2013-12-18 10:41:09 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2013-12-18 10:41:09 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-11-05 01:14:22 +08:00
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2013-12-17 16:34:05 +08:00
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#include "NewRendererTest.h"
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2013-11-05 01:14:22 +08:00
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2015-04-09 08:37:30 +08:00
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USING_NS_CC;
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2015-04-03 14:31:03 +08:00
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NewRendererTests::NewRendererTests()
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2013-11-13 03:19:18 +08:00
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{
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2015-04-03 14:31:03 +08:00
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ADD_TEST_CASE(NewSpriteTest);
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ADD_TEST_CASE(GroupCommandTest);
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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// ADD_TEST_CASE(NewClippingNodeTest); // When depth and stencil are used together, ...
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2015-04-03 14:31:03 +08:00
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ADD_TEST_CASE(NewDrawNodeTest);
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ADD_TEST_CASE(NewCullingTest);
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ADD_TEST_CASE(VBOFullTest);
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ADD_TEST_CASE(CaptureScreenTest);
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2016-05-07 22:10:53 +08:00
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ADD_TEST_CASE(CaptureNodeTest);
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2016-02-09 03:25:37 +08:00
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ADD_TEST_CASE(BugAutoCulling);
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ADD_TEST_CASE(RendererBatchQuadTri);
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2019-05-14 09:00:27 +08:00
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ADD_TEST_CASE(RendererUniformBatch);
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ADD_TEST_CASE(RendererUniformBatch2);
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2019-03-12 10:37:52 +08:00
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ADD_TEST_CASE(NonBatchSprites);
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2013-11-13 03:19:18 +08:00
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};
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2013-12-19 05:52:10 +08:00
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std::string MultiSceneTest::title() const
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2013-11-13 03:19:18 +08:00
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{
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2014-02-28 23:02:22 +08:00
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return "New Renderer";
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2013-11-13 03:19:18 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string MultiSceneTest::subtitle() const
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2013-11-13 03:19:18 +08:00
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{
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2014-02-28 23:02:22 +08:00
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return "MultiSceneTest";
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2013-11-13 03:19:18 +08:00
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}
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2013-11-13 03:23:10 +08:00
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NewSpriteTest::NewSpriteTest()
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2013-11-05 01:14:22 +08:00
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{
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auto touchListener = EventListenerTouchAllAtOnce::create();
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2013-11-13 03:23:10 +08:00
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touchListener->onTouchesEnded = CC_CALLBACK_2(NewSpriteTest::onTouchesEnded, this);
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2013-11-05 01:14:22 +08:00
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2013-11-08 08:50:53 +08:00
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createSpriteTest();
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2013-11-05 01:14:22 +08:00
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createNewSpriteTest();
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}
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2013-11-13 03:23:10 +08:00
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NewSpriteTest::~NewSpriteTest()
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2013-11-05 01:14:22 +08:00
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{
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}
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2013-11-13 03:19:18 +08:00
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void NewSpriteTest::createSpriteTest()
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2013-11-05 01:14:22 +08:00
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{
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Size winSize = Director::getInstance()->getWinSize();
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Sprite* parent = Sprite::create("Images/grossini.png");
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2013-11-08 07:48:37 +08:00
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parent->setPosition(winSize.width/4, winSize.height/2);
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2013-11-05 01:14:22 +08:00
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Sprite* child1 = Sprite::create("Images/grossinis_sister1.png");
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child1->setPosition(0.0f, -20.0f);
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Sprite* child2 = Sprite::create("Images/grossinis_sister2.png");
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child2->setPosition(20.0f, -20.0f);
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Sprite* child3 = Sprite::create("Images/grossinis_sister1.png");
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child3->setPosition(40.0f, -20.0f);
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2013-11-08 07:48:37 +08:00
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Sprite* child4 = Sprite::create("Images/grossinis_sister2.png");
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2013-11-05 01:14:22 +08:00
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child4->setPosition(60.0f, -20.0f);
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2013-11-08 07:48:37 +08:00
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Sprite* child5 = Sprite::create("Images/grossinis_sister2.png");
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child5->setPosition(80.0f, -20.0f);
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Sprite* child6 = Sprite::create("Images/grossinis_sister2.png");
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child6->setPosition(100.0f, -20.0f);
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Sprite* child7 = Sprite::create("Images/grossinis_sister2.png");
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child7->setPosition(120.0f, -20.0f);
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2013-11-05 01:14:22 +08:00
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parent->addChild(child1);
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parent->addChild(child2);
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parent->addChild(child3);
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parent->addChild(child4);
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2013-11-08 07:48:37 +08:00
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parent->addChild(child5);
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parent->addChild(child6);
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parent->addChild(child7);
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2013-11-05 01:14:22 +08:00
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addChild(parent);
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}
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2013-11-13 03:19:18 +08:00
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void NewSpriteTest::createNewSpriteTest()
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2013-11-05 01:14:22 +08:00
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{
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Size winSize = Director::getInstance()->getWinSize();
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2013-12-23 21:07:25 +08:00
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Sprite* parent = Sprite::create("Images/grossini.png");
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2013-11-05 01:14:22 +08:00
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parent->setPosition(winSize.width*2/3, winSize.height/2);
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2013-12-23 21:07:25 +08:00
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Sprite* child1 = Sprite::create("Images/grossinis_sister1.png");
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2013-11-05 01:14:22 +08:00
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child1->setPosition(0.0f, -20.0f);
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2013-12-23 21:07:25 +08:00
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Sprite* child2 = Sprite::create("Images/grossinis_sister2.png");
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2013-11-05 01:14:22 +08:00
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child2->setPosition(20.0f, -20.0f);
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2013-12-23 21:07:25 +08:00
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Sprite* child3 = Sprite::create("Images/grossinis_sister1.png");
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2013-11-05 01:14:22 +08:00
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child3->setPosition(40.0f, -20.0f);
|
2013-12-23 21:07:25 +08:00
|
|
|
Sprite* child4 = Sprite::create("Images/grossinis_sister2.png");
|
2013-11-05 01:14:22 +08:00
|
|
|
child4->setPosition(60.0f, -20.0f);
|
2013-12-23 21:07:25 +08:00
|
|
|
Sprite* child5 = Sprite::create("Images/grossinis_sister2.png");
|
2013-11-08 07:48:37 +08:00
|
|
|
child5->setPosition(80.0f, -20.0f);
|
2013-12-23 21:07:25 +08:00
|
|
|
Sprite* child6 = Sprite::create("Images/grossinis_sister2.png");
|
2013-11-08 07:48:37 +08:00
|
|
|
child6->setPosition(100.0f, -20.0f);
|
2013-12-23 21:07:25 +08:00
|
|
|
Sprite* child7 = Sprite::create("Images/grossinis_sister2.png");
|
2013-11-08 07:48:37 +08:00
|
|
|
child7->setPosition(120.0f, -20.0f);
|
2013-11-05 01:14:22 +08:00
|
|
|
|
|
|
|
parent->addChild(child1);
|
|
|
|
parent->addChild(child2);
|
|
|
|
parent->addChild(child3);
|
|
|
|
parent->addChild(child4);
|
2013-11-08 07:48:37 +08:00
|
|
|
parent->addChild(child5);
|
|
|
|
parent->addChild(child6);
|
|
|
|
parent->addChild(child7);
|
2013-11-05 01:14:22 +08:00
|
|
|
addChild(parent);
|
|
|
|
}
|
|
|
|
|
2013-11-13 03:19:18 +08:00
|
|
|
void NewSpriteTest::onTouchesEnded(const std::vector<Touch *> &touches, Event *event)
|
2013-11-05 01:14:22 +08:00
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewSpriteTest::title() const
|
2013-11-05 01:14:22 +08:00
|
|
|
{
|
2014-03-06 03:50:12 +08:00
|
|
|
return "Renderer";
|
2013-11-13 03:19:18 +08:00
|
|
|
}
|
2013-11-05 01:14:22 +08:00
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewSpriteTest::subtitle() const
|
2013-11-13 03:19:18 +08:00
|
|
|
{
|
|
|
|
return "SpriteTest";
|
2013-11-05 01:14:22 +08:00
|
|
|
}
|
2013-11-13 03:53:53 +08:00
|
|
|
|
2014-04-07 22:31:24 +08:00
|
|
|
class SpriteInGroupCommand : public Sprite
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
GroupCommand _spriteWrapperCommand;
|
|
|
|
public:
|
|
|
|
static SpriteInGroupCommand* create(const std::string& filename);
|
|
|
|
|
2014-05-31 07:42:05 +08:00
|
|
|
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
|
2014-04-07 22:31:24 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
SpriteInGroupCommand* SpriteInGroupCommand::create(const std::string &filename)
|
|
|
|
{
|
2014-08-28 07:31:57 +08:00
|
|
|
SpriteInGroupCommand* sprite = new (std::nothrow) SpriteInGroupCommand();
|
2014-04-07 22:31:24 +08:00
|
|
|
sprite->initWithFile(filename);
|
|
|
|
sprite->autorelease();
|
|
|
|
return sprite;
|
|
|
|
}
|
|
|
|
|
2014-05-31 07:42:05 +08:00
|
|
|
void SpriteInGroupCommand::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
|
2014-04-07 22:31:24 +08:00
|
|
|
{
|
|
|
|
CCASSERT(renderer, "Render is null");
|
|
|
|
_spriteWrapperCommand.init(_globalZOrder);
|
|
|
|
renderer->addCommand(&_spriteWrapperCommand);
|
|
|
|
renderer->pushGroup(_spriteWrapperCommand.getRenderQueueID());
|
2014-05-31 07:42:05 +08:00
|
|
|
Sprite::draw(renderer, transform, flags);
|
2014-04-07 22:31:24 +08:00
|
|
|
renderer->popGroup();
|
|
|
|
}
|
|
|
|
|
2014-04-07 22:02:43 +08:00
|
|
|
GroupCommandTest::GroupCommandTest()
|
|
|
|
{
|
2014-04-07 22:31:24 +08:00
|
|
|
auto sprite = SpriteInGroupCommand::create("Images/grossini.png");
|
2014-04-07 22:02:43 +08:00
|
|
|
Size winSize = Director::getInstance()->getWinSize();
|
|
|
|
sprite->setPosition(winSize.width/2,winSize.height/2);
|
|
|
|
addChild(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
GroupCommandTest::~GroupCommandTest()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string GroupCommandTest::title() const
|
|
|
|
{
|
|
|
|
return "Renderer";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string GroupCommandTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "GroupCommandTest: You should see a sprite";
|
|
|
|
}
|
|
|
|
|
2013-11-16 03:29:11 +08:00
|
|
|
NewClippingNodeTest::NewClippingNodeTest()
|
|
|
|
{
|
2013-11-16 09:32:29 +08:00
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
|
2013-12-24 14:08:57 +08:00
|
|
|
auto clipper = ClippingNode::create();
|
2013-11-16 03:29:11 +08:00
|
|
|
clipper->setTag( kTagClipperNode );
|
|
|
|
clipper->setContentSize( Size(200, 200) );
|
2014-05-15 01:07:09 +08:00
|
|
|
clipper->setAnchorPoint( Vec2(0.5, 0.5) );
|
|
|
|
clipper->setPosition( Vec2(s.width / 2, s.height / 2) );
|
2013-11-19 07:52:47 +08:00
|
|
|
|
2013-11-16 03:29:11 +08:00
|
|
|
clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
|
|
|
|
this->addChild(clipper);
|
|
|
|
|
2014-08-30 03:54:24 +08:00
|
|
|
// TODO: Fix draw node as clip node
|
2013-11-19 06:58:41 +08:00
|
|
|
// auto stencil = NewDrawNode::create();
|
2014-05-15 01:07:09 +08:00
|
|
|
// Vec2 rectangle[4];
|
|
|
|
// rectangle[0] = Vec2(0, 0);
|
|
|
|
// rectangle[1] = Vec2(clipper->getContentSize().width, 0);
|
|
|
|
// rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height);
|
|
|
|
// rectangle[3] = Vec2(0, clipper->getContentSize().height);
|
2013-11-19 06:58:41 +08:00
|
|
|
//
|
|
|
|
// Color4F white(1, 1, 1, 1);
|
|
|
|
// stencil->drawPolygon(rectangle, 4, white, 1, white);
|
2013-11-16 09:32:29 +08:00
|
|
|
// clipper->setStencil(stencil);
|
2013-11-19 06:58:41 +08:00
|
|
|
|
2013-11-20 03:06:26 +08:00
|
|
|
//Test with alpha Test
|
2013-11-19 07:52:47 +08:00
|
|
|
clipper->setAlphaThreshold(0.05f);
|
2013-12-23 21:07:25 +08:00
|
|
|
auto stencil = Sprite::create("Images/grossini.png");
|
2013-11-19 06:58:41 +08:00
|
|
|
stencil->setPosition(s.width/2, s.height/2);
|
|
|
|
clipper->setStencil(stencil);
|
2013-11-16 03:29:11 +08:00
|
|
|
|
2013-12-23 21:07:25 +08:00
|
|
|
auto content = Sprite::create("Images/background2.png");
|
2013-11-16 03:29:11 +08:00
|
|
|
content->setTag( kTagContentNode );
|
2014-05-15 01:07:09 +08:00
|
|
|
content->setAnchorPoint( Vec2(0.5, 0.5) );
|
|
|
|
content->setPosition( Vec2(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2) );
|
2013-11-16 03:29:11 +08:00
|
|
|
clipper->addChild(content);
|
|
|
|
|
|
|
|
_scrolling = false;
|
|
|
|
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesBegan = CC_CALLBACK_2(NewClippingNodeTest::onTouchesBegan, this);
|
|
|
|
listener->onTouchesMoved = CC_CALLBACK_2(NewClippingNodeTest::onTouchesMoved, this);
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(NewClippingNodeTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
NewClippingNodeTest::~NewClippingNodeTest()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewClippingNodeTest::title() const
|
2013-11-16 03:29:11 +08:00
|
|
|
{
|
|
|
|
return "New Render";
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewClippingNodeTest::subtitle() const
|
2013-11-16 03:29:11 +08:00
|
|
|
{
|
|
|
|
return "ClipNode";
|
|
|
|
}
|
|
|
|
|
|
|
|
void NewClippingNodeTest::onTouchesBegan(const std::vector<Touch *> &touches, Event *event)
|
|
|
|
{
|
|
|
|
Touch *touch = touches[0];
|
|
|
|
auto clipper = this->getChildByTag(kTagClipperNode);
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
|
2013-11-16 03:29:11 +08:00
|
|
|
auto rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height);
|
|
|
|
_scrolling = rect.containsPoint(point);
|
|
|
|
_lastPoint = point;
|
|
|
|
}
|
|
|
|
|
|
|
|
void NewClippingNodeTest::onTouchesMoved(const std::vector<Touch *> &touches, Event *event)
|
|
|
|
{
|
|
|
|
if (!_scrolling) return;
|
|
|
|
Touch *touch = touches[0];
|
|
|
|
auto clipper = this->getChildByTag(kTagClipperNode);
|
|
|
|
auto point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 diff = point - _lastPoint;
|
2013-11-16 03:29:11 +08:00
|
|
|
auto content = clipper->getChildByTag(kTagContentNode);
|
|
|
|
content->setPosition(content->getPosition() + diff);
|
|
|
|
_lastPoint = point;
|
|
|
|
}
|
|
|
|
|
|
|
|
void NewClippingNodeTest::onTouchesEnded(const std::vector<Touch *> &touches, Event *event)
|
|
|
|
{
|
|
|
|
if (!_scrolling) return;
|
|
|
|
_scrolling = false;
|
|
|
|
}
|
2013-11-20 05:57:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* NewDrawNode
|
|
|
|
*/
|
|
|
|
NewDrawNodeTest::NewDrawNodeTest()
|
|
|
|
{
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
|
|
|
|
auto parent = Node::create();
|
|
|
|
parent->setPosition(s.width/2, s.height/2);
|
|
|
|
addChild(parent);
|
|
|
|
|
2013-12-19 03:45:30 +08:00
|
|
|
auto rectNode = DrawNode::create();
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 rectangle[4];
|
|
|
|
rectangle[0] = Vec2(-50, -50);
|
|
|
|
rectangle[1] = Vec2(50, -50);
|
|
|
|
rectangle[2] = Vec2(50, 50);
|
|
|
|
rectangle[3] = Vec2(-50, 50);
|
2013-11-20 05:57:39 +08:00
|
|
|
|
|
|
|
Color4F white(1, 1, 1, 1);
|
|
|
|
rectNode->drawPolygon(rectangle, 4, white, 1, white);
|
|
|
|
parent->addChild(rectNode);
|
|
|
|
}
|
|
|
|
|
|
|
|
NewDrawNodeTest::~NewDrawNodeTest()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewDrawNodeTest::title() const
|
2013-11-20 05:57:39 +08:00
|
|
|
{
|
|
|
|
return "New Render";
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewDrawNodeTest::subtitle() const
|
2013-11-20 05:57:39 +08:00
|
|
|
{
|
|
|
|
return "DrawNode";
|
|
|
|
}
|
2013-11-27 10:35:23 +08:00
|
|
|
|
|
|
|
NewCullingTest::NewCullingTest()
|
|
|
|
{
|
2014-04-14 11:33:40 +08:00
|
|
|
Size size = Director::getInstance()->getWinSize();
|
|
|
|
auto sprite = Sprite::create("Images/btn-about-normal-vertical.png");
|
2014-04-15 07:46:19 +08:00
|
|
|
sprite->setRotation(5);
|
2014-05-15 01:07:09 +08:00
|
|
|
sprite->setPosition(Vec2(size.width/2,size.height/3));
|
2014-04-14 11:33:40 +08:00
|
|
|
sprite->setScale(2);
|
|
|
|
addChild(sprite);
|
2014-04-15 22:21:04 +08:00
|
|
|
|
2014-04-14 11:33:40 +08:00
|
|
|
auto sprite2 = Sprite::create("Images/btn-about-normal-vertical.png");
|
|
|
|
sprite2->setRotation(-85);
|
2014-05-15 01:07:09 +08:00
|
|
|
sprite2->setPosition(Vec2(size.width/2,size.height * 2/3));
|
2014-04-14 11:33:40 +08:00
|
|
|
sprite2->setScale(2);
|
|
|
|
addChild(sprite2);
|
2013-11-27 10:35:23 +08:00
|
|
|
|
2014-04-14 11:33:40 +08:00
|
|
|
auto listener = EventListenerTouchOneByOne::create();
|
2014-04-14 11:45:06 +08:00
|
|
|
listener->setSwallowTouches(true);
|
2013-11-27 14:30:38 +08:00
|
|
|
|
2014-04-14 11:45:06 +08:00
|
|
|
listener->onTouchBegan = CC_CALLBACK_2(NewCullingTest::onTouchBegan, this);
|
|
|
|
listener->onTouchMoved = CC_CALLBACK_2(NewCullingTest::onTouchMoved, this);
|
2014-04-14 11:33:40 +08:00
|
|
|
|
2014-04-14 11:45:06 +08:00
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
2014-04-14 11:33:40 +08:00
|
|
|
|
|
|
|
}
|
2013-11-27 14:30:38 +08:00
|
|
|
|
2014-04-14 11:33:40 +08:00
|
|
|
bool NewCullingTest::onTouchBegan(Touch* touch, Event *event)
|
|
|
|
{
|
2014-04-14 11:45:06 +08:00
|
|
|
auto pos = touch->getLocation();
|
|
|
|
_lastPos = pos;
|
|
|
|
return true;
|
2014-04-14 11:33:40 +08:00
|
|
|
}
|
2013-11-27 14:30:38 +08:00
|
|
|
|
2014-04-14 11:33:40 +08:00
|
|
|
void NewCullingTest::onTouchMoved(Touch* touch, Event *event)
|
2014-04-14 11:45:06 +08:00
|
|
|
{
|
|
|
|
auto pos = touch->getLocation();
|
2014-04-14 11:33:40 +08:00
|
|
|
|
2014-04-14 11:45:06 +08:00
|
|
|
auto offset = pos - _lastPos;
|
2014-04-14 11:33:40 +08:00
|
|
|
|
2014-04-14 11:45:06 +08:00
|
|
|
auto layerPos = getPosition();
|
|
|
|
auto newPos = layerPos + offset;
|
2014-04-14 11:33:40 +08:00
|
|
|
|
2014-04-14 11:45:06 +08:00
|
|
|
setPosition(newPos);
|
|
|
|
_lastPos = pos;
|
2013-11-27 10:35:23 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
NewCullingTest::~NewCullingTest()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewCullingTest::title() const
|
2013-11-27 10:35:23 +08:00
|
|
|
{
|
|
|
|
return "New Render";
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NewCullingTest::subtitle() const
|
2013-11-27 10:35:23 +08:00
|
|
|
{
|
2014-04-14 11:33:40 +08:00
|
|
|
return "Drag the layer to test the result of culling";
|
2013-11-27 10:35:23 +08:00
|
|
|
}
|
|
|
|
|
2014-01-15 09:03:54 +08:00
|
|
|
VBOFullTest::VBOFullTest()
|
|
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
Node* parent = Node::create();
|
2014-10-16 18:30:01 +08:00
|
|
|
parent->setPosition(0,0);
|
2014-01-15 09:03:54 +08:00
|
|
|
addChild(parent);
|
|
|
|
|
2014-10-16 18:30:01 +08:00
|
|
|
for (int i=0; i< Renderer::VBO_SIZE / 3.9; ++i)
|
2014-01-15 09:03:54 +08:00
|
|
|
{
|
|
|
|
Sprite* sprite = Sprite::create("Images/grossini_dance_01.png");
|
2015-01-15 10:07:23 +08:00
|
|
|
sprite->setScale(0.1f, 0.1f);
|
2014-10-16 18:30:01 +08:00
|
|
|
float x = ((float)std::rand()) /RAND_MAX;
|
|
|
|
float y = ((float)std::rand()) /RAND_MAX;
|
|
|
|
sprite->setPosition(Vec2(x * s.width, y * s.height));
|
2014-01-15 09:03:54 +08:00
|
|
|
parent->addChild(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VBOFullTest::~VBOFullTest()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string VBOFullTest::title() const
|
|
|
|
{
|
|
|
|
return "New Renderer";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string VBOFullTest::subtitle() const
|
|
|
|
{
|
2017-02-10 10:35:52 +08:00
|
|
|
return "VBO full Test, everything should render normally";
|
2014-01-15 09:11:32 +08:00
|
|
|
}
|
2014-05-13 16:23:35 +08:00
|
|
|
|
|
|
|
CaptureScreenTest::CaptureScreenTest()
|
|
|
|
{
|
2014-05-13 17:17:15 +08:00
|
|
|
Size s = Director::getInstance()->getWinSize();
|
2014-05-26 20:18:11 +08:00
|
|
|
Vec2 left(s.width / 4, s.height / 2);
|
|
|
|
Vec2 right(s.width / 4 * 3, s.height / 2);
|
2014-05-13 16:23:35 +08:00
|
|
|
|
2014-05-13 17:17:15 +08:00
|
|
|
auto sp1 = Sprite::create("Images/grossini.png");
|
|
|
|
sp1->setPosition(left);
|
2014-05-26 20:18:11 +08:00
|
|
|
auto move1 = MoveBy::create(1, Vec2(s.width/2, 0));
|
2014-05-14 10:40:56 +08:00
|
|
|
auto seq1 = RepeatForever::create(Sequence::create(move1, move1->reverse(), nullptr));
|
2014-05-13 17:17:15 +08:00
|
|
|
addChild(sp1);
|
|
|
|
sp1->runAction(seq1);
|
|
|
|
auto sp2 = Sprite::create("Images/grossinis_sister1.png");
|
|
|
|
sp2->setPosition(right);
|
2014-05-26 20:18:11 +08:00
|
|
|
auto move2 = MoveBy::create(1, Vec2(-s.width/2, 0));
|
2014-05-14 10:40:56 +08:00
|
|
|
auto seq2 = RepeatForever::create(Sequence::create(move2, move2->reverse(), nullptr));
|
2014-05-13 17:17:15 +08:00
|
|
|
addChild(sp2);
|
|
|
|
sp2->runAction(seq2);
|
|
|
|
|
|
|
|
auto label1 = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "capture all");
|
2014-05-26 13:42:47 +08:00
|
|
|
auto mi1 = MenuItemLabel::create(label1, CC_CALLBACK_1(CaptureScreenTest::onCaptured, this));
|
|
|
|
auto menu = Menu::create(mi1, nullptr);
|
2014-05-13 17:17:15 +08:00
|
|
|
addChild(menu);
|
|
|
|
menu->setPosition(s.width / 2, s.height / 4);
|
2014-05-13 18:34:35 +08:00
|
|
|
|
2014-05-14 01:06:26 +08:00
|
|
|
_filename = "";
|
2014-05-13 16:23:35 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
CaptureScreenTest::~CaptureScreenTest()
|
|
|
|
{
|
2014-05-19 01:12:56 +08:00
|
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
2014-05-13 16:23:35 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string CaptureScreenTest::title() const
|
|
|
|
{
|
2014-05-13 17:17:15 +08:00
|
|
|
return "New Renderer";
|
2014-05-13 16:23:35 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string CaptureScreenTest::subtitle() const
|
|
|
|
{
|
2014-05-26 16:32:13 +08:00
|
|
|
return "Capture screen test, press the menu items to capture the screen";
|
2014-05-13 16:23:35 +08:00
|
|
|
}
|
|
|
|
|
2014-05-26 13:42:47 +08:00
|
|
|
void CaptureScreenTest::onCaptured(Ref*)
|
2014-05-13 16:23:35 +08:00
|
|
|
{
|
2014-05-14 01:06:26 +08:00
|
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
2014-05-26 16:32:13 +08:00
|
|
|
removeChildByTag(childTag);
|
2014-05-14 01:06:26 +08:00
|
|
|
_filename = "CaptureScreenTest.png";
|
2017-09-12 09:39:15 +08:00
|
|
|
// retain it to avoid crash caused by invoking afterCaptured
|
|
|
|
this->retain();
|
2014-05-27 14:29:52 +08:00
|
|
|
utils::captureScreen(CC_CALLBACK_2(CaptureScreenTest::afterCaptured, this), _filename);
|
2014-05-13 16:23:35 +08:00
|
|
|
}
|
|
|
|
|
2014-05-14 01:06:26 +08:00
|
|
|
void CaptureScreenTest::afterCaptured(bool succeed, const std::string& outputFile)
|
2014-05-13 16:23:35 +08:00
|
|
|
{
|
2014-05-13 17:17:15 +08:00
|
|
|
if (succeed)
|
|
|
|
{
|
2014-05-14 10:40:56 +08:00
|
|
|
auto sp = Sprite::create(outputFile);
|
2014-05-26 16:32:13 +08:00
|
|
|
addChild(sp, 0, childTag);
|
2014-05-14 10:40:56 +08:00
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
sp->setPosition(s.width / 2, s.height / 2);
|
|
|
|
sp->setScale(0.25);
|
2014-05-14 01:06:26 +08:00
|
|
|
_filename = outputFile;
|
2014-05-13 17:17:15 +08:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2014-05-26 16:24:57 +08:00
|
|
|
log("Capture screen failed.");
|
2014-05-13 17:17:15 +08:00
|
|
|
}
|
2017-09-12 09:39:15 +08:00
|
|
|
|
|
|
|
// release it since it is retained in `CaptureScreenTest::onCaptured()`
|
|
|
|
this->release();
|
2014-05-14 16:25:47 +08:00
|
|
|
}
|
2015-06-29 17:25:13 +08:00
|
|
|
|
2016-05-07 22:10:53 +08:00
|
|
|
CaptureNodeTest::CaptureNodeTest()
|
|
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
Vec2 left(s.width / 4, s.height / 2);
|
|
|
|
Vec2 right(s.width / 4 * 3, s.height / 2);
|
|
|
|
|
|
|
|
auto sp1 = Sprite::create("Images/grossini.png");
|
|
|
|
sp1->setPosition(left);
|
|
|
|
auto move1 = MoveBy::create(1, Vec2(s.width / 2, 0));
|
|
|
|
auto seq1 = RepeatForever::create(Sequence::create(move1, move1->reverse(), nullptr));
|
|
|
|
addChild(sp1);
|
|
|
|
sp1->runAction(seq1);
|
|
|
|
auto sp2 = Sprite::create("Images/grossinis_sister1.png");
|
|
|
|
sp2->setPosition(right);
|
|
|
|
auto move2 = MoveBy::create(1, Vec2(-s.width / 2, 0));
|
|
|
|
auto seq2 = RepeatForever::create(Sequence::create(move2, move2->reverse(), nullptr));
|
|
|
|
addChild(sp2);
|
|
|
|
sp2->runAction(seq2);
|
|
|
|
|
|
|
|
auto label1 = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "capture this scene");
|
|
|
|
auto mi1 = MenuItemLabel::create(label1, CC_CALLBACK_1(CaptureNodeTest::onCaptured, this));
|
|
|
|
auto menu = Menu::create(mi1, nullptr);
|
|
|
|
addChild(menu);
|
|
|
|
menu->setPosition(s.width / 2, s.height / 4);
|
|
|
|
|
|
|
|
_filename = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
CaptureNodeTest::~CaptureNodeTest()
|
|
|
|
{
|
|
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string CaptureNodeTest::title() const
|
|
|
|
{
|
|
|
|
return "New Renderer";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string CaptureNodeTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "Capture node test, press the menu items to capture this scene with scale 0.5";
|
|
|
|
}
|
|
|
|
|
|
|
|
void CaptureNodeTest::onCaptured(Ref*)
|
|
|
|
{
|
|
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
|
|
|
removeChildByTag(childTag);
|
|
|
|
|
|
|
|
_filename = FileUtils::getInstance()->getWritablePath() + "/CaptureNodeTest.png";
|
|
|
|
|
|
|
|
// capture this
|
2019-02-27 11:29:20 +08:00
|
|
|
auto callback = [&](Image* image){
|
|
|
|
// create a sprite with the captured image directly
|
|
|
|
auto sp = Sprite::createWithTexture(Director::getInstance()->getTextureCache()->addImage(image, _filename));
|
|
|
|
addChild(sp, 0, childTag);
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
sp->setPosition(s.width / 2, s.height / 2);
|
|
|
|
|
|
|
|
// store to disk
|
|
|
|
image->saveToFile(_filename);
|
|
|
|
|
|
|
|
// release the captured image
|
|
|
|
image->release();
|
|
|
|
};
|
|
|
|
|
|
|
|
auto callbackFunction = std::bind(callback, std::placeholders::_1);
|
|
|
|
utils::captureNode(this, callbackFunction, 0.5);
|
2016-05-07 22:10:53 +08:00
|
|
|
}
|
|
|
|
|
2015-06-29 17:25:13 +08:00
|
|
|
BugAutoCulling::BugAutoCulling()
|
|
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
2015-07-30 15:07:03 +08:00
|
|
|
auto fastmap = cocos2d::experimental::TMXTiledMap::create("TileMaps/orthogonal-test2.tmx");
|
|
|
|
this->addChild(fastmap);
|
|
|
|
for (int i = 0; i < 30; i++) {
|
2015-06-29 17:25:13 +08:00
|
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
sprite->setPosition(s.width/2 + s.width/10 * i, s.height/2);
|
|
|
|
this->addChild(sprite);
|
2015-07-30 13:59:50 +08:00
|
|
|
auto label = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "Label");
|
|
|
|
label->setPosition(s.width/2 + s.width/10 * i, s.height/2);
|
|
|
|
this->addChild(label);
|
2015-06-29 17:25:13 +08:00
|
|
|
}
|
|
|
|
this->scheduleOnce([=](float){
|
|
|
|
auto camera = Director::getInstance()->getRunningScene()->getCameras().front();
|
|
|
|
auto move = MoveBy::create(2.0, Vec2(2 * s.width, 0));
|
|
|
|
camera->runAction(Sequence::create(move, move->reverse(),nullptr));
|
|
|
|
}, 1.0f, "lambda-autoculling-bug");
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string BugAutoCulling::title() const
|
|
|
|
{
|
|
|
|
return "Bug-AutoCulling";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string BugAutoCulling::subtitle() const
|
|
|
|
{
|
|
|
|
return "Moving the camera to the right instead of moving the layer";
|
2016-02-09 03:25:37 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// RendererBatchQuadTri
|
|
|
|
//
|
|
|
|
|
|
|
|
RendererBatchQuadTri::RendererBatchQuadTri()
|
|
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
|
|
|
|
for (int i=0; i<250; i++)
|
|
|
|
{
|
|
|
|
int x = CCRANDOM_0_1() * s.width;
|
|
|
|
int y = CCRANDOM_0_1() * s.height;
|
|
|
|
|
|
|
|
auto label = LabelAtlas::create("This is a label", "fonts/tuffy_bold_italic-charmap.plist");
|
|
|
|
label->setColor(Color3B::RED);
|
|
|
|
label->setPosition(Vec2(x,y));
|
|
|
|
addChild(label);
|
|
|
|
|
|
|
|
auto sprite = Sprite::create("fonts/tuffy_bold_italic-charmap.png");
|
|
|
|
sprite->setTextureRect(Rect(0,0,100,100));
|
|
|
|
sprite->setPosition(Vec2(x,y));
|
|
|
|
sprite->setColor(Color3B::BLUE);
|
|
|
|
addChild(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string RendererBatchQuadTri::title() const
|
|
|
|
{
|
|
|
|
return "RendererBatchQuadTri";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string RendererBatchQuadTri::subtitle() const
|
|
|
|
{
|
|
|
|
return "QuadCommand and TriangleCommands are batched together";
|
2016-05-07 22:10:53 +08:00
|
|
|
}
|
2016-08-08 05:51:02 +08:00
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// RendererUniformBatch
|
|
|
|
//
|
|
|
|
|
2019-05-14 09:00:27 +08:00
|
|
|
RendererUniformBatch::RendererUniformBatch()
|
|
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
|
|
|
|
auto blurState = createBlurProgramState();
|
|
|
|
auto sepiaState = createSepiaProgramState();
|
|
|
|
|
|
|
|
auto x_inc = s.width / 20;
|
|
|
|
auto y_inc = s.height / 6;
|
|
|
|
|
|
|
|
for (int y=0; y<6; ++y)
|
|
|
|
{
|
|
|
|
for (int x=0; x<20; ++x)
|
|
|
|
{
|
|
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
sprite->setPosition(Vec2(x * x_inc, y * y_inc));
|
|
|
|
sprite->setScale(0.4);
|
|
|
|
addChild(sprite);
|
|
|
|
|
|
|
|
if (y>=4) {
|
|
|
|
sprite->setProgramState(sepiaState);
|
|
|
|
} else if(y>=2) {
|
|
|
|
sprite->setProgramState(blurState);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
cocos2d::backend::ProgramState* RendererUniformBatch::createBlurProgramState()
|
|
|
|
{
|
|
|
|
const std::string shaderName("Shaders/example_Blur.fsh");
|
|
|
|
// outline shader
|
|
|
|
auto fileUtiles = FileUtils::getInstance();
|
|
|
|
auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
|
|
|
|
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
|
|
|
|
auto programState = new backend::ProgramState(positionTextureColor_vert, fragSource.c_str());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
backend::UniformLocation loc = programState->getUniformLocation("resolution");
|
|
|
|
auto resolution = Vec2(85, 121);
|
|
|
|
programState->setUniform(loc, &resolution, sizeof(resolution));
|
|
|
|
|
|
|
|
loc = programState->getUniformLocation("blurRadius");
|
|
|
|
float blurRadius = 10.0f;
|
|
|
|
programState->setUniform(loc, &blurRadius, sizeof(blurRadius));
|
|
|
|
|
|
|
|
loc = programState->getUniformLocation("sampleNum");
|
|
|
|
float sampleNum = 5.0f;
|
|
|
|
programState->setUniform(loc, &sampleNum, sizeof(sampleNum));
|
|
|
|
|
|
|
|
return programState;
|
|
|
|
}
|
|
|
|
|
|
|
|
cocos2d::backend::ProgramState* RendererUniformBatch::createSepiaProgramState()
|
|
|
|
{
|
|
|
|
const std::string shaderName("Shaders/example_Sepia.fsh");
|
|
|
|
|
|
|
|
// outline shader
|
|
|
|
auto fileUtiles = FileUtils::getInstance();
|
|
|
|
auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
|
|
|
|
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
|
|
|
|
auto glprogram = new backend::ProgramState(positionTextureColor_vert, fragSource.c_str());
|
|
|
|
|
|
|
|
return glprogram;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string RendererUniformBatch::title() const
|
|
|
|
{
|
|
|
|
return "RendererUniformBatch";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string RendererUniformBatch::subtitle() const
|
|
|
|
{
|
|
|
|
return "Only 9 draw calls should appear";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-02-19 11:57:13 +08:00
|
|
|
////
|
|
|
|
//// RendererUniformBatch2
|
|
|
|
////
|
2019-05-14 09:00:27 +08:00
|
|
|
|
|
|
|
RendererUniformBatch2::RendererUniformBatch2()
|
|
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
|
|
|
|
auto blurState = createBlurProgramState();
|
|
|
|
auto sepiaState = createSepiaProgramState();
|
|
|
|
|
|
|
|
auto x_inc = s.width / 20;
|
|
|
|
auto y_inc = s.height / 6;
|
|
|
|
|
|
|
|
for (int y=0; y<6; ++y)
|
|
|
|
{
|
|
|
|
for (int x=0; x<20; ++x)
|
|
|
|
{
|
|
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
sprite->setPosition(Vec2(x * x_inc, y * y_inc));
|
|
|
|
sprite->setScale(0.4);
|
|
|
|
addChild(sprite);
|
|
|
|
|
|
|
|
auto r = CCRANDOM_0_1();
|
|
|
|
if (r < 0.33)
|
|
|
|
sprite->setProgramState(sepiaState);
|
|
|
|
else if (r < 0.66)
|
|
|
|
sprite->setProgramState(blurState);
|
|
|
|
}
|
|
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}
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}
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backend::ProgramState* RendererUniformBatch2::createBlurProgramState()
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{
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const std::string shaderName("Shaders/example_Blur.fsh");
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// outline shader
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auto fileUtiles = FileUtils::getInstance();
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auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
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auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
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auto programState = new backend::ProgramState(positionTextureColor_vert, fragSource.c_str());
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backend::UniformLocation loc = programState->getUniformLocation("resolution");
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auto resolution = Vec2(85, 121);
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programState->setUniform(loc, &resolution, sizeof(resolution));
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loc = programState->getUniformLocation("blurRadius");
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float blurRadius = 10.0f;
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programState->setUniform(loc, &blurRadius, sizeof(blurRadius));
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loc = programState->getUniformLocation("sampleNum");
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float sampleNum = 5.0f;
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programState->setUniform(loc, &sampleNum, sizeof(sampleNum));
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return programState;
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}
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backend::ProgramState* RendererUniformBatch2::createSepiaProgramState()
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|
|
|
{
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|
const std::string shaderName("Shaders/example_Sepia.fsh");
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|
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|
|
|
|
// outline shader
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|
auto fileUtiles = FileUtils::getInstance();
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|
auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
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|
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
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auto glprogram = new backend::ProgramState(positionTextureColor_vert, fragSource.c_str());
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return glprogram;
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|
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|
}
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std::string RendererUniformBatch2::title() const
|
|
|
|
{
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|
|
|
return "RendererUniformBatch 2";
|
|
|
|
}
|
|
|
|
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|
std::string RendererUniformBatch2::subtitle() const
|
|
|
|
{
|
|
|
|
return "Mixing different shader states should work ok";
|
|
|
|
}
|
2019-03-12 10:37:52 +08:00
|
|
|
|
|
|
|
NonBatchSprites::NonBatchSprites()
|
|
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
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|
|
Node* parent = Node::create();
|
|
|
|
parent->setPosition(0, 0);
|
|
|
|
addChild(parent);
|
|
|
|
|
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|
|
for (int i = 0; i < 2000; ++i)
|
|
|
|
{
|
|
|
|
Sprite* sprite = nullptr;
|
|
|
|
if (i % 2 == 0)
|
|
|
|
{
|
|
|
|
sprite = Sprite::create("Images/grossini_dance_05.png");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite = Sprite::create("Images/grossini_dance_01.png");
|
|
|
|
}
|
2019-05-14 09:00:27 +08:00
|
|
|
|
|
|
|
if (!sprite) break;
|
|
|
|
|
2019-03-12 10:37:52 +08:00
|
|
|
sprite->setScale(0.1f, 0.1f);
|
|
|
|
float x = ((float)std::rand()) / RAND_MAX;
|
|
|
|
float y = ((float)std::rand()) / RAND_MAX;
|
2019-05-14 09:00:27 +08:00
|
|
|
sprite->runAction(RepeatForever::create(RotateBy::create(1, 45)));
|
2019-03-12 10:37:52 +08:00
|
|
|
|
|
|
|
sprite->setPosition(Vec2(x * s.width, y * s.height));
|
|
|
|
parent->addChild(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
NonBatchSprites::~NonBatchSprites()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string NonBatchSprites::title() const
|
|
|
|
{
|
|
|
|
return "Non Batched Sprites";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string NonBatchSprites::subtitle() const
|
|
|
|
{
|
|
|
|
return "simulate lots of sprites";
|
|
|
|
}
|
|
|
|
|