axmol/samples/CocosDragonJS/Resources/GameScene.js

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/* http://www.cocosbuilder.com
* http://www.cocos2d-iphone.org
*
* Copyright (c) 2012 Zynga, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
//
// Controller for the GameScene Object
// This object loads the main Scene
//
var GameScene = function(){};
var sharedGameScene;
var gLevelOffsetX = 0;
GameScene.prototype.onDidLoadFromCCB = function()
{
sharedGameScene = this;
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cc.log("onDidLoadFromCCB 01");
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this.score = 0;
var level = cc.Reader.load("Level.ccbi");
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cc.log("onDidLoadFromCCB 02");
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// Center the level on Screen
gLevelOffsetX = (gWinSize.width-CD_LEVEL_WIDTH*gScaleFactor)/2;
level.setPosition(cc.p(gLevelOffsetX,0));
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cc.log("onDidLoadFromCCB 03");
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this.rootNode.addChild(level);
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cc.log("onDidLoadFromCCB 04");
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};
GameScene.prototype.setScore = function(score)
{
this.score = score;
this.scoreLabel.setString(""+score);
};
GameScene.prototype.getScore = function()
{
return this.score;
};
GameScene.prototype.handleGameOver = function()
{
var scene = cc.Reader.loadAsScene("MainMenuScene.ccbi");
cc.Director.getInstance().replaceScene(scene);
};
GameScene.prototype.handleLevelComplete = function()
{
var scene = cc.Reader.loadAsScene("MainMenuScene.ccbi");
cc.Director.getInstance().replaceScene(scene);
};