axmol/thirdparty/box2d-optimized/include/box2d/b2_settings.h

129 lines
3.2 KiB
C
Raw Normal View History

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef B2_SETTINGS_H
#define B2_SETTINGS_H
#include "b2_types.h"
#include "b2_api.h"
/// @file
/// Settings that can be overriden for your application
///
/// Define this macro in your build if you want to override settings
#ifdef B2_USER_SETTINGS
/// This is a user file that includes custom definitions of the macros, structs, and functions
/// defined below.
#include "b2_user_settings.h"
#else
#include <stdarg.h>
#include <stdint.h>
// Tunable Constants
/// You can use this to change the length scale used by your game.
/// For example for inches you could use 39.4.
#define b2_lengthUnitsPerMeter 1.0f
/// The maximum number of vertices on a convex polygon. You cannot increase
/// this too much because b2BlockAllocator has a maximum object size.
#define b2_maxPolygonVertices 8
// User data
/// You can define this to inject whatever data you want in b2Body
struct B2_API b2BodyUserData
{
b2BodyUserData()
{
pointer = 0;
}
/// For legacy compatibility
uintptr_t pointer;
};
/// You can define this to inject whatever data you want in b2Fixture
struct B2_API b2FixtureUserData
{
b2FixtureUserData()
{
pointer = 0;
}
/// For legacy compatibility
uintptr_t pointer;
};
/// You can define this to inject whatever data you want in b2Joint
struct B2_API b2JointUserData
{
b2JointUserData()
{
pointer = 0;
}
/// For legacy compatibility
uintptr_t pointer;
};
// Memory Allocation
/// Default allocation functions
B2_API void* b2Alloc_Default(int32 size);
B2_API void b2Free_Default(void* mem);
/// Implement this function to use your own memory allocator.
inline void* b2Alloc(int32 size)
{
return b2Alloc_Default(size);
}
/// If you implement b2Alloc, you should also implement this function.
inline void b2Free(void* mem)
{
b2Free_Default(mem);
}
/// Default logging function
B2_API void b2Log_Default(const char* string, va_list args);
/// Implement this to use your own logging.
inline void b2Log(const char* string, ...)
{
va_list args;
va_start(args, string);
b2Log_Default(string, args);
va_end(args);
}
#endif // B2_USER_SETTINGS
#include "b2_common.h"
#endif