mirror of https://github.com/axmolengine/axmol.git
456 lines
12 KiB
JavaScript
456 lines
12 KiB
JavaScript
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//
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// http://www.cocos2d-iphone.org
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//
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// Javascript + chipmunk tests
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//
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require("js/helper.js");
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director = cc.Director.getInstance();
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winSize = director.getWinSize();
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centerPos = cc.p( winSize.width/2, winSize.height/2 );
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var scenes = []
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var currentScene = 0;
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var nextSpriteTestAction = function () {
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currentScene = currentScene + 1;
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if( currentScene >= scenes.length )
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currentScene = 0;
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loadScene(currentScene);
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};
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var backSpriteTestAction = function () {
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currentScene = currentScene -1;
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if( currentScene < 0 )
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currentScene = scenes.length -1;
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loadScene(currentScene);
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};
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var restartSpriteTestAction = function () {
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loadScene( currentScene );
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};
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var loadScene = function (sceneIdx)
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{
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winSize = director.getWinSize();
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centerPos = cc.p( winSize.width/2, winSize.height/2 );
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var scene = new cc.Scene();
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scene.init();
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var layer = new scenes[ sceneIdx ]();
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scene.addChild( layer );
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// scene.walkSceneGraph(0);
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director.replaceScene( scene );
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// __jsc__.garbageCollect();
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}
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//------------------------------------------------------------------
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//
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// BaseLayer
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//
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//------------------------------------------------------------------
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var BaseLayer = function() {
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//
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// VERY IMPORTANT
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//
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// Only subclasses of a native classes MUST call __associateObjectWithNative
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// Failure to do so, it will crash.
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//
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var parent = goog.base(this);
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__associateObjWithNative( this, parent );
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this.init();
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this.title = function () {
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return "No title";
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}
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this.subtitle = function () {
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return "No Subtitle";
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}
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}
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goog.inherits(BaseLayer, cc.Layer );
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//
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// Instance 'base' methods
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// XXX: Should be defined after "goog.inherits"
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//
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BaseLayer.prototype.onEnter = function() {
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var label = cc.LabelTTF.create(this.title(), "Arial", 28);
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this.addChild(label, 1);
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label.setPosition( cc.p(winSize.width / 2, winSize.height - 50));
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var strSubtitle = this.subtitle();
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if (strSubtitle != "") {
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var l = cc.LabelTTF.create(strSubtitle, "Thonburi", 16);
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this.addChild(l, 1);
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l.setPosition( cc.p(winSize.width / 2, winSize.height - 80));
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}
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// Menu
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var item1 = cc.MenuItemImage.create("b1.png", "b2.png", this, this.backCallback);
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var item2 = cc.MenuItemImage.create("r1.png", "r2.png", this, this.restartCallback);
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var item3 = cc.MenuItemImage.create("f1.png", "f2.png", this, this.nextCallback);
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var item4 = cc.MenuItemFont.create("back", this, function() { require("js/main.js"); } );
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item4.setFontSize( 22 );
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var menu = cc.Menu.create(item1, item2, item3, item4 );
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menu.setPosition( cc.p(0,0) );
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item1.setPosition( cc.p(winSize.width / 2 - 100, 30));
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item2.setPosition( cc.p(winSize.width / 2, 30));
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item3.setPosition( cc.p(winSize.width / 2 + 100, 30));
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item4.setPosition( cc.p(winSize.width - 60, winSize.height - 30 ) );
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this.addChild(menu, 1);
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}
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BaseLayer.prototype.restartCallback = function (sender) {
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cc.log("restart called");
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restartSpriteTestAction();
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}
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BaseLayer.prototype.nextCallback = function (sender) {
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cc.log("next called");
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nextSpriteTestAction();
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}
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BaseLayer.prototype.backCallback = function (sender) {
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cc.log("back called");
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backSpriteTestAction();
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}
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//------------------------------------------------------------------
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//
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// Chipmunk + Sprite
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//
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//------------------------------------------------------------------
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var ChipmunkSpriteTest = function() {
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goog.base(this);
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this.addSprite = function( pos ) {
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var sprite = this.createPhysicsSprite( pos );
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this.addChild( sprite );
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}
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this.title = function() {
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return 'Chipmunk Sprite Test';
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}
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this.subtitle = function() {
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return 'Chipmunk + cocos2d sprites tests. Tap screen.';
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}
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this.initPhysics();
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}
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goog.inherits( ChipmunkSpriteTest, BaseLayer );
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//
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// Instance 'base' methods
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// XXX: Should be defined after "goog.inherits"
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//
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// init physics
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ChipmunkSpriteTest.prototype.initPhysics = function() {
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this.space = cp.spaceNew();
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var staticBody = cp.spaceGetStaticBody( this.space );
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// Walls
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var walls = [cp.segmentShapeNew( staticBody, cp.v(0,0), cp.v(winSize.width,0), 0 ), // bottom
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cp.segmentShapeNew( staticBody, cp.v(0,winSize.height), cp.v(winSize.width,winSize.height), 0), // top
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cp.segmentShapeNew( staticBody, cp.v(0,0), cp.v(0,winSize.height), 0), // left
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cp.segmentShapeNew( staticBody, cp.v(winSize.width,0), cp.v(winSize.width,winSize.height), 0) // right
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];
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for( var i=0; i < walls.length; i++ ) {
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var wall = walls[i];
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cp.shapeSetElasticity(wall, 1);
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cp.shapeSetFriction(wall, 1);
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cp.spaceAddStaticShape( this.space, wall );
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}
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// Gravity
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cp.spaceSetGravity( this.space, cp.v(0, -100) );
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}
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ChipmunkSpriteTest.prototype.createPhysicsSprite = function( pos ) {
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var body = cp.bodyNew(1, cp.momentForBox(1, 48, 108) );
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cp.bodySetPos( body, pos );
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cp.spaceAddBody( this.space, body );
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var shape = cp.boxShapeNew( body, 48, 108);
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cp.shapeSetElasticity( shape, 0.5 );
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cp.shapeSetFriction( shape, 0.5 );
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cp.spaceAddShape( this.space, shape );
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var sprite = cc.ChipmunkSprite.create("grossini.png");
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sprite.setBody( body );
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return sprite;
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}
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ChipmunkSpriteTest.prototype.onEnter = function () {
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goog.base(this, 'onEnter');
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this.scheduleUpdate();
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for(var i=0; i<10; i++) {
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this.addSprite( cp.v(winSize.width/2, winSize.height/2) );
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}
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var platform = __getPlatform();
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if( platform.substring(0,7) == 'desktop' ) {
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this.setMouseEnabled( true );
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} else if( platform.substring(0,6) == 'mobile' ) {
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this.setTouchEnabled( true );
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}
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}
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ChipmunkSpriteTest.prototype.update = function( delta ) {
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cp.spaceStep( this.space, delta );
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}
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ChipmunkSpriteTest.prototype.onMouseDown = function( event ) {
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this.addSprite( event.getLocation() );
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}
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ChipmunkSpriteTest.prototype.onTouchesEnded = function( touches, event ) {
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var l = touches.length;
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for( var i=0; i < l; i++) {
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this.addSprite( touches[i].getLocation() );
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}
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}
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//------------------------------------------------------------------
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//
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// Chipmunk + Sprite + Batch
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//
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//------------------------------------------------------------------
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var ChipmunkSpriteBatchTest = function() {
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goog.base(this);
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// batch node
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this.batch = cc.SpriteBatchNode.create('grossini.png', 50 );
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this.addChild( this.batch );
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this.addSprite = function( pos ) {
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var sprite = this.createPhysicsSprite( pos );
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this.batch.addChild( sprite );
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}
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this.title = function() {
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return 'Chipmunk SpriteBatch Test';
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}
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this.subtitle = function() {
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return 'Chipmunk + cocos2d sprite batch tests. Tap screen.';
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}
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}
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goog.inherits( ChipmunkSpriteBatchTest, ChipmunkSpriteTest );
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//------------------------------------------------------------------
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//
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// Chipmunk Collision Test
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//
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//------------------------------------------------------------------
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var ChipmunkCollisionTest = function() {
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goog.base(this);
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this.messageDisplayed = false;
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this.title = function() {
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return 'Chipmunk Collision Test';
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}
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this.subtitle = function() {
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return 'Testing collision callback';
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}
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// init physics
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this.initPhysics = function() {
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this.space = cp.spaceNew();
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var staticBody = cp.spaceGetStaticBody( this.space );
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// Walls
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var walls = [cp.segmentShapeNew( staticBody, cp.v(0,0), cp.v(winSize.width,0), 0 ), // bottom
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cp.segmentShapeNew( staticBody, cp.v(0,winSize.height), cp.v(winSize.width,winSize.height), 0), // top
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cp.segmentShapeNew( staticBody, cp.v(0,0), cp.v(0,winSize.height), 0), // left
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cp.segmentShapeNew( staticBody, cp.v(winSize.width,0), cp.v(winSize.width,winSize.height), 0) // right
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];
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for( var i=0; i < walls.length; i++ ) {
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var wall = walls[i];
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cp.shapeSetElasticity(wall, 1);
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cp.shapeSetFriction(wall, 1);
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cp.spaceAddStaticShape( this.space, wall );
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}
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// Gravity
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cp.spaceSetGravity( this.space, cp.v(0, -30) );
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}
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this.createPhysicsSprite = function( pos, file, collision_type ) {
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var body = cp.bodyNew(1, cp.momentForBox(1, 48, 108) );
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cp.bodySetPos( body, pos );
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cp.spaceAddBody( this.space, body );
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var shape = cp.boxShapeNew( body, 48, 108);
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cp.shapeSetElasticity( shape, 0.5 );
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cp.shapeSetFriction( shape, 0.5 );
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cp.shapeSetCollisionType( shape, collision_type );
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cp.spaceAddShape( this.space, shape );
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var sprite = cc.ChipmunkSprite.create(file);
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sprite.setBody( body );
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return sprite;
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}
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this.onEnter = function () {
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goog.base(this, 'onEnter');
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this.initPhysics();
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this.scheduleUpdate();
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var sprite1 = this.createPhysicsSprite( cc.p(winSize.width/2, winSize.height-20), "grossini.png", 1);
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var sprite2 = this.createPhysicsSprite( cc.p(winSize.width/2, 50), "grossinis_sister1.png", 2);
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this.addChild( sprite1 );
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this.addChild( sprite2 );
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cp.spaceAddCollisionHandler( this.space, 1, 2, this, this.collisionBegin, this.collisionPre, this.collisionPost, this.collisionSeparate );
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}
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this.onExit = function() {
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cp.spaceRemoveCollisionHandler( this.space, 1, 2 );
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cp.spaceFree( this.space );
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}
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this.update = function( delta ) {
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cp.spaceStep( this.space, delta );
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}
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this.collisionBegin = function ( arbiter, space ) {
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if( ! this.messageDisplayed ) {
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var label = cc.LabelBMFont.create("Collision Detected", "bitmapFontTest5.fnt");
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this.addChild( label );
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label.setPosition( centerPos );
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this.messageDisplayed = true;
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}
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cc.log('collision begin');
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var bodies = cp.arbiterGetBodies( arbiter );
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var shapes = cp.arbiterGetShapes( arbiter );
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var collTypeA = cp.shapeGetCollisionType( shapes[0] );
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var collTypeB = cp.shapeGetCollisionType( shapes[1] );
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cc.log( 'Collision Type A:' + collTypeA );
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cc.log( 'Collision Type B:' + collTypeB );
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return true
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}
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this.collisionPre = function ( arbiter, space ) {
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cc.log('collision pre');
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return true;
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}
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this.collisionPost = function ( arbiter, space ) {
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cc.log('collision post');
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}
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this.collisionSeparate = function ( arbiter, space ) {
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cc.log('collision separate');
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}
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}
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goog.inherits( ChipmunkCollisionTest, BaseLayer );
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//------------------------------------------------------------------
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//
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// Chipmunk Collision Memory Leak Test
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//
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//------------------------------------------------------------------
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var ChipmunkCollisionMemoryLeakTest = function() {
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goog.base(this);
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this.title = function() {
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return 'Chipmunk Memory Leak Test';
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}
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this.subtitle = function() {
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return 'Testing possible memory leak on the collision handler. No visual feedback';
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}
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this.collisionBegin = function ( arbiter, space ) {
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return true
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}
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this.collisionPre = function ( arbiter, space ) {
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return true;
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}
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this.collisionPost = function ( arbiter, space ) {
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cc.log('collision post');
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}
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this.collisionSeparate = function ( arbiter, space ) {
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cc.log('collision separate');
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}
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this.onEnter = function() {
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goog.base(this, 'onEnter');
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this.space = cp.spaceNew();
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for( var i=1 ; i < 100 ; i++ )
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cp.spaceAddCollisionHandler( this.space, i, i+1, this, this.collisionBegin, this.collisionPre, this.collisionPost, this.collisionSeparate );
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}
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this.onExit = function() {
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for( var i=1 ; i < 100 ; i++ )
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cp.spaceRemoveCollisionHandler( this.space, i, i+1 );
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cp.spaceFree( this.space );
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}
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}
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goog.inherits( ChipmunkCollisionMemoryLeakTest, BaseLayer );
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//
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// Instance 'base' methods
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// XXX: Should be defined after "goog.inherits"
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//
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//
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// Order of tests
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//
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scenes.push( ChipmunkSpriteTest ); scenes.push( ChipmunkSpriteBatchTest );
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scenes.push( ChipmunkCollisionTest );
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scenes.push( ChipmunkCollisionMemoryLeakTest );
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//------------------------------------------------------------------
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//
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// Main entry point
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//
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//------------------------------------------------------------------
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function run()
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{
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var scene = cc.Scene.create();
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var layer = new scenes[currentScene]();
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scene.addChild( layer );
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var runningScene = director.getRunningScene();
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if( runningScene == null )
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director.runWithScene( scene );
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else
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director.replaceScene( cc.TransitionFade.create(0.5, scene ) );
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}
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||
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|
||
|
run();
|