mirror of https://github.com/axmolengine/axmol.git
116 lines
4.0 KiB
C
116 lines
4.0 KiB
C
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
/// This file was created by Alex Silverman
|
||
|
|
||
|
#ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
|
||
|
#define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
|
||
|
|
||
|
#include "btBvhTriangleMeshShape.h"
|
||
|
#include "btMaterial.h"
|
||
|
|
||
|
///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
|
||
|
ATTRIBUTE_ALIGNED16(class)
|
||
|
btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
|
||
|
{
|
||
|
btAlignedObjectArray<btMaterial *> m_materialList;
|
||
|
|
||
|
public:
|
||
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||
|
|
||
|
btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
|
||
|
{
|
||
|
m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
|
||
|
|
||
|
const unsigned char *vertexbase;
|
||
|
int numverts;
|
||
|
PHY_ScalarType type;
|
||
|
int stride;
|
||
|
const unsigned char *indexbase;
|
||
|
int indexstride;
|
||
|
int numfaces;
|
||
|
PHY_ScalarType indicestype;
|
||
|
|
||
|
//m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
|
||
|
|
||
|
for (int i = 0; i < meshInterface->getNumSubParts(); i++)
|
||
|
{
|
||
|
m_meshInterface->getLockedReadOnlyVertexIndexBase(
|
||
|
&vertexbase,
|
||
|
numverts,
|
||
|
type,
|
||
|
stride,
|
||
|
&indexbase,
|
||
|
indexstride,
|
||
|
numfaces,
|
||
|
indicestype,
|
||
|
i);
|
||
|
//m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
|
||
|
btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
|
||
|
{
|
||
|
m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
|
||
|
|
||
|
const unsigned char *vertexbase;
|
||
|
int numverts;
|
||
|
PHY_ScalarType type;
|
||
|
int stride;
|
||
|
const unsigned char *indexbase;
|
||
|
int indexstride;
|
||
|
int numfaces;
|
||
|
PHY_ScalarType indicestype;
|
||
|
|
||
|
//m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
|
||
|
|
||
|
for (int i = 0; i < meshInterface->getNumSubParts(); i++)
|
||
|
{
|
||
|
m_meshInterface->getLockedReadOnlyVertexIndexBase(
|
||
|
&vertexbase,
|
||
|
numverts,
|
||
|
type,
|
||
|
stride,
|
||
|
&indexbase,
|
||
|
indexstride,
|
||
|
numfaces,
|
||
|
indicestype,
|
||
|
i);
|
||
|
//m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual ~btMultimaterialTriangleMeshShape()
|
||
|
{
|
||
|
/*
|
||
|
for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
|
||
|
{
|
||
|
btAlignedFree(m_materialValues[i]);
|
||
|
m_materialLookup[i] = NULL;
|
||
|
}
|
||
|
btAlignedFree(m_materialValues);
|
||
|
m_materialLookup = NULL;
|
||
|
*/
|
||
|
}
|
||
|
//debugging
|
||
|
virtual const char *getName() const { return "MULTIMATERIALTRIANGLEMESH"; }
|
||
|
|
||
|
///Obtains the material for a specific triangle
|
||
|
const btMaterial *getMaterialProperties(int partID, int triIndex);
|
||
|
};
|
||
|
|
||
|
#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
|