feature #1573: add sample game CocosDragonJS
Refactor #1545: remove the usage of NODE_FUNC and CREATE_FUNC
Refactor #1565: remove VS2008 support
Refactor #1576: update CCBReader to latest version of CocosBuilder
Refactor #1589: add CCBReader::setCCBRootPath()
[iOS]
Bug #1548: update libcurl header files to 7.26.0 on iOS
[android]
Bug #1551: add error handler when reading image data using libjpeg
Refactor #1558: improve the speed of accessing to files from apk
[marmalade]
Bug #1559: fix a bug that if a file in resource directory doesn't exist, it will not search from root directory
Bug #1571: add box2d rope to marmalade project
Bug #1590: JPEG and File fixes for marmalade
Feature #1557: Marmalade support
Refactor #1574: update marmalade languages
Refactor #1575: update samples/TestCpp to compatible with marmalade
Refactor #1578: create cocos2dx-ext marmalade project
Refactor #1591: add TestLua marmalade project
[javascript binding]
Bug #1577: fix a bug that touch events lost on Win32 when using JSBinding
Bug #1586: fix a crash in WatermelonWithMe
Bug #1588: rescheduleCallback support for JSBinding
Refactor #1570: improve the debugger for JSBinding
[lua binding]
Bug #1587: remove lua script handler in CCCallFunc's destructor
2012-11-01 17:40:00 +08:00
cocos2d-2.0-x-2.0.4 @Nov.2 2012
[all platforms]
Bug #1473: fix a bug that CCScale9Sprite does not support rotated spriteframe in atlas
Bug #1494: fix a bug that missing removing auto-release object from AutoReleasePool if it invokes 'autorelease' method more than one time
Bug #1495: fix a bug that CCScrollView display area and touch area are wrong if its parent's postion isn't at CCPointZero in world
Bug #1508: fix a bug that potential observer array modification while it's traversed in CCNotificationCenter
Bug #1510: fix a bug that application will freeze when 'numberOfCellsInTableView' returns zero
Bug #1516: fix a bug that the font size of labels for displaying FPS,SPF,DrawCount is incorrect in different design resolutions
Bug #1536: CCControl* should not respond to touches if the control is not visible
Bug #1538: fix a logic error in CCControlHuePicker::checkSliderPosition()
Bug #1543: fix a bug that CCLayerGradient background of CocosBuilderTest can't be shown
Feature #1515: add a zoom function for debugging large resolution (e.g.new ipad) app on desktop
Refactor #1312: upgrade libcurl to 7.26.0
Refactor #1486: apply multi-resolution mechanic on iOS, especially for iphone5
Refactor #1520: add comments to describe the usage of multiresolution in HelloCpp
Refactor #1521: use relative coordinates in TestCpp
Document #1532: write a document describes how to debug games for ipad3 on low-resolution PC
Document #1493: add doxygen comments in CCNotificationCenter.h
[android]
Bug #1466: reload shader for test case "ShaderTest" after it comes from background
Bug #1500: fix a bug that CCRenderTexture cannot render properly on some Qualcomm Adreno GPUs
Bug #1507: fix a bug that can not play effect for the first time without pre-load effect
[iOS]
Bug #1527: fix a bug that MoonWarriors can not run on iOS simulator sometimes
Refactor #1491: remove dependency of FontLabel lib
[javascript binding]
2012-11-02 11:23:50 +08:00
Bug #1526: fix a bug that javascript binding related samples will crash on iOS devices
2012-11-01 17:40:00 +08:00
Feature #1469: add MoonWarriors as a sample game
Refactor #1487: use shared javascript test cases with cocos2d-html5 and cocos2d-iphone
2012-11-02 16:16:12 +08:00
Refactor #1517: upgrade SpiderMonkey to FF 17.0 beta3
2012-11-01 17:40:00 +08:00
[lua binding]
Bug #1506: fix a compilation error of TestLua if the path of cocos2d-x contains spaces
[win32]
Bug #1496: fix an error of comparing font's face name in CCImage of win32 port
Bug #1511: fix openGL framebuffer access violation
Bug #1540: fix win32 CCLuaLog memory leaks and invalid console UTF8 output
Feature #1513: add Multi-Touch support for win7/8 tablet or ultrabook
Refactor #1512: change writable directory to "C:\Documents and Settings\username\Local Settings\Application Data\your app name" if the app be built in release mode
2012-09-26 15:31:32 +08:00
cocos2d-2.0-x-2.0.3 @Sep.26 2012
[all platforms]
Bug #1452: change CCRGBAProtocol to public in order for actions like CCTintTo to have an affect on the CCScale9Sprite
Bug #1454: make javascript binding work together with lua binding and c++ codes
Bug #1464: fix a crash caused by CCLabelBMFont
Bug #1478: fix a bug that TMX parser causes tileset images not to be loaded
Bug #1479: fix a bug that CCNotificationCenter does not check whether the object is valid before post notification
2012-09-26 16:04:22 +08:00
Bug #1485: fix potential memory leak in CCNotificationObserver
2012-09-26 15:31:32 +08:00
Feature #1458: add CCTableView
Feature #1460: min/max allowed value for CCControlSlider
Feature #1470: update CCBReader to cocosbuilder v2.1 beta
Feature #1483: synchronize CCControlExtension to newest version
Refactor #1477: abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions
[iOS]
Bug #1482: fix a bug that orientation is wrong on iOS 6 SDK
Bug #1453: fix a bug that CCGL.h includes wrong path of a header file
Bug #1484: fix a minor memory-logic error in EditBoxImplIOS.mm
Feature #1455: add Xcode template for cocos2dx-js
[android]
Refactor #1481: refactor android Java+JNI
[mac os]
Bug #1456: remove code signing from MAC TestCpp project
[linux]
[win32]
Feature #1457: Add vs2012 sln
Feature #1474: popup a warning dialog instead of crash directly when OpenGL version is too old to run 2dx
[js-binding]
Feature #1451: merge new js-binding codes
Refactor #1476: update location of spidermonkey-android makefile
[lua]
Refactor #1480: Update lua-binding for overloaded functions
[tools]
Feature #1404: add scripts for jenkins-ci
2012-08-28 14:03:00 +08:00
cocos2d-2.0-x-2.0.2 @Aug.30 2012
[all platforms]
Bug #1298: fix a logical error of CCSequence
Bug #1371: fix a particle crashes if setAutoRemoveOnFinish(true)
Bug #1379: fix a typo error of comment in CCNode.cpp
Bug #1381: fix a bug that CCLayerColor::setContentSize() declared differently with CCNode::setContentSize()
Bug #1382: fix a crash of CCBReader caused by null pointer
Bug #1384: fix an error when loading CCControlButton from ccbi
Bug #1385: fix a logic error in BitmapFontMultiLineAlignment
Bug #1386: fix a crash of PauseResumeActionsTest
Bug #1395: fix a bug that CCTextureCache::addImage ignores error in CCTexture2D::initWithImage()
Bug #1400: re-assign texture rect of CCControlSlider to consider SpriteFrame orientation
Bug #1403: fix a bug that do not support png8 format
Bug #1408: fix a bug that CCMenuItemImage is not loaded when the target and selector are empty in CCBReader
Bug #1409: fix a bug that loading CCControlButton from ccbi failed
Bug #1427: fix a bug that CCArray::randomObject() may use index that out of range
Bug #1430: fix a bug that can not compute correct label's width or height when its value is 0
Bug #1440: fix a bug that CCSprite::displayFrame() uses wrong offset to create a sprite frame
Feature #1416: add object-oriented API of CCGeometry
Feature #1405: implement multi-resolution adaption solution
Feature #1424: add a simple wrapper of http access
Feature #1429: add CCEditBox which wraps system edit control
Feature #1439: synchronize to cocos2d-iphone 2.0 stable version
Refactor #1399: adjust directory structure
Refactor #1402: improve static creator function names to avoid confusion
Refactor #1413: improve CCTouch::getLocation(), getDelta() which returns OpenGL coordinates directly
Refactor #1437: change the return type of CCApplication::sharedApplication() and CCEGLView::sharedOpenGLView() to a pointer
Refactor #1441: put hd and iPad resources of TestCpp into separate directories
Refactor #1442: use CREATE_FUNC to replace LAYER_CREATE_FUNC and SCENE_CREATE_FUNC
[iOS]
Bug #1389: fix a Xcode 4.5-specific compiling errors that can not convert -1 to unsigned int
Bug #1432: fix a bug that "MutiTouchTest" crashes on IOS if putting more than 5 fingers on the screen
Refactor #1383: change the file path that CCUserDefault saves xml file in
Refactor #1433: remove fpsxxx.png in template
Refactor #1443: Fix some warnings
[android]
Bug #1284: use OpenSL ES to play effects when the device is i9100
Bug #1372: fix a typo error in platform/android/CCEGLView.h
Bug #1377: fix TMX Tile cracks in the Test App
Refactor #1407: cleaner build script
Refactor #1438: make android template use its own source files
[mac os]
Bug #1417: fix a compiling error when building TestCpp for mac port using command line
Feature #1401: add mac port
[win32]
Bug #1390: fix a win32 error says "The application failed to initialize properly"
[linux]
Bug #1445: fix compiling errors on linux
Feature #1419: add linux port
[blackberry]
Feature #1420: add blackberry port
cocos2d-2.0-rc2-x-2.0.1 @Jun.28 2012
[all platforms]
Bug #1257: synchronize CCGrabber.cpp
Bug #1280: fix a bug that BitmapFontMultiLineAlignment test doesn't work correctly
Bug #1286: fix the declaration of tgaLoadRLEImageData()
Bug #1293: fix a bug that CCDirector::getFrames() returns wrong value
Bug #1296: fix a logical error in CCTMXTiledMap::tilesetForLayer()
Bug #1300: fix a typo of CC_ENABLE_CACHE_TEXTTURE_DATA
Bug #1301: apply scissor with points in CCEGLView::sharedOpenGLView().setScissorInPoints()
Bug #1302: change the parameter type of CCMenu::setHandlerPriority to signed int
Bug #1308: fix a logical bug in CCTouchDispatcher
Bug #1326: fix a bug that the compilation of Hellolua and testjs project was broken after synchronizing to rc2
Bug #1330: fix bugs of CCBIReader
Bug #1335: fix memory leaks in cocos2dx and CCBReader
Bug #1368: implement a test case(Effect4) in EffectsAdvancedTest
Feature #1202: remove CCFileData
Feature #1310: synchronize to rc2
Feature #1323: support CCBIReader
Feature #1324: add create() for static member functions that new an autorelease object
Feature #1332: add macro COCOS2D_VERSION in cocos2d.h
Feature #1333: support CCScrollView
Feature #1334: add ScrollViewTest to CocosBuilderTest
Refactor #1181: refactor CCRenderTexture
Refactor #1283: use relative path in cocos2d.h
Refactor #1288: enhances CCTransitionScene to work even if there is no running scene
Refactor #1289: update CCControlButton: add zoomOnTouchDown property and setPreferredSize
Refactor #1292: modify some function names to make them more readable
Refactor #1336: use CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces
Refactor #1367: change some function names that start with "createWith" to "create"
[iOS]
Bug #1290: fix a bug that a project generated by template can not find Shaders folder
Bug #1297: fix a bug that the effect is wrong when using projection 2d and enabling retina
Bug #1299: fix a bug that SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects will play effects that are played previously
Bug #1315: fix wrong effect of TileMapTest when enabling retina
Bug #1338: fix a crash of CocosdenshionTest when playing effect then clicking HOME menu
Bug #1343: fix a bug of Xcode template
Bug #1364: fix a bug that can not resume background music after pausing it
Refactor #1269: generate project for cocos2dx, then HelloWorld, tests, HelloLua and testjs can refer it
[android]
Bug #1239: fix a bug that can not stop effect if play effect with loop mode twice
Bug #1278: fix a bug that CocosDenshion::unloadEffect() can not stop playing effect
Bug #1322: make CCLabelTTF support vertical alignment
Refactor #1287: make android template's build_native.sh automatically copy new icons
Refactor #1329: move all java files part of engine into a certain directory, then all projects refer them
[win32]
Bug #1282: fix a crash that if the display card is ATI
Bug #1344: fix a bug of win32 template
Bug #1365: fix a bug that some files of Resources folder which is copied by build_native.sh will lost authority in cygwin
Bug #1366: fix a crash of tests
[lua]
Bug #1369: fix a crash when invoking CCLabelTTF:setPosition(x,y)
Feature #1327: export 'create' method for lua bindings
2012-05-31 11:07:08 +08:00
cocos2d-2.0-rc0a-x-2.0 @May.31 2012
[all platforms]
Bug #1094: fix a bug that nothing will be shown when using CCParticleBatchNode
Bug #1115: fix a bug that CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value with empty string
Bug #1137: fix a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont to gles20 branch
Bug #1138: fix a memory leak in CCTextureCache::addPVRImage.
Bug #1155: revert CCDirector singleton to original implementation
Bug #1157: fix a bug that nothing is shown in TMX Orthogonal Test
Bug #1158: fix a bug in CCParticleSystemQuad
Bug #1159: update "CallFuncND + auto remove" test demo
Bug #1160: rename 'CGFloat' to 'CCFloat'
Bug #1164: add the render mode which uses VBO without VAO in CCParticleSystemQuad
Bug #1165: merge pull request #842
Bug #1187: fix a bug that spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test
Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
Bug #1212: fix a bug that TMXBug787Test crash.
Bug #1217: fix a bug that EaseActions reverse broken
Bug #1232: fix a bug that CCLayerGradient::updateColor() assign wrong value to m_pSquareColors
Bug #1244: fix memory leak in CCParticleSystem::initWithDictionary()
Bug #1273: fix a bug that app will crash after clicking closed button in TextureCacheTest
Bug #1275: fix memory leaks in tests project
Bug #1277: implement CCToggleVisibility::copyWithZone()
Feature #1114: integrate CCControlExtension and implement corresponding tests
Feature #1180: synchronize CCConfiguration
Feature #1194: merge texturewatcher contributed by NetGragon
Feature #1205: add ccbreader and test case for CocosBuilder
Feature #1240: support TIFF format picture
Feature #1258: merge Rolando's testjs into gles20 branch
Refactor #1156: synchronize CCDirector
Refactor #1166: improve CCString and CCArray, optimize CCDictionary
Refactor #1176: change linebreak symbol to UNIX format ('\n'), replace 'tab' with four spaces
Refactor #1177: refactor platform
Refactor #1178: use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead of "}"
Refactor #1188: refactor directory structure
Refactor #1191: update templates for all platforms
Refactor #1198: optimize CCTextureCache::removeUnusedTextures()
Refactor #1203: remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAudioEngine::setResource
Refactor #1204: refactor AppDelegate::initInstance()
Refactor #1206: remove some unused files, only supports iOS, win32 and android
Refactor #1211: translate Chinese comments to English for CCTextureWatcher and CCListView
Refactor #1246: fix CCDirector using CCLabelBMFont instead of CCLabelTTF
Refactor #1252: add CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device
Refactor #1253: add static method "purgeConfiguration" for CCConfiguration to avoid memory leak
[iOS]
Bug #1109: add parentheses to remove Xcode warnings
Bug #1230: fix a bug that Calculation of string width may be wrong on iOS
Bug #1266: fix a bug that CCTextureCahce::addImageAsync() don't work correctly on iOS
Feature #1095: IOS screen resolution support
[android]
Bug #1139: fix a bug that screen becomes black when backing from background
Bug #1140: fix a bug that ParticleTest crashed
Bug #1141: fix a bug that NodeTest crashed in StressTest1 and StressTest2
Bug #1142: fix a bug that TouchesTest crashed
Bug #1143: fix a bug that MenuTest crashed
Bug #1144: fix a bug that ParallaxTest crashed
Bug #1145: fix a bug that TileMap crashed
Bug #1146: fix a bug that IntervalTest crashed
Bug #1147: fix a bug that ChipmunkAccelTouchTest crashed
Bug #1148: fix a bug that LabelTest crashed
Bug #1149: fix a bug that SpriteTest crashed when go to second test case
Bug #1150: fix a bug that RenderTextureTest crashed at second test case
Bug #1151: fix a bug that Box2DTest crashed
Bug #1152: fix a bug that PerformanceTest crashed at 1, 2, 5 test cases
Bug #1185: fix a bug that when backing to foreground, will lost texture if it uses sprite batch node
Bug #1216: fix JNI memory leaks
Bug #1229: fix a bug that android port can not be compiled on ndk android-8 level
Bug #1236: fix a bug that JniHelper::jstring2string may crash when parameter is null
Bug #1237: fix a bug that line number message printed by CCAssert is wrong
Bug #1279: fix a bug that NodeNonOpaqueTest can't be shown correctly
Feature #1247: add profiler support for android
Feature #1265: build dynamic library of spidermonkey for Android, and implement testjs for android
Refactor #1179: popup a message box when invoking CCAssert() on Android
Refactor #1201: simplify the usage of writing Android.mk
[windows]
Bug #1215: fix a bug that Win32 retina cannot work
Bug #1251: add CocosBuilderTest to the test project for VS2008
Bug #1264: fix wrong string alignment when using utf-8 encoded text with CCLabelTTF
Bug #1268: fix a bug that Testjs will crash after clicking the close button on win32
Bug #1270: fix some warning on win32
Feature #1186: add console window for Win32 application, all debug message output to this console window
Feature #1263: build dynamic library of spidermonkey for win32, and add testjs project to solution
Refactor #1170: remove win32 template of wophone
[lua]
Refactor #1190: update lua binding to 2.0
Refactor #1220: using CCString::stringWithContentsOfFile to get string from lua script files
2012-03-02 15:39:03 +08:00
cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012
[all platforms]
Bug #925: rename HelloWorld/Resource to HelloWorld/Resources
Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"
Bug #951: remove definition of NSMutableSet
Bug #961: fix mad behaviour in second stage of CCEaseBackInOut
Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed
Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost
Bug #986: add init() funciton in CCMenu class
Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.
Feature #972: add Support for CCNotificationCenter
Refactor #933: refactor CCUserDefault
Refactor #958: move the implement of SelectorProtocol to CCObject
Document #975: add comment for CCTMXTiledMap::getMapSize and more methods
[iOS]
Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly
Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone
Refactor #985: remove template for xcode3
2012-03-02 15:39:03 +08:00
[android]
Bug #947: fix a bug that long chinese string causes closed loop on android
Bug #950: fix a crash when touching the screen because of RTTI
Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait
Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices
Bug #959: fix a bug that get wrong multitouch id
Bug #964: fix a bug that can not show whole charactor
Bug #971: fix dynamic_cast error on android
Feature #982: make android template supports box2d, chipmunk and lua
Refactor #970: use modules in the Android NDK build
Bug #1008: fix a bug that missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform
2012-03-02 15:39:03 +08:00
[bada]
Bug #984: use static library for cocos2dx project on bada and qnx platform
2012-03-02 15:39:03 +08:00
[blackberry]
Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook)
Bug #962: fix some bugs on qnx port
Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched
Bug #968: fix a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry
Feature #994: add support for bbndk2.0
[marmalade]
Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder
[win32]
Feature #969: implement Accelerometer Simulation for Win32.
[lua]
Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua
Bug #953: add tolua++ for Mac
Refactor #973: refactor lua support
2012-03-02 15:39:03 +08:00
2012-01-12 19:29:08 +08:00
cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012
[blackberry]
Feature #907: support blackberry playbook
[all platforms]
Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak
Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null
Bug #920: export export functions in CCAffineTransform with CC_DLL
Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function
Bug #926: fix a crash caused by RTTI when running TouchesTest
Bug #936: fix a bug that touch menu item may crash when selector is null
Feature #892: use RTTI to simplify the codes
Feature #903: add touch index for CCTouch
Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function
Refactor #940: use new icons and new background pictures with new logo of cocos2d-x
[android]
Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background
Bug #906: remove unneeded codes in CCImage_android.cpp
Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name
Bug #884: fix a crash error caused by CocosDenshion on android simulator
Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet
Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground
Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function
Bug #937: fix a compiling error on android x86
Bug #941: fix a bug that volume of background music may not in [0, 1.0]
Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7
Feature #919: improve build_native.sh and create-android-project.sh
Refactor #924: make loading music resources thread safe
Document #837: Write a document describes how to use jni
Document #914: update document to fit android r5~r7
[iOS]
Bug #917: implement CCFileUtils::getFileDataFromZip()
Feature #893: remove cached data when receiving memory warning on iOS
[bada]
Bug #918: fix a compiling error after renaming airplay to marmalade
Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect
Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device
Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1
Refactor #904: Recreate bada 2.0 projects
[win32]
Bug #915: fix a bug that msvc template uses old version of .cpp files
[linux]
Bug #888: fix compiling error with eclipse
Bug #930: fix a crash caused by load jpg format files
[marmalade]
Refactor #908: merge marmalade to latest cocos2d-x source
2011-12-02 10:36:58 +08:00
cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011
[bada]
Feature #223 integrate cocos2d-bada branch to master
Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly
[all platforms]
2012-01-12 19:29:08 +08:00
Feature #854 integrate pthread and write a test case on all platforms
Feature #465 implement CCTextureCache::addImageAsync()
Feature #850 upgrade box2d from 2.1.2 to last 2.2.1
Feature #781 add functions for effects
Feature #760 add methods to get/set CCDirector::m_pNotificationNode
Bug #883 fix the crash of SpriteTest
Refactor #879 use CCAssert() instead of assert()
2011-12-02 10:36:58 +08:00
Document #882 Write a document describes some cautions about using pthread
[android]
2012-01-12 19:29:08 +08:00
Feature #838 support android x86 platform
Bug #758 fix a bug that custom TTF fonts causing low memory
Bug #848 fix a bug that accelerometer values are wrong if the content is scaled
Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately
Document #864 write a describe how to build on sdk 4.0 & ndk-r7
Document #878 write a document describe how to build project for x86 android
2011-12-02 10:36:58 +08:00
Document #881 write a document describes building android ndk project with ndk-r7
[linux]
Bug #780 fix build error on ubuntu 11.0
Bug #776 fix a bug in the audio player
2011-10-20 17:49:43 +08:00
cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011
[linux]
2011-12-02 10:36:58 +08:00
Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux
2011-10-20 17:49:43 +08:00
[all platforms]
Feature #672 Implements copyWithZone() for CCShow & CCHide
Feature #676 add more languages into CCApplication::getCurrentLanguage()
Feature #678 add private constructor for CCArray
Feature #684 add test case for CCApplication::getCurrentLanguage()
Feature #685 add test case in LabelTest to display Chinese charactors
Bug #675 Fix memory leak in CCLayer when using accelerometer
Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created
Bug #689 CCRect should assert the width and height is positive
Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods
Bug #700 CC_SWAP32 marco has a typo with leads to error swap result
Bug #701 CCZHeader.version should be unsigned short
Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL
Bug #718 fix a typo in method CCMenu::alignItemsInRows
Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture
Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()
Refactor #677 Pass arguments by reference instead of pointer if possible
Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()
Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation
[android]
Feature #670 Pause & resume effect playing when activity is paused & resumed
Feature #687 Implement preloadBackgroundMusic to android
Feature #688 Support reading resources not only from apk
Feature #726 use external storage on android
Feature #746 add a helper method to draw filled polygons
Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer
Bug #696 Some android devices may crash at CCRenderTexture::end(bool)
Bug #719 CocosDenshionTest crashes when start the test case on android
Bug #714 CCLabelTTF has different visual result between Android & Windows
Bug #727 Memory leak of NewStringUTF
Bug #736 Remove android:installLocation in AndroidManifest.xml
Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons
Bug #744 CCUserDefault crashes in v0.9.1
Bug #755 Multi-touch causes crash on sum sung devices
[ios]
Bug #660 CCLabelBMFont image error in retina display
Bug #693 CCLabelTTF can not break line by '\n' on iOS
Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS
Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible
Bug #753 visual orientation is wrong on ios5 simulator
Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0
[win32]
Feature #731 add ability of simulating android back/menu key on win32
Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu
Feature #745 export CCTime to all
Bug #747 Win32 templates should put all resources into "Resources" folder
Bug #748 build error in win32 release version
[wophone]
Bug #702 tests crash at the start on wophone devices
[lua]
Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile
Feature #707 Support 'require' for lua on android
Feature #732 Add particle systems to lua bindings
Feature #733 Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957
Feature #734 Use ant to generate LuaCocos2d.cpp
2011-08-17 20:12:46 +08:00
cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011
[all platforms]
Feature #347 Support custom TTF fonts
Feature #536 Support PVR Texture
Feature #645 update to cocos2d-iphone v1.0.1
Feature #633 allow SimpleAudioEngine::playEffect repeatly
Feature #630 implement CCRenderTexture::saveBuffer method
Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()
Feature #620 add Texture2d test case
Feature #638 Add support for per ccz format
Feature #641 users can CCRenderTexture::saveBuffer to any path
Feature #643 swap Accelerometer input x/y according to the orientation
Feature #665 add test case for CCRenderTexture::saveBuffer
Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache
Bug #609 Retain & Release CCObject in CCSet
Bug #628 CCMutableArray::arrayWithObjects should autorelease array object
Bug #629 pass eImgFmt to initWithImageData in initWithImageFile
Bug #636 CCTextureCache::textureForKey() can't find the right texture
Bug #639 m_PositionInPixels isn't correctly initialized
Bug #640 the image read from render texture is upseted
Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected
Bug #680 CCtouchDispatcher::rearrangeHandlers() crash
Refactor #623 refactor Cocos2dJni.cpp
Refactor #652 refactor char* JniHelper::jstringtochar()
Document #622 comment CCUserDefault in doxygen format
Document #651 add CCFileUtils to oxygen api document
[lua]
Feature #679 bind lua to CocosDenshion
Feature #647 add a method to set search path of lua script
Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua
Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua
Feature #653 add CCScheduler::unscheduleScriptFunc
Bug #615 CCLOG may crash in LuaEngineImpl
[android]
Feature #610 Remove the support of ndk-r4 crystax.net version
Bug #608 CCRenderTexture cannot show textures after sleep and wake-up
Bug #618 HelloWorld & Tests crash when X is clicked
Bug #619 CCFadeTo may crash on android
Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android
Bug #625 test_image_rgba4444.pvr.gz can not packed into app
Bug #631 TextInputTest crash when input nothing
Bug #637 Create resources folder instead of resource in create-android-project.sh
Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy
Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char
Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets
[ios]
Feature #642 CCImage_ios.mm should be modified for saving image
Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h
Feature #661 fix TMXTiledMap for iPhone Retina mode
Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS
Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode
[win32]
Feature #620 change lua library to static lib
Feature #632 Update visual studio template for lua support
2011-07-13 18:10:05 +08:00
cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011
[all platforms]
2011-07-13 22:36:37 +08:00
Feature #584 sync with cocos2d-iphone v1.0.0
2011-07-13 18:10:05 +08:00
Feature #601 use Chipmunk v5.3.5
Feature #581 change return types of xxxAction::reverse() to its own type
Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'
Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly
Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color
Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string
Bug #577 CCReverseTime may crash
Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong
Bug #580 ShuffleTilesTest of EffectText may crash
[ios]
Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0
Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5
[android]
2011-07-13 22:36:37 +08:00
Feature #547 deal with line wrap of CCLabelTTF::initWithString(...)
2011-07-13 18:10:05 +08:00
[win32]
Bug #659 ChipmunkTest Sensors crashes in a few seconds
Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32
Bug #605 export C methods in CCNS.h to dll interfaces
Bug #548 export CCConfiguration to dll interfaces
[marmalade/airplay]
Bug #600 incorrect memory allocation in marmalade port
Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp
[wophone]
Bug #545 fix the wrong effect of ChipmunkTest
Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect
2011-06-28 14:04:05 +08:00
cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011
[all platforms]
Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua!
Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details.
And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010
Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic
Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms
Feature #529 add static node() method to CCLayerColor & CCLayerGradient
Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp
Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D
Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors
Bug #502 Refactor the singleton mode of CCConfiguration
Bug #512,#525 fix warnings in /Wall flag
Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)
Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way
Bug #521 the effect of PageTurn3D is curious
Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly
Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format
Bug #526 glScissior can't work correctly when use autoscale function
2011-06-28 14:45:32 +08:00
Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone
Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone
2011-06-28 14:04:05 +08:00
[android]
Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed
Bug #507 RenderTextureTest failed on some android devices
Bug #532 GLSurface has no response when tap screen frequently for a long time
Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed
Refactor #535 remove skia dependence when drawing strings, which cause bug #507
[ios]
Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism
[win32]
Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver
[wophone]
Bug #539 games on wophone wva devices probably failed on reading resource from zip package
2011-05-30 14:22:49 +08:00
cocos2d-0.99.5-x-0.8.4 @ May.26,2011
[android]
Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!)
Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()
Bug #495 Memory leak of CCFileUtils::getWriteablePath()
Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF
Bug #501 projects creaed by android template have the same package name
Bug #510 Tests progress is killed at the power down phase
[all platforms]
Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)
Feature #509 For integrting IME, we had to rotate UI to landscape by default
Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite
[ios]
2011-06-09 17:08:20 +08:00
Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'
Bug #508 Problem in running Tests in Retina resolution since 0.8.2
2011-05-30 14:22:49 +08:00
[win32]
Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\'
Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp
2011-07-13 18:10:05 +08:00
2011-05-12 23:52:51 +08:00
cocos2d-0.99.5-x-0.8.3 @ May.12,2011
[all platforms]
Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)
Feature #455 implement CCUserDefault for data persistence (Highlight!)
Feature #456 integrate libcurl for network access (Highlight!)
Feature #468 implement CCProfiler & CCProfilingTimer
Feature #450 can set default pixel format other than RGBA888
Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity
Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint.
Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity
Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity
Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer
Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling
Bug #428 Function addChild low efficiency
Bug #448 CCCallFuncO crashes
Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak
Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device
[ios]
Bug #447 really exit application when "x" button is clicked
Bug #460 cocos2dx + box2d template cannot find libxml2.dylib
[android]
Feature #393 use full version of libxml2, with xmlXPath.. serial methods
Feature #477 Set compilation default ndk version to r5
Bug #374 replace the method for EGL rendering context lost
Bug #453 Android Cocosdenshion can't replace background music
Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android
Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized
[win32]
Feature #454 Modify the including path of Box2D genereated by win32 template
Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project
[wophone]
Feature #482 Modify the resource data path for the new WoPhone SDK
Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone
Refactor #466 Refactor CCFileUtils for the new packing approach on wophone
Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation
Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone
[airplay]
Feature #480 add template for airplay
2011-04-07 16:08:10 +08:00
cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011
[all platforms]
390 Feature Implement performance test
2011-04-08 14:08:59 +08:00
411 Feature support .plist format outputed by the last version of Zwoptex
2011-04-07 16:08:10 +08:00
415 Feature Make all xxxFromFile methods can accept relative path
2011-04-08 14:08:59 +08:00
439 Feature all file reading must pass though CCFileUtils::getFileData
441 Feature Initialize pointers in construction & detect them in destruction
427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design
434 Refactor refactor class CCFileUtils
396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead
350 Bug TransitionFade flickers
391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0
2011-04-07 16:08:10 +08:00
420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present
440 Bug Can't show MessageBox when imageFromFile can't find the image
[ios]
349 Bug deal with plist files in binary format
2011-04-08 14:08:59 +08:00
435 Bug CocosDenshion crashes at foreground/background switching
438 Bug MotionStreak Test crashes on device
2011-04-07 16:08:10 +08:00
[android]
421 Feature Add a template & new project script for android
2011-04-08 14:08:59 +08:00
443 Feature implement CCKeypadDelegate on android
2011-04-07 16:08:10 +08:00
367 Bug Android.mk of HelloWorld and Tests depends on alphabet order
2011-04-08 14:08:59 +08:00
422 Bug the 2nd point in multi-touch isn't located to the correct coordinate
430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices
431 Bug ParticleFlower on G3 can't show the particles correctly
2011-04-07 16:08:10 +08:00
[win32]
417 Bug No touchEnd when the mouse move out from the window
2011-04-08 14:08:59 +08:00
424 Bug open vs2010.sln says cannot open CCamera.cpp
2011-04-07 16:08:10 +08:00
[airplay]
379 Feature integrate airplay sdk port
2011-04-08 14:08:59 +08:00
442 feature implement CocosDenshion on airplay port
2011-04-07 16:08:10 +08:00
2011-03-21 15:59:37 +08:00
cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
[all platforms]
2011-03-21 18:19:36 +08:00
400 Bug typo, rename CCamera.cpp to CCCamera
403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
408 Bug memory leak in CCImage::_initWithPngData
409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
418 Feature add copyright of cocos2d-iphone original authors to each file
423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
2011-03-21 15:59:37 +08:00
[ios]
2011-03-21 18:19:36 +08:00
404 Bug HiResTest isnot prerfect on HVGA/Retina yet
410 Bug xcode3 template, cannot find libxml from header searh paths in release build
419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
2011-03-21 15:59:37 +08:00
[android]
2011-03-21 18:19:36 +08:00
399 Bug HelloWorld crashes when the screen is touched
405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
2011-03-21 15:59:37 +08:00
[win32]
2011-03-21 18:19:36 +08:00
395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
401 Bug VisualStudio template for 2010 OutputDir errors
2011-03-21 15:59:37 +08:00
2011-05-12 23:52:51 +08:00
2011-03-15 16:18:32 +08:00
cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
[all platforms]
2011-03-21 18:19:36 +08:00
316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
336 Refactor refactor platform porting layer
253 Bug xml parser sometimes crashes
375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
332 Feature upgrade tests from 0.99.4 to 0.99.5
2011-03-15 16:18:32 +08:00
[ios]
2011-03-21 18:19:36 +08:00
363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
351 Feature CCLabelTTF cannot automatic line break on iphone
352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
385 Feature implement ccos2d::CCLog
388 Feature update the template for iOS
2011-03-15 16:18:32 +08:00
[android]
2011-03-21 18:19:36 +08:00
247 Feature support multitouch
242 Feature support accelerometer on android
353 Feature support jpg on android
344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
356 Bug CCLabelTTF::initWithString crashed
2011-03-15 16:18:32 +08:00
[wophone]
2011-03-21 18:19:36 +08:00
386 Bug resolve the compile conflict on wophone sdk
383 Bug The approach which handle left soft-key clicked is not work
377 Feature Replace the word "uphone" with "wophone"
357 Bug CCLabelTTF doesn't support words contain line breaks.
348 Bug CCLabelTTF blur if color = white and fontSize < 24
2011-03-15 16:18:32 +08:00
[win32]
2011-03-21 18:19:36 +08:00
373 Feature Disable PVRFrame window when cocos2d running
355 Bug CCLabelTTF doesn't support line breaks and wrapping words
300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional
2011-03-15 16:18:32 +08:00
2011-01-26 17:56:06 +08:00
cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
[all platforms]
- upgrade engine logic internal & interfaces to 0.99.5
- the list of menu items in tests is showing how to scroll now
- lots of bugs fixed
[iphone]
- add new project templates for Xcode
- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
[android]
- add CocosDenshion::SimpleAudioEngine implement on android
- the engine can adjust the apk filename automatically
- the engine will not crash at surface recreate, especially at background-to-foreground switching
[wophone]
2011-01-26 17:56:06 +08:00
- switch the game to background, then press power key will not cause the background music play again
- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
2011-01-26 17:56:06 +08:00
Only zip resource is recommended and suppported.
- can auto find the installed path of your game, and load zip resource file from the current folder.
No absolute path in code any more. Do this to support installing games to micro-SD card
2011-05-12 23:52:51 +08:00
2011-01-26 17:56:06 +08:00
2010-12-20 23:07:09 +08:00
cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
[all platforms]
- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
2010-12-20 23:07:09 +08:00
- Add namespace for CocosDenshion
- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
- fix memory leaks on each platform
- more details: http://www.cocos2d-x.org/versions/show/5
[android]
- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
- HelloWorld integrate all platforms in one directory now
- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
and this version will crashes when screen orientation changes or the game gack to foreground
look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
2010-12-20 23:07:09 +08:00
[iphone]
- Add support of loading textureImageData from the ParticleDesign plist file
- Fix more then 3000 complie warnings
- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
[wophone]
2010-12-20 23:07:09 +08:00
- Games can easily read resources from zip file now. This will drastically reduce the memory usage
- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
- Multi-touch support
[win32]
- SimpleAudioEngine can play background musci with repeating now
2011-05-12 23:52:51 +08:00
2010-12-20 23:07:09 +08:00
cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
2010-11-29 15:36:18 +08:00
* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
* refactor the directory structure of HelloWorld & tests
* cocos2d-wophone supports accelerometer
* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
* jump out a message box when load texture failed (win32 & wophone)
2010-11-29 15:36:18 +08:00
* more details: http://www.cocos2d-x.org/versions/show/4
2010-11-18 20:32:01 +08:00
cocos2d-0.99.4-wophone-win32-stable-rc1
2010-11-18 20:32:01 +08:00
http://www.cocos2d-x.org/versions/show/1
http://www.cocos2d-x.org/versions/show/2
http://www.cocos2d-x.org/versions/show/3