mirror of https://github.com/axmolengine/axmol.git
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2010 Ricardo Quesada
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* File autogenerated with Xcode. Adapted for cocos2d needs.
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*/
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#import "ESRenderer.h"
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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@interface ES1Renderer : NSObject <ESRenderer>
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{
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// The pixel dimensions of the CAEAGLLayer
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GLint backingWidth_;
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GLint backingHeight_;
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// The OpenGL ES names for the framebuffer and renderbuffer used to render to this view
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GLuint defaultFramebuffer_;
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GLuint colorRenderbuffer_;
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GLuint depthBuffer_;
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unsigned int depthFormat_;
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@public
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EAGLContext *context_;
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}
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/** EAGLContext */
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@property (nonatomic,readonly) EAGLContext* context;
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- (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;
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@end
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