2013-06-04 17:38:43 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-10-14 14:01:00 +08:00
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#include "CCComponent.h"
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NS_CC_BEGIN
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2013-06-20 14:13:12 +08:00
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Component::Component(void)
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2013-12-18 17:47:20 +08:00
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: _owner(nullptr)
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2013-06-15 14:03:30 +08:00
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, _enabled(true)
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{
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}
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2013-06-20 14:13:12 +08:00
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Component::~Component(void)
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{
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}
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bool Component::init()
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{
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return true;
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}
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void Component::onEnter()
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{
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}
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void Component::onExit()
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{
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}
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void Component::update(float delta)
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{
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}
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void Component::serialize(void *ar)
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{
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}
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Component* Component::create(void)
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{
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Component * ret = new Component();
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if (ret != nullptr && ret->init())
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(ret);
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}
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return ret;
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}
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2013-12-24 10:51:47 +08:00
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const std::string& Component::getName() const
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{
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return _name;
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}
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void Component::setName(const std::string& name)
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{
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_name = name;
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}
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Node* Component::getOwner() const
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{
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return _owner;
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}
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void Component::setOwner(Node *owner)
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{
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_owner = owner;
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}
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bool Component::isEnabled() const
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{
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return _enabled;
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}
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void Component::setEnabled(bool b)
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{
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_enabled = b;
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}
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NS_CC_END
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