axmol/samples/Lua/TestLua/Resources/luaScript/LayerTest/LayerTest.lua

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local scheduler = CCDirector:sharedDirector():getScheduler()
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local kTagLayer = 1
local function createLayerDemoLayer(title, subtitle)
local layer = CCLayer:create()
Helper.initWithLayer(layer)
local titleStr = title == nil and "No title" or title
local subTitleStr = subtitle == nil and "" or subtitle
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Helper.titleLabel:setString(titleStr)
Helper.subtitleLabel:setString(subTitleStr)
-- local prev = {x = 0, y = 0}
-- local function onTouchEvent(eventType, x, y)
-- if eventType == "began" then
-- prev.x = x
-- prev.y = y
-- return true
-- elseif eventType == "moved" then
-- local node = layer:getChildByTag(kTagTileMap)
-- local newX = node:getPositionX()
-- local newY = node:getPositionY()
-- local diffX = x - prev.x
-- local diffY = y - prev.y
-- node:setPosition( ccpAdd(ccp(newX, newY), ccp(diffX, diffY)) )
-- prev.x = x
-- prev.y = y
-- end
-- end
-- layer:setTouchEnabled(true)
-- layer:registerScriptTouchHandler(onTouchEvent)
return layer
end
--#pragma mark - Cascading support extensions
local function setEnableRecursiveCascading(node, enable)
if node == nil then
-- cclog("node == nil, return directly")
return
end
if node.__CCRGBAProtocol__ ~= nil then
node.__CCRGBAProtocol__:setCascadeColorEnabled(enable)
node.__CCRGBAProtocol__:setCascadeOpacityEnabled(enable)
end
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local obj = nil
local children = node:getChildren()
if children == nil then
-- cclog("children is nil")
return
end
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local i = 0
local len = children:count()
for i = 0, len-1, 1 do
local child = tolua.cast(children:objectAtIndex(i), "CCNode")
setEnableRecursiveCascading(child, enable)
end
end
-- LayerTestCascadingOpacityA
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local function LayerTestCascadingOpacityA()
local ret = createLayerDemoLayer("LayerRGBA: cascading opacity")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerRGBA:create()
local sister1 = CCSprite:create("Images/grossinis_sister1.png")
local sister2 = CCSprite:create("Images/grossinis_sister2.png")
local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
layer1:addChild(sister1)
layer1:addChild(sister2)
layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
sister1:setPosition( ccp( s.width*1/3, s.height/2))
sister2:setPosition( ccp( s.width*2/3, s.height/2))
label:setPosition( ccp( s.width/2, s.height/2))
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local arr = CCArray:create()
arr:addObject(CCFadeTo:create(4, 0))
arr:addObject(CCFadeTo:create(4, 255))
arr:addObject(CCDelayTime:create(1))
layer1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
arr = CCArray:create()
arr:addObject(CCFadeTo:create(2, 0))
arr:addObject(CCFadeTo:create(2, 255))
arr:addObject(CCFadeTo:create(2, 0))
arr:addObject(CCFadeTo:create(2, 255))
arr:addObject(CCDelayTime:create(1))
sister1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
-- Enable cascading in scene
setEnableRecursiveCascading(ret, true)
return ret
end
-- LayerTestCascadingOpacityB
local function LayerTestCascadingOpacityB()
local ret = createLayerDemoLayer("CCLayerColor: cascading opacity")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerColor:create(ccc4(192, 0, 0, 255), s.width, s.height/2)
layer1:setCascadeColorEnabled(false)
layer1:setPosition( ccp(0, s.height/2))
local sister1 = CCSprite:create("Images/grossinis_sister1.png")
local sister2 = CCSprite:create("Images/grossinis_sister2.png")
local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
layer1:addChild(sister1)
layer1:addChild(sister2)
layer1:addChild(label)
ret:addChild( layer1, 0, kTagLayer)
sister1:setPosition( ccp( s.width*1/3, 0))
sister2:setPosition( ccp( s.width*2/3, 0))
label:setPosition( ccp( s.width/2, 0))
local arr = CCArray:create()
arr:addObject(CCFadeTo:create(4, 0))
arr:addObject(CCFadeTo:create(4, 255))
arr:addObject(CCDelayTime:create(1))
layer1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
arr = CCArray:create()
arr:addObject(CCFadeTo:create(2, 0))
arr:addObject(CCFadeTo:create(2, 255))
arr:addObject(CCFadeTo:create(2, 0))
arr:addObject(CCFadeTo:create(2, 255))
arr:addObject(CCDelayTime:create(1))
sister1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
-- Enable cascading in scene
setEnableRecursiveCascading(ret, true)
return ret
end
-- LayerTestCascadingOpacityC
local function LayerTestCascadingOpacityC()
local ret = createLayerDemoLayer("CCLayerColor: non-cascading opacity")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerColor:create(ccc4(192, 0, 0, 255), s.width, s.height/2)
layer1:setCascadeColorEnabled(false)
layer1:setCascadeOpacityEnabled(false)
layer1:setPosition( ccp(0, s.height/2))
local sister1 = CCSprite:create("Images/grossinis_sister1.png")
local sister2 = CCSprite:create("Images/grossinis_sister2.png")
local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
layer1:addChild(sister1)
layer1:addChild(sister2)
layer1:addChild(label)
ret:addChild( layer1, 0, kTagLayer)
sister1:setPosition( ccp( s.width*1/3, 0))
sister2:setPosition( ccp( s.width*2/3, 0))
label:setPosition( ccp( s.width/2, 0))
local arr = CCArray:create()
arr:addObject(CCFadeTo:create(4, 0))
arr:addObject(CCFadeTo:create(4, 255))
arr:addObject(CCDelayTime:create(1))
layer1:runAction(
CCRepeatForever:create(
CCSequence:create(arr
)))
arr = CCArray:create()
arr:addObject(CCFadeTo:create(2, 0))
arr:addObject(CCFadeTo:create(2, 255))
arr:addObject(CCFadeTo:create(2, 0))
arr:addObject(CCFadeTo:create(2, 255))
arr:addObject(CCDelayTime:create(1))
sister1:runAction(
CCRepeatForever:create(
CCSequence:create(arr)))
return ret
end
--#pragma mark Example LayerTestCascadingColor
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-- LayerTestCascadingColorA
local function LayerTestCascadingColorA()
local ret = createLayerDemoLayer("LayerRGBA: cascading color")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerRGBA:create()
local sister1 = CCSprite:create("Images/grossinis_sister1.png")
local sister2 = CCSprite:create("Images/grossinis_sister2.png")
local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
layer1:addChild(sister1)
layer1:addChild(sister2)
layer1:addChild(label)
ret:addChild( layer1, 0, kTagLayer)
sister1:setPosition( ccp( s.width*1/3, s.height/2))
sister2:setPosition( ccp( s.width*2/3, s.height/2))
label:setPosition( ccp( s.width/2, s.height/2))
local arr = CCArray:create()
arr:addObject(CCTintTo:create(6, 255, 0, 255))
arr:addObject(CCTintTo:create(6, 255, 255, 255))
arr:addObject(CCDelayTime:create(1))
layer1:runAction(
CCRepeatForever:create(
CCSequence:create(arr
)))
arr = CCArray:create()
arr:addObject(CCTintTo:create(2, 255, 255, 0))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCTintTo:create(2, 0, 255, 255))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCTintTo:create(2, 255, 0, 255))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCDelayTime:create(1))
sister1:runAction(
CCRepeatForever:create(
CCSequence:create(
arr)))
-- Enable cascading in scene
setEnableRecursiveCascading(ret, true)
return ret
end
-- LayerTestCascadingColorB
local function LayerTestCascadingColorB()
local ret = createLayerDemoLayer("CCLayerColor: cascading color")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerColor:create(ccc4(255, 255, 255, 255), s.width, s.height/2)
layer1:setPosition( ccp(0, s.height/2))
local sister1 = CCSprite:create("Images/grossinis_sister1.png")
local sister2 = CCSprite:create("Images/grossinis_sister2.png")
local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
layer1:addChild(sister1)
layer1:addChild(sister2)
layer1:addChild(label)
ret:addChild( layer1, 0, kTagLayer)
sister1:setPosition( ccp( s.width*1/3, 0))
sister2:setPosition( ccp( s.width*2/3, 0))
label:setPosition( ccp( s.width/2, 0))
local arr = CCArray:create()
arr:addObject(CCTintTo:create(6, 255, 0, 255))
arr:addObject(CCTintTo:create(6, 255, 255, 255))
arr:addObject(CCDelayTime:create(1))
layer1:runAction(
CCRepeatForever:create(
CCSequence:create(
arr)))
arr = CCArray:create()
arr:addObject(CCTintTo:create(2, 255, 255, 0))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCTintTo:create(2, 0, 255, 255))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCTintTo:create(2, 255, 0, 255))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCDelayTime:create(1))
sister1:runAction(
CCRepeatForever:create(
CCSequence:create(
arr)))
-- Enable cascading in scene
setEnableRecursiveCascading(ret, true)
return ret
end
-- LayerTestCascadingColorC
local function LayerTestCascadingColorC()
local ret = createLayerDemoLayer("CCLayerColor: non-cascading color")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerColor:create(ccc4(255, 255, 255, 255), s.width, s.height/2)
layer1:setCascadeColorEnabled(false)
layer1:setPosition( ccp(0, s.height/2))
local sister1 = CCSprite:create("Images/grossinis_sister1.png")
local sister2 = CCSprite:create("Images/grossinis_sister2.png")
local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
layer1:addChild(sister1)
layer1:addChild(sister2)
layer1:addChild(label)
ret:addChild( layer1, 0, kTagLayer)
sister1:setPosition( ccp( s.width*1/3, 0))
sister2:setPosition( ccp( s.width*2/3, 0))
label:setPosition( ccp( s.width/2, 0))
local arr = CCArray:create()
arr:addObject(CCTintTo:create(6, 255, 0, 255))
arr:addObject(CCTintTo:create(6, 255, 255, 255))
arr:addObject(CCDelayTime:create(1))
layer1:runAction(
CCRepeatForever:create(
CCSequence:create(
arr)))
arr = CCArray:create()
arr:addObject(CCTintTo:create(2, 255, 255, 0))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCTintTo:create(2, 0, 255, 255))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCTintTo:create(2, 255, 0, 255))
arr:addObject(CCTintTo:create(2, 255, 255, 255))
arr:addObject(CCDelayTime:create(1))
sister1:runAction(
CCRepeatForever:create(
CCSequence:create(
arr)))
return ret
end
--------------------------------------------------------------------
--
-- LayerTest1
--
--------------------------------------------------------------------
local function LayerTest1()
local ret = createLayerDemoLayer("ColorLayer resize (tap & move)")
ret:setTouchEnabled(true)
local s = CCDirector:sharedDirector():getWinSize()
local layer = CCLayerColor:create( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200)
layer:ignoreAnchorPointForPosition(false)
layer:setPosition( ccp(s.width/2, s.height/2) )
ret:addChild(layer, 1, kTagLayer)
local function updateSize(x, y)
local s = CCDirector:sharedDirector():getWinSize()
local newSize = CCSizeMake( math.abs(x - s.width/2)*2, math.abs(y - s.height/2)*2)
local l = tolua.cast(ret:getChildByTag(kTagLayer), "CCLayerColor")
l:setContentSize( newSize )
end
local function onTouchEvent(eventType, x, y)
if eventType == "began" then
updateSize(x, y)
return true
else
updateSize(x, y)
end
end
ret:registerScriptTouchHandler(onTouchEvent)
return ret
end
--------------------------------------------------------------------
--
-- LayerTest2
--
--------------------------------------------------------------------
local function LayerTest2()
local ret = createLayerDemoLayer("ColorLayer: fade and tint")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerColor:create( ccc4(255, 255, 0, 80), 100, 300)
layer1:setPosition(ccp(s.width/3, s.height/2))
layer1:ignoreAnchorPointForPosition(false)
ret:addChild(layer1, 1)
local layer2 = CCLayerColor:create( ccc4(0, 0, 255, 255), 100, 300)
layer2:setPosition(ccp((s.width/3)*2, s.height/2))
layer2:ignoreAnchorPointForPosition(false)
ret:addChild(layer2, 1)
local actionTint = CCTintBy:create(2, -255, -127, 0)
local actionTintBack = actionTint:reverse()
local arr = CCArray:create()
arr:addObject(actionTint)
arr:addObject(actionTintBack)
local seq1 = CCSequence:create(arr)
layer1:runAction(seq1)
local actionFade = CCFadeOut:create(2.0)
local actionFadeBack = actionFade:reverse()
arr = CCArray:create()
arr:addObject(actionFade)
arr:addObject(actionFadeBack)
local seq2 = CCSequence:create(arr)
layer2:runAction(seq2)
return ret
end
--------------------------------------------------------------------
--
-- LayerTestBlend
--
--------------------------------------------------------------------
local function LayerTestBlend()
local ret = createLayerDemoLayer("ColorLayer: blend")
local s = CCDirector:sharedDirector():getWinSize()
local layer1 = CCLayerColor:create( ccc4(255, 255, 255, 80) )
local sister1 = CCSprite:create(s_pPathSister1)
local sister2 = CCSprite:create(s_pPathSister2)
ret:addChild(sister1)
ret:addChild(sister2)
ret:addChild(layer1, 100, kTagLayer)
sister1:setPosition( ccp( s.width*1/3, s.height/2) )
sister2:setPosition( ccp( s.width*2/3, s.height/2) )
local function newBlend(dt)
local layer = tolua.cast(ret:getChildByTag(kTagLayer), "CCLayerColor")
local src = 0
local dst = 0
if layer:getBlendFunc().dst == GL_ZERO then
src = GL_SRC_ALPHA
dst = GL_ONE_MINUS_SRC_ALPHA
else
src = GL_ONE_MINUS_DST_COLOR
dst = GL_ZERO
end
local bf = ccBlendFunc()
bf.src = src
bf.dst = dst
layer:setBlendFunc( bf )
end
local schedulerEntry = nil
local function onNodeEvent(event)
if event == "enter" then
schedulerEntry = scheduler:scheduleScriptFunc(newBlend, 1.0, false)
elseif event == "exit" then
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
ret:registerScriptHandler(onNodeEvent)
return ret
end
--------------------------------------------------------------------
--
-- LayerGradient
--
--------------------------------------------------------------------
local function LayerGradient()
local ret = createLayerDemoLayer("LayerGradient", "Touch the screen and move your finger")
local layer1 = CCLayerGradient:create(ccc4(255,0,0,255), ccc4(0,255,0,255), ccp(0.9, 0.9))
ret:addChild(layer1, 0, kTagLayer)
ret:setTouchEnabled(true)
local label1 = CCLabelTTF:create("Compressed Interpolation: Enabled", "Marker Felt", 26)
local label2 = CCLabelTTF:create("Compressed Interpolation: Disabled", "Marker Felt", 26)
local item1 = CCMenuItemLabel:create(label1)
local item2 = CCMenuItemLabel:create(label2)
local item = CCMenuItemToggle:create(item1)
item:addSubItem(item2)
local function toggleItem(sender)
-- cclog("toggleItem")
local gradient = tolua.cast(ret:getChildByTag(kTagLayer), "CCLayerGradient")
gradient:setCompressedInterpolation(not gradient:isCompressedInterpolation())
end
item:registerScriptTapHandler(toggleItem)
local menu = CCMenu:createWithItem(item)
ret:addChild(menu)
local s = CCDirector:sharedDirector():getWinSize()
menu:setPosition(ccp(s.width / 2, 100))
local function onTouchEvent(eventType, x, y)
if eventType == "began" then
return true
elseif eventType == "moved" then
local s = CCDirector:sharedDirector():getWinSize()
local start = ccp(x, y)
local diff = ccpSub( ccp(s.width/2,s.height/2), start)
diff = ccpNormalize(diff)
local gradient = tolua.cast(ret:getChildByTag(1), "CCLayerGradient")
gradient:setVector(diff)
end
end
ret:registerScriptTouchHandler(onTouchEvent)
return ret
end
-- LayerIgnoreAnchorPointPos
local kLayerIgnoreAnchorPoint = 1000
local function LayerIgnoreAnchorPointPos()
local ret = createLayerDemoLayer("IgnoreAnchorPoint - Position", "Ignoring Anchor Point for position")
local s = CCDirector:sharedDirector():getWinSize()
local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 150, 150)
l:setAnchorPoint(ccp(0.5, 0.5))
l:setPosition(ccp( s.width/2, s.height/2))
local move = CCMoveBy:create(2, ccp(100,2))
local back = tolua.cast(move:reverse(), "CCMoveBy")
local arr = CCArray:create()
arr:addObject(move)
arr:addObject(back)
local seq = CCSequence:create(arr)
l:runAction(CCRepeatForever:create(seq))
ret:addChild(l, 0, kLayerIgnoreAnchorPoint)
local child = CCSprite:create("Images/grossini.png")
l:addChild(child)
local lsize = l:getContentSize()
child:setPosition(ccp(lsize.width/2, lsize.height/2))
local function onToggle(pObject)
local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
local ignore = pLayer:isIgnoreAnchorPointForPosition()
pLayer:ignoreAnchorPointForPosition(not ignore)
end
local item = CCMenuItemFont:create("Toggle ignore anchor point")
item:registerScriptTapHandler(onToggle)
local menu = CCMenu:createWithItem(item)
ret:addChild(menu)
menu:setPosition(ccp(s.width/2, s.height/2))
return ret
end
-- LayerIgnoreAnchorPointRot
local function LayerIgnoreAnchorPointRot()
local ret = createLayerDemoLayer("IgnoreAnchorPoint - Rotation", "Ignoring Anchor Point for rotations")
local s = CCDirector:sharedDirector():getWinSize()
local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 200, 200)
l:setAnchorPoint(ccp(0.5, 0.5))
l:setPosition(ccp( s.width/2, s.height/2))
ret:addChild(l, 0, kLayerIgnoreAnchorPoint)
local rot = CCRotateBy:create(2, 360)
l:runAction(CCRepeatForever:create(rot))
local child = CCSprite:create("Images/grossini.png")
l:addChild(child)
local lsize = l:getContentSize()
child:setPosition(ccp(lsize.width/2, lsize.height/2))
local function onToggle(pObject)
local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
local ignore = pLayer:isIgnoreAnchorPointForPosition()
pLayer:ignoreAnchorPointForPosition(not ignore)
end
local item = CCMenuItemFont:create("Toogle ignore anchor point")
item:registerScriptTapHandler(onToggle)
local menu = CCMenu:createWithItem(item)
ret:addChild(menu)
menu:setPosition(ccp(s.width/2, s.height/2))
return ret
end
-- LayerIgnoreAnchorPointScale
local function LayerIgnoreAnchorPointScale()
local ret = createLayerDemoLayer("IgnoreAnchorPoint - Scale", "Ignoring Anchor Point for scale")
local s = CCDirector:sharedDirector():getWinSize()
local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 200, 200)
l:setAnchorPoint(ccp(0.5, 1.0))
l:setPosition(ccp( s.width/2, s.height/2))
local scale = CCScaleBy:create(2, 2)
local back = tolua.cast(scale:reverse(), "CCScaleBy")
local arr = CCArray:create()
arr:addObject(scale)
arr:addObject(back)
local seq = CCSequence:create(arr)
l:runAction(CCRepeatForever:create(seq))
ret:addChild(l, 0, kLayerIgnoreAnchorPoint)
local child = CCSprite:create("Images/grossini.png")
l:addChild(child)
local lsize = l:getContentSize()
child:setPosition(ccp(lsize.width/2, lsize.height/2))
local function onToggle(pObject)
local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
local ignore = pLayer:isIgnoreAnchorPointForPosition()
pLayer:ignoreAnchorPointForPosition(not ignore)
return ret
end
local item = CCMenuItemFont:create("Toogle ignore anchor point")
item:registerScriptTapHandler(onToggle)
local menu = CCMenu:createWithItem(item)
ret:addChild(menu)
menu:setPosition(ccp(s.width/2, s.height/2))
return ret
end
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local function LayerExtendedBlendOpacityTest()
local ret = createLayerDemoLayer("Extended Blend & Opacity", "You should see 3 layers")
local layer1 = CCLayerGradient:create(ccc4(255, 0, 0, 255), ccc4(255, 0, 255, 255))
layer1:setContentSize(CCSizeMake(80, 80))
layer1:setPosition(ccp(50,50))
ret:addChild(layer1)
local layer2 = CCLayerGradient:create(ccc4(0, 0, 0, 127), ccc4(255, 255, 255, 127))
layer2:setContentSize(CCSizeMake(80, 80))
layer2:setPosition(ccp(100,90))
ret:addChild(layer2)
local layer3 = CCLayerGradient:create()
layer3:setContentSize(CCSizeMake(80, 80))
layer3:setPosition(ccp(150,140))
layer3:setStartColor(ccc3(255, 0, 0))
layer3:setEndColor(ccc3(255, 0, 255))
layer3:setStartOpacity(255)
layer3:setEndOpacity(255)
local blend = ccBlendFunc()
blend.src = GL_SRC_ALPHA
blend.dst = GL_ONE_MINUS_SRC_ALPHA
layer3:setBlendFunc(blend)
ret:addChild(layer3)
return ret
end
function LayerTestMain()
cclog("LayerTestMain")
Helper.index = 1
CCDirector:sharedDirector():setDepthTest(true)
local scene = CCScene:create()
Helper.createFunctionTable = {
LayerTestCascadingOpacityA,
LayerTestCascadingOpacityB,
LayerTestCascadingOpacityC,
LayerTestCascadingColorA,
LayerTestCascadingColorB,
LayerTestCascadingColorC,
LayerTest1,
LayerTest2,
LayerTestBlend,
LayerGradient,
LayerIgnoreAnchorPointPos,
LayerIgnoreAnchorPointRot,
LayerIgnoreAnchorPointScale,
LayerExtendedBlendOpacityTest
}
scene:addChild(LayerTestCascadingOpacityA())
scene:addChild(CreateBackMenuItem())
return scene
end