2012-03-21 17:27:13 +08:00
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#include "ShaderTest.h"
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#include "../testResource.h"
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2012-06-19 13:50:11 +08:00
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#include "cocos2d.h"
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2012-03-21 17:27:13 +08:00
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static int sceneIdx = -1;
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2012-11-20 16:16:16 +08:00
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#define MAX_LAYER 9
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2012-03-21 17:27:13 +08:00
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2013-06-20 14:17:10 +08:00
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static Layer* createShaderLayer(int nIndex)
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2012-03-21 17:27:13 +08:00
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{
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2012-04-19 14:35:52 +08:00
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switch (sceneIdx)
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{
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case 0: return new ShaderMonjori();
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case 1: return new ShaderMandelbrot();
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case 2: return new ShaderJulia();
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case 3: return new ShaderHeart();
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case 4: return new ShaderFlower();
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case 5: return new ShaderPlasma();
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2012-04-17 18:31:31 +08:00
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case 6: return new ShaderBlur();
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2012-04-18 13:58:24 +08:00
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case 7: return new ShaderRetroEffect();
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2012-11-20 16:16:16 +08:00
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case 8: return new ShaderFail();
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2012-04-19 14:35:52 +08:00
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}
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return NULL;
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2012-03-21 17:27:13 +08:00
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}
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2013-06-20 14:17:10 +08:00
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static Layer* nextAction(void)
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2012-03-21 17:27:13 +08:00
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{
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2012-04-19 14:35:52 +08:00
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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2012-03-21 17:27:13 +08:00
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2013-06-20 14:17:10 +08:00
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Layer* pLayer = createShaderLayer(sceneIdx);
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2012-04-19 14:35:52 +08:00
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pLayer->autorelease();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return pLayer;
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2012-03-21 17:27:13 +08:00
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}
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2013-06-20 14:17:10 +08:00
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static Layer* backAction(void)
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{
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2012-04-19 14:35:52 +08:00
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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2013-06-20 14:17:10 +08:00
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Layer* pLayer = createShaderLayer(sceneIdx);
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2012-04-19 14:35:52 +08:00
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pLayer->autorelease();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return pLayer;
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2012-03-21 17:27:13 +08:00
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}
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static Layer* restartAction(void)
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2012-03-21 17:27:13 +08:00
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{
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Layer* pLayer = createShaderLayer(sceneIdx);
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2012-04-19 14:35:52 +08:00
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pLayer->autorelease();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return pLayer;
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2012-03-21 17:27:13 +08:00
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}
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ShaderTestDemo::ShaderTestDemo()
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{
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}
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2013-06-20 14:17:10 +08:00
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void ShaderTestDemo::backCallback(Object* pSender)
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2012-03-21 17:27:13 +08:00
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{
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Scene* s = new ShaderTestScene();
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2012-04-19 14:35:52 +08:00
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s->addChild( backAction() );
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2013-06-20 14:17:10 +08:00
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Director::sharedDirector()->replaceScene(s);
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2012-03-21 17:27:13 +08:00
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s->release();
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}
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2013-06-20 14:17:10 +08:00
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void ShaderTestDemo::nextCallback(Object* pSender)
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{
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Scene* s = new ShaderTestScene();//CCScene::create();
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2012-04-19 14:35:52 +08:00
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s->addChild( nextAction() );
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2013-06-20 14:17:10 +08:00
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Director::sharedDirector()->replaceScene(s);
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2012-03-21 17:27:13 +08:00
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s->release();
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}
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std::string ShaderTestDemo::title()
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{
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return "No title";
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2012-03-21 17:27:13 +08:00
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}
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std::string ShaderTestDemo::subtitle()
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{
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2012-04-19 14:35:52 +08:00
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return "";
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2012-03-21 17:27:13 +08:00
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}
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2013-06-20 14:17:10 +08:00
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void ShaderTestDemo::restartCallback(Object* pSender)
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{
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Scene* s = new ShaderTestScene();
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s->addChild(restartAction());
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2012-03-21 17:27:13 +08:00
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2013-06-20 14:17:10 +08:00
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Director::sharedDirector()->replaceScene(s);
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2012-04-19 14:35:52 +08:00
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s->release();
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2012-03-21 17:27:13 +08:00
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}
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///---------------------------------------
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//
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// ShaderNode
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//
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///---------------------------------------
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enum
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{
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SIZE_X = 256,
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SIZE_Y = 256,
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2012-03-21 17:27:13 +08:00
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};
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ShaderNode::ShaderNode()
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2013-06-15 14:03:30 +08:00
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:_center(vertex2(0.0f, 0.0f))
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,_resolution(vertex2(0.0f, 0.0f))
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,_time(0.0f)
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,_uniformCenter(0)
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,_uniformResolution(0)
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,_uniformTime(0)
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2012-03-21 17:27:13 +08:00
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{
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}
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2012-10-18 10:15:46 +08:00
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ShaderNode::~ShaderNode()
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{
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2013-06-20 14:17:10 +08:00
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NotificationCenter::sharedNotificationCenter()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
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2012-10-18 10:15:46 +08:00
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}
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2012-03-21 17:27:13 +08:00
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ShaderNode* ShaderNode::shaderNodeWithVertex(const char *vert, const char *frag)
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{
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2012-04-19 14:35:52 +08:00
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ShaderNode *node = new ShaderNode();
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node->initWithVertex(vert, frag);
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node->autorelease();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return node;
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2012-03-21 17:27:13 +08:00
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}
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bool ShaderNode::initWithVertex(const char *vert, const char *frag)
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{
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2013-06-20 14:17:10 +08:00
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NotificationCenter::sharedNotificationCenter()->addObserver(this,
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2012-10-18 10:15:46 +08:00
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callfuncO_selector(ShaderNode::listenBackToForeground),
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EVNET_COME_TO_FOREGROUND,
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NULL);
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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loadShaderVertex(vert, frag);
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2012-03-21 17:27:13 +08:00
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2013-06-15 14:03:30 +08:00
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_time = 0;
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_resolution = vertex2(SIZE_X, SIZE_Y);
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2012-03-21 17:27:13 +08:00
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scheduleUpdate();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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setContentSize(CCSizeMake(SIZE_X, SIZE_Y));
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setAnchorPoint(ccp(0.5f, 0.5f));
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2012-10-18 10:15:46 +08:00
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2013-06-15 14:03:30 +08:00
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_vertFileName = vert;
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_fragFileName = frag;
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return true;
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2012-03-21 17:27:13 +08:00
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}
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2013-06-20 14:17:10 +08:00
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void ShaderNode::listenBackToForeground(Object *obj)
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{
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this->setShaderProgram(NULL);
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loadShaderVertex(_vertFileName.c_str(), _fragFileName.c_str());
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2012-10-18 10:15:46 +08:00
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}
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2012-03-21 17:27:13 +08:00
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void ShaderNode::loadShaderVertex(const char *vert, const char *frag)
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{
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GLProgram *shader = new GLProgram();
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shader->initWithVertexShaderFilename(vert, frag);
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2012-03-21 17:27:13 +08:00
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shader->addAttribute("aVertex", kVertexAttrib_Position);
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shader->link();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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shader->updateUniforms();
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2012-03-21 17:27:13 +08:00
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2013-06-15 14:03:30 +08:00
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_uniformCenter = glGetUniformLocation(shader->getProgram(), "center");
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_uniformResolution = glGetUniformLocation(shader->getProgram(), "resolution");
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_uniformTime = glGetUniformLocation(shader->getProgram(), "time");
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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this->setShaderProgram(shader);
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2012-03-21 17:27:13 +08:00
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shader->release();
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}
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2012-06-08 13:55:28 +08:00
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void ShaderNode::update(float dt)
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2012-03-21 17:27:13 +08:00
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{
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_time += dt;
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2012-03-21 17:27:13 +08:00
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}
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2013-06-20 14:17:10 +08:00
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void ShaderNode::setPosition(const Point &newPosition)
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2012-03-21 17:27:13 +08:00
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{
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Node::setPosition(newPosition);
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Point position = getPosition();
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2013-06-15 14:03:30 +08:00
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_center = vertex2(position.x * CC_CONTENT_SCALE_FACTOR(), position.y * CC_CONTENT_SCALE_FACTOR());
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2012-03-21 17:27:13 +08:00
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}
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void ShaderNode::draw()
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{
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2012-04-19 14:35:52 +08:00
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CC_NODE_DRAW_SETUP();
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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float w = SIZE_X, h = SIZE_Y;
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GLfloat vertices[12] = {0,0, w,0, w,h, 0,0, 0,h, w,h};
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2012-03-21 17:27:13 +08:00
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//
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2012-04-19 14:35:52 +08:00
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// Uniforms
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//
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2013-06-15 14:03:30 +08:00
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getShaderProgram()->setUniformLocationWith2f(_uniformCenter, _center.x, _center.y);
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getShaderProgram()->setUniformLocationWith2f(_uniformResolution, _resolution.x, _resolution.y);
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2012-03-21 17:27:13 +08:00
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// time changes all the time, so it is Ok to call OpenGL directly, and not the "cached" version
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2013-06-15 14:03:30 +08:00
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glUniform1f(_uniformTime, _time);
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2012-03-21 17:27:13 +08:00
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2013-06-20 14:17:10 +08:00
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ccGLEnableVertexAttribs( kVertexAttribFlag_Position );
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2012-03-21 17:27:13 +08:00
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2013-06-20 14:17:10 +08:00
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glVertexAttribPointer(kVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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glDrawArrays(GL_TRIANGLES, 0, 6);
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CC_INCREMENT_GL_DRAWS(1);
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2012-03-21 17:27:13 +08:00
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}
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/// ShaderMonjori
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ShaderMonjori::ShaderMonjori()
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{
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init();
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2012-03-21 17:27:13 +08:00
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}
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bool ShaderMonjori::init()
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{
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2012-04-19 14:35:52 +08:00
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if (ShaderTestDemo::init())
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{
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ShaderNode *sn = ShaderNode::shaderNodeWithVertex("Shaders/example_Monjori.vsh", "Shaders/example_Monjori.fsh");
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2012-03-21 17:27:13 +08:00
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2013-06-20 14:17:10 +08:00
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Size s = Director::sharedDirector()->getWinSize();
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sn->setPosition(ccp(s.width/2, s.height/2));
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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addChild(sn);
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return true;
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}
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return false;
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2012-03-21 17:27:13 +08:00
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}
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std::string ShaderMonjori::title()
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{
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return "Shader: Frag shader";
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2012-03-21 17:27:13 +08:00
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}
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std::string ShaderMonjori::subtitle()
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{
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return "Monjori plane deformations";
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2012-03-21 17:27:13 +08:00
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}
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/// ShaderMandelbrot
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ShaderMandelbrot::ShaderMandelbrot()
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{
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init();
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2012-03-21 17:27:13 +08:00
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}
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bool ShaderMandelbrot::init()
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{
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2012-04-19 14:35:52 +08:00
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if (ShaderTestDemo::init())
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{
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ShaderNode *sn = ShaderNode::shaderNodeWithVertex("Shaders/example_Mandelbrot.vsh", "Shaders/example_Mandelbrot.fsh");
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2012-03-21 17:27:13 +08:00
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2013-06-20 14:17:10 +08:00
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Size s = Director::sharedDirector()->getWinSize();
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2012-04-19 14:35:52 +08:00
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sn->setPosition(ccp(s.width/2, s.height/2));
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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addChild(sn);
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2012-03-21 17:27:13 +08:00
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2012-04-19 14:35:52 +08:00
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return true;
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}
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return false;
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2012-03-21 17:27:13 +08:00
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}
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std::string ShaderMandelbrot::title()
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{
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return "Shader: Frag shader";
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2012-03-21 17:27:13 +08:00
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}
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std::string ShaderMandelbrot::subtitle()
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{
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return "Mandelbrot shader with Zoom";
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2012-03-21 17:27:13 +08:00
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}
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/// ShaderJulia
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ShaderJulia::ShaderJulia()
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|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
init();
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderJulia::init()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
|
|
|
ShaderNode *sn = ShaderNode::shaderNodeWithVertex("Shaders/example_Julia.vsh", "Shaders/example_Julia.fsh");
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Size s = Director::sharedDirector()->getWinSize();
|
2012-04-19 14:35:52 +08:00
|
|
|
sn->setPosition(ccp(s.width/2, s.height/2));
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
addChild(sn);
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
|
|
|
}
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return false;
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderJulia::title()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderJulia::subtitle()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Julia shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// ShaderHeart
|
|
|
|
ShaderHeart::ShaderHeart()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
init();
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderHeart::init()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
|
|
|
ShaderNode *sn = ShaderNode::shaderNodeWithVertex("Shaders/example_Heart.vsh", "Shaders/example_Heart.fsh");
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Size s = Director::sharedDirector()->getWinSize();
|
2012-04-19 14:35:52 +08:00
|
|
|
sn->setPosition(ccp(s.width/2, s.height/2));
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
addChild(sn);
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
|
|
|
}
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return false;
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderHeart::title()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderHeart::subtitle()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Heart";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/// ShaderFlower
|
|
|
|
ShaderFlower::ShaderFlower()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
init();
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderFlower::init()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
|
|
|
ShaderNode *sn = ShaderNode::shaderNodeWithVertex("Shaders/example_Flower.vsh", "Shaders/example_Flower.fsh");
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Size s = Director::sharedDirector()->getWinSize();
|
2012-04-19 14:35:52 +08:00
|
|
|
sn->setPosition(ccp(s.width/2, s.height/2));
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
addChild(sn);
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
|
|
|
}
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return false;
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderFlower::title()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderFlower::subtitle()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Flower";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/// ShaderPlasma
|
|
|
|
ShaderPlasma::ShaderPlasma()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
init();
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderPlasma::init()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
if (ShaderTestDemo::init())
|
|
|
|
{
|
|
|
|
ShaderNode *sn = ShaderNode::shaderNodeWithVertex("Shaders/example_Plasma.vsh", "Shaders/example_Plasma.fsh");
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Size s = Director::sharedDirector()->getWinSize();
|
2012-04-19 14:35:52 +08:00
|
|
|
sn->setPosition(ccp(s.width/2, s.height/2));
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
addChild(sn);
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return true;
|
|
|
|
}
|
2012-03-21 17:27:13 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
return false;
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderPlasma::title()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Shader: Frag shader";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderPlasma::subtitle()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "Plasma";
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|
|
|
|
|
2012-04-17 18:31:31 +08:00
|
|
|
// ShaderBlur
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
class SpriteBlur : public Sprite
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
|
|
|
public:
|
2012-10-18 10:39:56 +08:00
|
|
|
~SpriteBlur();
|
2012-08-01 15:30:12 +08:00
|
|
|
void setBlurSize(float f);
|
2013-06-20 14:17:10 +08:00
|
|
|
bool initWithTexture(Texture2D* texture, const Rect& rect);
|
2012-04-17 18:31:31 +08:00
|
|
|
void draw();
|
2012-10-18 10:39:56 +08:00
|
|
|
void initProgram();
|
2013-06-20 14:17:10 +08:00
|
|
|
void listenBackToForeground(Object *obj);
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2012-06-14 15:13:16 +08:00
|
|
|
static SpriteBlur* create(const char *pszFileName);
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Point blur_;
|
2012-04-19 14:35:52 +08:00
|
|
|
GLfloat sub_[4];
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
GLuint blurLocation;
|
|
|
|
GLuint subLocation;
|
2012-04-17 18:31:31 +08:00
|
|
|
};
|
|
|
|
|
2012-10-18 10:39:56 +08:00
|
|
|
SpriteBlur::~SpriteBlur()
|
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
NotificationCenter::sharedNotificationCenter()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
|
2012-10-18 10:39:56 +08:00
|
|
|
}
|
|
|
|
|
2012-06-14 15:13:16 +08:00
|
|
|
SpriteBlur* SpriteBlur::create(const char *pszFileName)
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
|
|
|
SpriteBlur* pRet = new SpriteBlur();
|
|
|
|
if (pRet && pRet->initWithFile(pszFileName))
|
|
|
|
{
|
|
|
|
pRet->autorelease();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CC_SAFE_DELETE(pRet);
|
|
|
|
}
|
|
|
|
|
|
|
|
return pRet;
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
void SpriteBlur::listenBackToForeground(Object *obj)
|
2012-10-18 10:39:56 +08:00
|
|
|
{
|
|
|
|
setShaderProgram(NULL);
|
|
|
|
initProgram();
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
if( Sprite::initWithTexture(texture, rect) )
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
NotificationCenter::sharedNotificationCenter()->addObserver(this,
|
2012-10-18 11:00:44 +08:00
|
|
|
callfuncO_selector(SpriteBlur::listenBackToForeground),
|
2012-10-18 10:39:56 +08:00
|
|
|
EVNET_COME_TO_FOREGROUND,
|
|
|
|
NULL);
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Size s = getTexture()->getContentSizeInPixels();
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
blur_ = ccp(1/s.width, 1/s.height);
|
|
|
|
sub_[0] = sub_[1] = sub_[2] = sub_[3] = 0;
|
|
|
|
|
2012-10-18 10:39:56 +08:00
|
|
|
this->initProgram();
|
|
|
|
|
2012-04-17 18:31:31 +08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2012-10-18 10:39:56 +08:00
|
|
|
void SpriteBlur::initProgram()
|
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
GLchar * fragSource = (GLchar*) String::createWithContentsOfFile(
|
|
|
|
FileUtils::sharedFileUtils()->fullPathForFilename("Shaders/example_Blur.fsh").c_str())->getCString();
|
|
|
|
GLProgram* pProgram = new GLProgram();
|
2012-10-18 10:39:56 +08:00
|
|
|
pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, fragSource);
|
|
|
|
setShaderProgram(pProgram);
|
|
|
|
pProgram->release();
|
|
|
|
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
getShaderProgram()->addAttribute(kAttributeNamePosition, kVertexAttrib_Position);
|
|
|
|
getShaderProgram()->addAttribute(kAttributeNameColor, kVertexAttrib_Color);
|
|
|
|
getShaderProgram()->addAttribute(kAttributeNameTexCoord, kVertexAttrib_TexCoords);
|
2012-10-18 10:39:56 +08:00
|
|
|
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
|
|
|
|
getShaderProgram()->link();
|
|
|
|
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
|
|
|
|
getShaderProgram()->updateUniforms();
|
|
|
|
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
|
|
|
|
subLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "substract");
|
|
|
|
blurLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "blurSize");
|
|
|
|
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
}
|
|
|
|
|
2012-04-17 18:31:31 +08:00
|
|
|
void SpriteBlur::draw()
|
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
ccGLEnableVertexAttribs(kVertexAttribFlag_PosColorTex );
|
2013-02-28 15:01:41 +08:00
|
|
|
ccBlendFunc blend = getBlendFunc();
|
|
|
|
ccGLBlendFunc(blend.src, blend.dst);
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
getShaderProgram()->use();
|
2012-11-20 16:34:55 +08:00
|
|
|
getShaderProgram()->setUniformsForBuiltins();
|
2012-04-17 18:31:31 +08:00
|
|
|
getShaderProgram()->setUniformLocationWith2f(blurLocation, blur_.x, blur_.y);
|
|
|
|
getShaderProgram()->setUniformLocationWith4fv(subLocation, sub_, 1);
|
|
|
|
|
2013-02-28 15:01:41 +08:00
|
|
|
ccGLBindTexture2D( getTexture()->getName());
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
//
|
|
|
|
// Attributes
|
|
|
|
//
|
2013-06-15 14:03:30 +08:00
|
|
|
#define kQuadSize sizeof(_quad.bl)
|
|
|
|
long offset = (long)&_quad;
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
// vertex
|
|
|
|
int diff = offsetof( ccV3F_C4B_T2F, vertices);
|
2013-06-20 14:17:10 +08:00
|
|
|
glVertexAttribPointer(kVertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
// texCoods
|
|
|
|
diff = offsetof( ccV3F_C4B_T2F, texCoords);
|
2013-06-20 14:17:10 +08:00
|
|
|
glVertexAttribPointer(kVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
// color
|
|
|
|
diff = offsetof( ccV3F_C4B_T2F, colors);
|
2013-06-20 14:17:10 +08:00
|
|
|
glVertexAttribPointer(kVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff));
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
|
|
|
|
CC_INCREMENT_GL_DRAWS(1);
|
|
|
|
}
|
|
|
|
|
2012-08-01 15:30:12 +08:00
|
|
|
void SpriteBlur::setBlurSize(float f)
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
Size s = getTexture()->getContentSizeInPixels();
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
blur_ = ccp(1/s.width, 1/s.height);
|
|
|
|
blur_ = ccpMult(blur_,f);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ShaderBlur
|
|
|
|
|
|
|
|
ShaderBlur::ShaderBlur()
|
|
|
|
{
|
|
|
|
init();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderBlur::title()
|
|
|
|
{
|
|
|
|
return "Shader: Frag shader";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderBlur::subtitle()
|
|
|
|
{
|
|
|
|
return "Gaussian blur";
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
ControlSlider* ShaderBlur::createSliderCtl()
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
Size screenSize = Director::sharedDirector()->getWinSize();
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
ControlSlider *slider = ControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
|
2012-04-17 18:31:31 +08:00
|
|
|
slider->setAnchorPoint(ccp(0.5f, 1.0f));
|
|
|
|
slider->setMinimumValue(0.0f); // Sets the min value of range
|
|
|
|
slider->setMaximumValue(3.0f); // Sets the max value of range
|
2012-04-18 13:58:24 +08:00
|
|
|
slider->setValue(1.0f);
|
2012-04-17 18:31:31 +08:00
|
|
|
slider->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 3.0f));
|
|
|
|
|
|
|
|
// When the value of the slider will change, the given selector will be call
|
2013-06-20 14:17:10 +08:00
|
|
|
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::sliderAction), ControlEventValueChanged);
|
2012-04-17 18:31:31 +08:00
|
|
|
|
|
|
|
return slider;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderBlur::init()
|
|
|
|
{
|
|
|
|
if( ShaderTestDemo::init() )
|
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
_blurSprite = SpriteBlur::create("Images/grossini.png");
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Sprite *sprite = Sprite::create("Images/grossini.png");
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Size s = Director::sharedDirector()->getWinSize();
|
2013-06-15 14:03:30 +08:00
|
|
|
_blurSprite->setPosition(ccp(s.width/3, s.height/2));
|
2012-04-17 18:31:31 +08:00
|
|
|
sprite->setPosition(ccp(2*s.width/3, s.height/2));
|
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
addChild(_blurSprite);
|
2012-04-17 18:31:31 +08:00
|
|
|
addChild(sprite);
|
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_sliderCtl = createSliderCtl();
|
2012-04-17 18:31:31 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
addChild(_sliderCtl);
|
2012-04-17 18:31:31 +08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
void ShaderBlur::sliderAction(Object* sender, ControlEvent controlEvent)
|
2012-04-17 18:31:31 +08:00
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
ControlSlider* pSlider = (ControlSlider*)sender;
|
2013-06-15 14:03:30 +08:00
|
|
|
_blurSprite->setBlurSize(pSlider->getValue());
|
2012-04-18 13:58:24 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// ShaderRetroEffect
|
|
|
|
|
|
|
|
ShaderRetroEffect::ShaderRetroEffect()
|
2013-06-15 14:03:30 +08:00
|
|
|
: _label(NULL)
|
|
|
|
, _accum(0.0f)
|
2012-04-18 13:58:24 +08:00
|
|
|
{
|
|
|
|
init();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderRetroEffect::init()
|
|
|
|
{
|
|
|
|
if( ShaderTestDemo::init() ) {
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
GLchar * fragSource = (GLchar*) String::createWithContentsOfFile(FileUtils::sharedFileUtils()->fullPathForFilename("Shaders/example_HorizontalColor.fsh").c_str())->getCString();
|
|
|
|
GLProgram *p = new GLProgram();
|
2012-04-18 13:58:24 +08:00
|
|
|
p->initWithVertexShaderByteArray(ccPositionTexture_vert, fragSource);
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
p->addAttribute(kAttributeNamePosition, kVertexAttrib_Position);
|
|
|
|
p->addAttribute(kAttributeNameTexCoord, kVertexAttrib_TexCoords);
|
2012-04-18 13:58:24 +08:00
|
|
|
|
|
|
|
p->link();
|
|
|
|
p->updateUniforms();
|
|
|
|
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Director *director = Director::sharedDirector();
|
|
|
|
Size s = director->getWinSize();
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
_label = LabelBMFont::create("RETRO EFFECT", "fonts/west_england-64.fnt");
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_label->setShaderProgram(p);
|
2012-04-18 13:58:24 +08:00
|
|
|
|
|
|
|
p->release();
|
|
|
|
|
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_label->setPosition(ccp(s.width/2,s.height/2));
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
addChild(_label);
|
2012-04-18 13:58:24 +08:00
|
|
|
|
|
|
|
scheduleUpdate();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2012-06-08 13:55:28 +08:00
|
|
|
void ShaderRetroEffect::update(float dt)
|
2012-04-18 13:58:24 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
_accum += dt;
|
2012-04-18 13:58:24 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Array* pArray = _label->getChildren();
|
2012-04-18 13:58:24 +08:00
|
|
|
|
|
|
|
int i=0;
|
2013-06-20 14:17:10 +08:00
|
|
|
Object* pObj = NULL;
|
2012-04-18 13:58:24 +08:00
|
|
|
CCARRAY_FOREACH(pArray, pObj)
|
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
Sprite *sprite = (Sprite*)pObj;
|
2012-04-18 13:58:24 +08:00
|
|
|
i++;
|
2013-06-20 14:17:10 +08:00
|
|
|
Point oldPosition = sprite->getPosition();
|
2013-06-15 14:03:30 +08:00
|
|
|
sprite->setPosition(ccp( oldPosition.x, sinf( _accum * 2 + i/2.0) * 20 ));
|
2012-04-18 13:58:24 +08:00
|
|
|
|
|
|
|
// add fabs() to prevent negative scaling
|
2013-06-15 14:03:30 +08:00
|
|
|
float scaleY = ( sinf( _accum * 2 + i/2.0 + 0.707) );
|
2012-04-18 13:58:24 +08:00
|
|
|
|
|
|
|
sprite->setScaleY(scaleY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderRetroEffect::title()
|
|
|
|
{
|
|
|
|
return "Shader: Retro test";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderRetroEffect::subtitle()
|
|
|
|
{
|
|
|
|
return "sin() effect with moving colors";
|
2012-04-17 18:31:31 +08:00
|
|
|
}
|
|
|
|
|
2012-11-20 16:16:16 +08:00
|
|
|
// ShaderFail
|
|
|
|
const GLchar *shader_frag_fail = "\n\
|
|
|
|
#ifdef GL_ES \n\
|
|
|
|
precision lowp float; \n\
|
|
|
|
#endif \n\
|
|
|
|
\n\
|
|
|
|
varying vec2 v_texCoord; \n\
|
|
|
|
uniform sampler2D CC_Texture0; \n\
|
|
|
|
\n\
|
|
|
|
vec4 colors[10]; \n\
|
|
|
|
\n\
|
|
|
|
void main(void) \n\
|
|
|
|
{ \n\
|
|
|
|
colors[0] = vec4(1,0,0,1); \n\
|
|
|
|
colors[1] = vec4(0,1,0,1); \n\
|
|
|
|
colors[2] = vec4(0,0,1,1); \n\
|
|
|
|
colors[3] = vec4(0,1,1,1); \n\
|
|
|
|
colors[4] = vec4(1,0,1,1); \n\
|
|
|
|
colors[5] = vec4(1,1,0,1); \n\
|
|
|
|
colors[6] = vec4(1,1,1,1); \n\
|
|
|
|
colors[7] = vec4(1,0.5,0,1); \n\
|
|
|
|
colors[8] = vec4(1,0.5,0.5,1); \n\
|
|
|
|
colors[9] = vec4(0.5,0.5,1,1); \n\
|
|
|
|
\n\
|
|
|
|
int y = int( mod(gl_FragCoord.y / 3.0, 10.0 ) ); \n\
|
|
|
|
gl_FragColor = colors[z] * texture2D(CC_Texture0, v_texCoord); \n\
|
|
|
|
} \n\
|
|
|
|
\n";
|
|
|
|
|
|
|
|
ShaderFail::ShaderFail()
|
|
|
|
{
|
2013-06-20 14:17:10 +08:00
|
|
|
GLProgram *p = new GLProgram();
|
2012-11-20 16:16:16 +08:00
|
|
|
p->initWithVertexShaderByteArray(ccPositionTexture_vert, shader_frag_fail);
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
p->addAttribute(kAttributeNamePosition, kVertexAttrib_Position);
|
|
|
|
p->addAttribute(kAttributeNameTexCoord, kVertexAttrib_TexCoords);
|
2012-11-20 16:16:16 +08:00
|
|
|
|
|
|
|
p->link();
|
|
|
|
p->updateUniforms();
|
|
|
|
p->release();
|
|
|
|
}
|
|
|
|
|
|
|
|
string ShaderFail::title()
|
|
|
|
{
|
|
|
|
return "Shader: Invalid shader";
|
|
|
|
}
|
|
|
|
|
|
|
|
string ShaderFail::subtitle()
|
|
|
|
{
|
|
|
|
return "See console for output with useful error log";
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:27:13 +08:00
|
|
|
///---------------------------------------
|
2012-11-20 16:16:16 +08:00
|
|
|
//
|
2012-03-21 17:27:13 +08:00
|
|
|
// ShaderTestScene
|
|
|
|
//
|
|
|
|
///---------------------------------------
|
|
|
|
void ShaderTestScene::runThisTest()
|
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
sceneIdx = -1;
|
2012-03-21 17:27:13 +08:00
|
|
|
addChild(nextAction());
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
Director::sharedDirector()->replaceScene(this);
|
2012-03-21 17:27:13 +08:00
|
|
|
}
|