axmol/cocos/scripting/lua-bindings/auto/api/Widget.lua

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-- @module Widget
-- @extend ProtectedNode,LayoutParameterProtocol
-- @parent_module ccui
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-- Changes the percent that is widget's percent size<br>
-- param percent that is widget's percent size
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-- @function [parent=#Widget] setSizePercent
-- @param self
-- @param #vec2_table percent
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--
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-- @function [parent=#Widget] getCustomSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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--
-- @function [parent=#Widget] getLeftBoundary
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-- @param self
-- @return float#float ret (return value: float)
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-- Sets whether the widget should be flipped horizontally or not.<br>
-- param bFlippedX true if the widget should be flipped horizaontally, false otherwise.
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-- @function [parent=#Widget] setFlippedX
-- @param self
-- @param #bool flippedX
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-- Gets the Virtual Renderer of widget.<br>
-- For example, a button's Virtual Renderer is it's texture renderer.<br>
-- return Node pointer.
-- @function [parent=#Widget] getVirtualRenderer
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-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- brief Allow widget touch events to propagate to its parents. Set false will disable propagation
-- @function [parent=#Widget] setPropagateTouchEvents
-- @param self
-- @param #bool isPropagate
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-- Returns size percent of widget<br>
-- return size percent
-- @function [parent=#Widget] getSizePercent
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-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Set the percent(x,y) of the widget in OpenGL coordinates<br>
-- param percent The percent (x,y) of the widget in OpenGL coordinates
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-- @function [parent=#Widget] setPositionPercent
-- @param self
-- @param #vec2_table percent
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-- brief Specify widget to swallow touches or not
-- @function [parent=#Widget] setSwallowTouches
-- @param self
-- @param #bool swallow
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--
-- @function [parent=#Widget] getLayoutSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Sets whether the widget is hilighted<br>
-- The default value is false, a widget is default to not hilighted<br>
-- param hilight true if the widget is hilighted, false if the widget is not hilighted.
-- @function [parent=#Widget] setHighlighted
-- @param self
-- @param #bool hilight
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-- Changes the position type of the widget<br>
-- see PositionType<br>
-- param type the position type of widget
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-- @function [parent=#Widget] setPositionType
-- @param self
-- @param #int type
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-- Query whether the widget ignores user deinfed content size or not<br>
-- return bool
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-- @function [parent=#Widget] isIgnoreContentAdaptWithSize
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] getVirtualRendererSize
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-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Determines if the widget is highlighted<br>
-- return true if the widget is highlighted, false if the widget is not hignlighted .
-- @function [parent=#Widget] isHighlighted
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Gets LayoutParameter of widget.<br>
-- see LayoutParameter<br>
-- param type Relative or Linear<br>
-- return LayoutParameter
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-- @function [parent=#Widget] getLayoutParameter
-- @param self
-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
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-- Checks a point if is in widget's space<br>
-- param point<br>
-- return true if the point is in widget's space, flase otherwise.
-- @function [parent=#Widget] hitTest
-- @param self
-- @param #vec2_table pt
-- @return bool#bool ret (return value: bool)
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-- Gets the position type of the widget<br>
-- see PositionType<br>
-- return type the position type of widget
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-- @function [parent=#Widget] getPositionType
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Widget] getTopBoundary
-- @param self
-- @return float#float ret (return value: float)
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-- Note: when you set _ignoreSize to true, no matther you call setContentSize or not, <br>
-- the widget size is always equal to the return value of the member function getVirtualRendererSize.<br>
-- param ignore, set member variabl _ignoreSize to ignore
-- @function [parent=#Widget] ignoreContentAdaptWithSize
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-- @param self
-- @param #bool ignore
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-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. <br>
-- If the widget is not in a layout, it will return itself<br>
-- param dir the direction to look for the next focused widget in a layout<br>
-- param current the current focused widget<br>
-- return the next focused widget in a layout
-- @function [parent=#Widget] findNextFocusedWidget
-- @param self
-- @param #int direction
-- @param #ccui.Widget current
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- Determines if the widget is enabled<br>
-- return true if the widget is enabled, false if the widget is disabled.
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-- @function [parent=#Widget] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- return whether the widget is focused or not
-- @function [parent=#Widget] isFocused
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-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] getTouchBeganPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Determines if the widget is touch enabled<br>
-- return true if the widget is touch enabled, false if the widget is touch disabled.
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-- @function [parent=#Widget] isTouchEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] getActionTag
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-- @param self
-- @return int#int ret (return value: int)
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-- Gets world position of widget.<br>
-- return world position of widget.
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-- @function [parent=#Widget] getWorldPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- return true represent the widget could accept focus, false represent the widget couldn't accept focus
-- @function [parent=#Widget] isFocusEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- param focus pass true to let the widget get focus or pass false to let the widget lose focus<br>
-- return void
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-- @function [parent=#Widget] setFocused
-- @param self
-- @param #bool focus
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--
-- @function [parent=#Widget] setActionTag
-- @param self
-- @param #int tag
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-- Sets whether the widget is touch enabled<br>
-- The default value is false, a widget is default to touch disabled<br>
-- param visible true if the widget is touch enabled, false if the widget is touch disabled.
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-- @function [parent=#Widget] setTouchEnabled
-- @param self
-- @param #bool enabled
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-- Sets whether the widget should be flipped vertically or not.<br>
-- param bFlippedY true if the widget should be flipped vertically, flase otherwise.
-- @function [parent=#Widget] setFlippedY
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-- @param self
-- @param #bool flippedY
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-- Sets whether the widget is enabled<br>
-- true if the widget is enabled, widget may be touched , false if the widget is disabled, widget cannot be touched.<br>
-- The default value is true, a widget is default to enabled<br>
-- param enabled
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-- @function [parent=#Widget] setEnabled
-- @param self
-- @param #bool enabled
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--
-- @function [parent=#Widget] getRightBoundary
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-- @param self
-- @return float#float ret (return value: float)
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-- To set the bright style of widget.<br>
-- see BrightStyle<br>
-- param style BrightStyle::NORMAL means the widget is in normal state, BrightStyle::HIGHLIGHT means the widget is in highlight state.
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-- @function [parent=#Widget] setBrightStyle
-- @param self
-- @param #int style
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-- Sets a LayoutParameter to widget.<br>
-- see LayoutParameter<br>
-- param LayoutParameter pointer<br>
-- param type Relative or Linear
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-- @function [parent=#Widget] setLayoutParameter
-- @param self
-- @param #ccui.LayoutParameter parameter
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--
-- @function [parent=#Widget] clone
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-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- param enable pass true/false to enable/disable the focus ability of a widget<br>
-- return void
-- @function [parent=#Widget] setFocusEnabled
-- @param self
-- @param #bool enable
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--
-- @function [parent=#Widget] getBottomBoundary
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-- @param self
-- @return float#float ret (return value: float)
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-- Determines if the widget is bright<br>
-- return true if the widget is bright, false if the widget is dark.
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-- @function [parent=#Widget] isBright
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] isPropagateTouchEvents
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] getCurrentFocusedWidget
-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- when a widget calls this method, it will get focus immediately.
-- @function [parent=#Widget] requestFocus
-- @param self
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-- @overload self, size_table
-- @overload self
-- @function [parent=#Widget] updateSizeAndPosition
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-- @param self
-- @param #size_table parentSize
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--
-- @function [parent=#Widget] getTouchMovePosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Gets the size type of widget.<br>
-- see SizeType<br>
-- param type that is widget's size type
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-- @function [parent=#Widget] getSizeType
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Widget] addTouchEventListener
-- @param self
-- @param #function callback
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--
-- @function [parent=#Widget] getTouchEndPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Gets the percent (x,y) of the widget in OpenGL coordinates<br>
-- see setPosition(const Vec2&)<br>
-- return The percent (x,y) of the widget in OpenGL coordinates
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-- @function [parent=#Widget] getPositionPercent
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Set a click event handler to the widget
-- @function [parent=#Widget] addClickEventListener
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-- @param self
-- @param #function callback
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-- Returns the flag which indicates whether the widget is flipped horizontally or not.<br>
-- It only flips the texture of the widget, and not the texture of the widget's children.<br>
-- Also, flipping the texture doesn't alter the anchorPoint.<br>
-- If you want to flip the anchorPoint too, and/or to flip the children too use:<br>
-- widget->setScaleX(sprite->getScaleX() * -1);<br>
-- return true if the widget is flipped horizaontally, false otherwise.
-- @function [parent=#Widget] isFlippedX
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-- @param self
-- @return bool#bool ret (return value: bool)
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-- Return the flag which indicates whether the widget is flipped vertically or not.<br>
-- It only flips the texture of the widget, and not the texture of the widget's children.<br>
-- Also, flipping the texture doesn't alter the anchorPoint.<br>
-- If you want to flip the anchorPoint too, and/or to flip the children too use:<br>
-- widget->setScaleY(widget->getScaleY() * -1);<br>
-- return true if the widget is flipped vertically, flase otherwise.
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-- @function [parent=#Widget] isFlippedY
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] isClippingParentContainsPoint
-- @param self
-- @param #vec2_table pt
-- @return bool#bool ret (return value: bool)
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-- Changes the size type of widget.<br>
-- see SizeType<br>
-- param type that is widget's size type
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-- @function [parent=#Widget] setSizeType
-- @param self
-- @param #int type
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-- Sets whether the widget is bright<br>
-- The default value is true, a widget is default to bright<br>
-- param visible true if the widget is bright, false if the widget is dark.
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-- @function [parent=#Widget] setBright
-- @param self
-- @param #bool bright
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--
-- @function [parent=#Widget] isSwallowTouches
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] enableDpadNavigation
-- @param self
-- @param #bool enable
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-- Allocates and initializes a widget.
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-- @function [parent=#Widget] create
-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- Returns the "class name" of widget.
-- @function [parent=#Widget] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- Changes the position (x,y) of the widget in OpenGL coordinates<br>
-- Usually we use p(x,y) to compose Vec2 object.<br>
-- The original point (0,0) is at the left-bottom corner of screen.<br>
-- param position The position (x,y) of the widget in OpenGL coordinates
-- @function [parent=#Widget] setPosition
-- @param self
-- @param #vec2_table pos
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--
-- @function [parent=#Widget] setContentSize
-- @param self
-- @param #size_table contentSize
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-- Default constructor
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-- @function [parent=#Widget] Widget
-- @param self
return nil