2022-01-03 11:42:07 +08:00
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/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2018-2020 HALX99.
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2022-05-15 09:55:57 +08:00
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Copyright (c) 2021-2022 Bytedance Inc.
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2022-01-03 11:42:07 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2022-01-03 11:42:07 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "AudioPlayer"
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2023-06-11 13:08:08 +08:00
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#include "platform/PlatformConfig.h"
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2022-01-03 11:42:07 +08:00
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#include "audio/AudioPlayer.h"
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#include "audio/AudioCache.h"
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2023-06-11 13:08:08 +08:00
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#include "platform/FileUtils.h"
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2022-01-03 11:42:07 +08:00
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#include "audio/AudioDecoder.h"
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#include "audio/AudioDecoderManager.h"
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#ifdef VERY_VERY_VERBOSE_LOGGING
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# define ALOGVV ALOGV
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#else
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# define ALOGVV(...) \
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do \
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{ \
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} while (false)
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#endif
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2022-07-11 17:50:21 +08:00
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USING_NS_AX;
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2022-01-03 11:42:07 +08:00
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namespace
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{
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unsigned int __idIndex = 0;
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}
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AudioPlayer::AudioPlayer()
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: _audioCache(nullptr)
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, _finishCallbak(nullptr)
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, _isDestroyed(false)
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, _removeByAudioEngine(false)
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, _ready(false)
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, _currTime(0.0f)
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, _streamingSource(false)
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, _rotateBufferThread(nullptr)
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, _timeDirty(false)
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, _isRotateThreadExited(false)
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#if defined(__APPLE__)
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, _needWakeupRotateThread(false)
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#endif
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, _id(++__idIndex)
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{
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memset(_bufferIds, 0, sizeof(_bufferIds));
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}
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AudioPlayer::~AudioPlayer()
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{
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ALOGVV("~AudioPlayer() (%p), id=%u", this, _id);
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destroy();
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if (_streamingSource)
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{
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alDeleteBuffers(QUEUEBUFFER_NUM, _bufferIds);
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}
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}
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void AudioPlayer::destroy()
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{
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std::unique_lock<std::mutex> lck(_play2dMutex);
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if (_isDestroyed)
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return;
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ALOGVV("AudioPlayer::destroy begin, id=%u", _id);
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_isDestroyed = true;
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do
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{
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if (_audioCache != nullptr)
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{
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if (_audioCache->_state == AudioCache::State::INITIAL)
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{
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ALOGV("AudioPlayer::destroy, id=%u, cache isn't ready!", _id);
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break;
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}
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while (!_audioCache->_isLoadingFinished)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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}
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if (_streamingSource)
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{
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if (_rotateBufferThread != nullptr)
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{
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while (!_isRotateThreadExited)
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{
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_sleepCondition.notify_one();
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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if (_rotateBufferThread->joinable())
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{
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_rotateBufferThread->join();
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}
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delete _rotateBufferThread;
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_rotateBufferThread = nullptr;
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ALOGVV("rotateBufferThread exited!");
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2022-07-16 10:43:05 +08:00
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#if AX_TARGET_PLATFORM == AX_PLATFORM_IOS
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2022-01-03 11:42:07 +08:00
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// some specific OpenAL implement defects existed on iOS platform
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// refer to: https://github.com/cocos2d/cocos2d-x/issues/18597
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ALint sourceState;
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ALint bufferProcessed = 0;
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alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
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if (sourceState == AL_PLAYING)
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{
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alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
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while (bufferProcessed < QUEUEBUFFER_NUM)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(2));
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alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
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}
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alSourceUnqueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
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CHECK_AL_ERROR_DEBUG();
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}
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ALOGVV("UnqueueBuffers Before alSourceStop");
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#endif
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}
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}
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} while (false);
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ALOGVV("Before alSourceStop");
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alSourceStop(_alSource);
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CHECK_AL_ERROR_DEBUG();
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ALOGVV("Before alSourcei");
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alSourcei(_alSource, AL_BUFFER, 0);
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CHECK_AL_ERROR_DEBUG();
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_removeByAudioEngine = true;
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_ready = false;
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ALOGVV("AudioPlayer::destroy end, id=%u", _id);
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}
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void AudioPlayer::setCache(AudioCache* cache)
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{
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_audioCache = cache;
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}
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bool AudioPlayer::play2d()
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{
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std::unique_lock<std::mutex> lck(_play2dMutex);
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ALOGV("AudioPlayer::play2d, _alSource: %u, player id=%u", _alSource, _id);
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if (_isDestroyed)
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return false;
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/*********************************************************************/
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/* Note that it may be in sub thread or in main thread. **/
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/*********************************************************************/
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bool ret = false;
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do
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{
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if (_audioCache->_state != AudioCache::State::READY)
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{
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ALOGE("alBuffer isn't ready for play!");
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break;
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}
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alSourcei(_alSource, AL_BUFFER, 0);
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CHECK_AL_ERROR_DEBUG();
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alSourcef(_alSource, AL_PITCH, 1.0f);
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CHECK_AL_ERROR_DEBUG();
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alSourcef(_alSource, AL_GAIN, _volume);
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CHECK_AL_ERROR_DEBUG();
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alSourcei(_alSource, AL_LOOPING, AL_FALSE);
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CHECK_AL_ERROR_DEBUG();
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if (_audioCache->_queBufferFrames == 0)
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{
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if (_loop)
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{
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alSourcei(_alSource, AL_LOOPING, AL_TRUE);
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CHECK_AL_ERROR_DEBUG();
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}
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}
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else
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{
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alGenBuffers(QUEUEBUFFER_NUM, _bufferIds);
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auto alError = alGetError();
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if (alError == AL_NO_ERROR)
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{
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for (int index = 0; index < QUEUEBUFFER_NUM; ++index)
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{
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alBufferData(_bufferIds[index], _audioCache->_format, _audioCache->_queBuffers[index],
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_audioCache->_queBufferSize[index], _audioCache->_sampleRate);
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}
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CHECK_AL_ERROR_DEBUG();
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}
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else
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{
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ALOGE("%s:alGenBuffers error code:%x", __FUNCTION__, alError);
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break;
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}
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_streamingSource = true;
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}
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{
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std::unique_lock<std::mutex> lk(_sleepMutex);
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if (_isDestroyed)
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break;
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if (_streamingSource)
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{
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// To continuously stream audio from a source without interruption, buffer queuing is required.
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alSourceQueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
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CHECK_AL_ERROR_DEBUG();
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_rotateBufferThread = new std::thread(&AudioPlayer::rotateBufferThread, this,
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_audioCache->_queBufferFrames * QUEUEBUFFER_NUM + 1);
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}
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else
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{
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alSourcei(_alSource, AL_BUFFER, _audioCache->_alBufferId);
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CHECK_AL_ERROR_DEBUG();
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}
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alSourcePlay(_alSource);
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}
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auto alError = alGetError();
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if (alError != AL_NO_ERROR)
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{
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ALOGE("%s:alSourcePlay error code:%x", __FUNCTION__, alError);
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break;
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}
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ALint state;
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alGetSourcei(_alSource, AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING)
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ALOGE("state isn't playing, %d, %s, cache id=%u, player id=%u", state, _audioCache->_fileFullPath.c_str(),
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_audioCache->_id, _id);
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// OpenAL framework: sometime when switch audio too fast, the result state will error, but there is no any
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// alError, so just skip for workaround.
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assert(state == AL_PLAYING);
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2023-05-23 19:44:20 +08:00
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if (!_streamingSource && _currTime >= 0.0f)
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{
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alSourcef(_alSource, AL_SEC_OFFSET, _currTime);
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CHECK_AL_ERROR_DEBUG();
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}
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2022-01-03 11:42:07 +08:00
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_ready = true;
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ret = true;
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} while (false);
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if (!ret)
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{
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_removeByAudioEngine = true;
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}
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return ret;
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}
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// rotateBufferThread is used to rotate alBufferData for _alSource when playing big audio file
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void AudioPlayer::rotateBufferThread(int offsetFrame)
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{
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#if defined(__APPLE__)
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pthread_setname_np("ALStreaming");
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#endif
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char* tmpBuffer = nullptr;
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auto& fullPath = _audioCache->_fileFullPath;
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AudioDecoder* decoder = AudioDecoderManager::createDecoder(fullPath);
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long long rotateSleepTime = static_cast<long long>(QUEUEBUFFER_TIME_STEP * 1000) / 2;
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do
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{
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BREAK_IF(decoder == nullptr || !decoder->open(fullPath));
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uint32_t framesRead = 0;
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const uint32_t framesToRead = _audioCache->_queBufferFrames;
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const uint32_t bufferSize = decoder->framesToBytes(framesToRead);
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2022-05-15 09:55:57 +08:00
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#if AX_USE_ALSOFT
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2022-01-03 11:42:07 +08:00
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const auto sourceFormat = decoder->getSourceFormat();
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#endif
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tmpBuffer = (char*)malloc(bufferSize);
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memset(tmpBuffer, 0, bufferSize);
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if (offsetFrame != 0)
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{
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decoder->seek(offsetFrame);
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}
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ALint sourceState;
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ALint bufferProcessed = 0;
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bool needToExitThread = false;
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while (!_isDestroyed)
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{
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alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
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if (sourceState == AL_PLAYING)
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{
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alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
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while (bufferProcessed > 0)
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{
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bufferProcessed--;
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if (_timeDirty)
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{
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_timeDirty = false;
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offsetFrame = _currTime * decoder->getSampleRate();
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decoder->seek(offsetFrame);
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}
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else
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{
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_currTime += QUEUEBUFFER_TIME_STEP;
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if (_currTime > _audioCache->_duration)
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{
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if (_loop)
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{
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_currTime = 0.0f;
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}
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else
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{
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_currTime = _audioCache->_duration;
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}
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}
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}
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framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
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if (framesRead == 0)
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{
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if (_loop)
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{
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decoder->seek(0);
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framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
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}
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else
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{
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needToExitThread = true;
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break;
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}
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}
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/*
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While the source is playing, alSourceUnqueueBuffers can be called to remove buffers which have
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already played. Those buffers can then be filled with new data or discarded. New or refilled
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buffers can then be attached to the playing source using alSourceQueueBuffers. As long as there is
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always a new buffer to play in the queue, the source will continue to play.
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*/
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ALuint bid;
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alSourceUnqueueBuffers(_alSource, 1, &bid);
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2022-05-15 09:55:57 +08:00
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#if AX_USE_ALSOFT
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2022-01-03 11:42:07 +08:00
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if (sourceFormat == AUDIO_SOURCE_FORMAT::ADPCM || sourceFormat == AUDIO_SOURCE_FORMAT::IMA_ADPCM)
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alBufferi(bid, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, decoder->getSamplesPerBlock());
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#endif
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alBufferData(bid, _audioCache->_format, tmpBuffer, decoder->framesToBytes(framesRead),
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decoder->getSampleRate());
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|
alSourceQueueBuffers(_alSource, 1, &bid);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* Make sure the source hasn't underrun */
|
|
|
|
else if (sourceState != AL_PAUSED)
|
|
|
|
{
|
|
|
|
ALint queued;
|
|
|
|
|
|
|
|
/* If no buffers are queued, playback is finished */
|
|
|
|
alGetSourcei(_alSource, AL_BUFFERS_QUEUED, &queued);
|
|
|
|
if (queued == 0)
|
|
|
|
{
|
|
|
|
needToExitThread = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
alSourcePlay(_alSource);
|
|
|
|
if (alGetError() != AL_NO_ERROR)
|
|
|
|
{
|
|
|
|
ALOGE("Error restarting playback!");
|
|
|
|
needToExitThread = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_lock<std::mutex> lk(_sleepMutex);
|
|
|
|
if (_isDestroyed || needToExitThread)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
if (!_needWakeupRotateThread)
|
|
|
|
{
|
|
|
|
_sleepCondition.wait_for(lk, std::chrono::milliseconds(rotateSleepTime));
|
|
|
|
}
|
|
|
|
|
|
|
|
_needWakeupRotateThread = false;
|
|
|
|
#else
|
|
|
|
_sleepCondition.wait_for(lk, std::chrono::milliseconds(rotateSleepTime));
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
} while (false);
|
|
|
|
|
|
|
|
ALOGVV("Exit rotate buffer thread ...");
|
|
|
|
AudioDecoderManager::destroyDecoder(decoder);
|
|
|
|
free(tmpBuffer);
|
|
|
|
_isRotateThreadExited = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
void AudioPlayer::wakeupRotateThread()
|
|
|
|
{
|
|
|
|
_needWakeupRotateThread = true;
|
|
|
|
_sleepCondition.notify_all();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
bool AudioPlayer::isFinished() const
|
|
|
|
{
|
|
|
|
if (_streamingSource)
|
|
|
|
return _isRotateThreadExited;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ALint sourceState;
|
|
|
|
alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
|
|
|
|
return sourceState == AL_STOPPED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AudioPlayer::setLoop(bool loop)
|
|
|
|
{
|
|
|
|
if (!_isDestroyed)
|
|
|
|
{
|
|
|
|
_loop = loop;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AudioPlayer::setTime(float time)
|
|
|
|
{
|
|
|
|
if (!_isDestroyed && time >= 0.0f && time < _audioCache->_duration)
|
|
|
|
{
|
|
|
|
|
|
|
|
_currTime = time;
|
|
|
|
_timeDirty = true;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|