2012-02-01 16:45:23 +08:00
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/****************************************************************************
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2012-09-24 21:22:20 +08:00
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Copyright (c) 2010-2012 cocos2d-x.org
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2012-02-01 16:45:23 +08:00
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Copyright (c) 2009 Valentin Milea
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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2012-06-19 13:50:11 +08:00
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#include "cocoa/CCObject.h"
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2012-02-01 16:45:23 +08:00
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#include "ccConfig.h"
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2012-04-18 18:43:45 +08:00
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NS_CC_BEGIN
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2013-06-20 14:13:12 +08:00
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class Touch;
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class Event;
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class Set;
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class TouchDispatcher;
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2012-06-20 18:09:11 +08:00
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/**
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* @addtogroup input
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* @{
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*/
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2013-06-20 14:13:12 +08:00
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class CC_DLL TouchDelegate
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{
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public:
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TouchDelegate() {}
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virtual ~TouchDelegate()
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{
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}
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virtual bool ccTouchBegan(Touch *pTouch, Event *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent); return false;};
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// optional
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virtual void ccTouchMoved(Touch *pTouch, Event *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchEnded(Touch *pTouch, Event *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchCancelled(Touch *pTouch, Event *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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// optional
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virtual void ccTouchesBegan(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesMoved(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesEnded(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesCancelled(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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};
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/**
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@brief
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Using this type of delegate results in two benefits:
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- 1. You don't need to deal with Sets, the dispatcher does the job of splitting
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them. You get exactly one UITouch per call.
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- 2. You can *claim* a UITouch by returning true in ccTouchBegan. Updates of claimed
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touches are sent only to the delegate(s) that claimed them. So if you get a move/
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ended/canceled update you're sure it's your touch. This frees you from doing a
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lot of checks when doing multi-touch.
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(The name TargetedTouchDelegate relates to updates "targeting" their specific
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handler, without bothering the other handlers.)
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@since v0.8
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*/
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class CC_DLL TargetedTouchDelegate : public TouchDelegate
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{
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public:
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/** Return true to claim the touch.
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@since v0
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*/
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virtual bool ccTouchBegan(Touch *pTouch, Event *pEvent) { CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);return false;};
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2012-02-01 16:45:23 +08:00
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2012-04-19 14:35:52 +08:00
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// optional
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virtual void ccTouchMoved(Touch *pTouch, Event *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchEnded(Touch *pTouch, Event *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchCancelled(Touch *pTouch, Event *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
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};
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/** @brief
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2012-09-17 15:02:24 +08:00
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This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Canceled).
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@since v0.8
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*/
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class CC_DLL StandardTouchDelegate : public TouchDelegate
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{
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public:
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// optional
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virtual void ccTouchesBegan(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesMoved(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesEnded(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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virtual void ccTouchesCancelled(Set *pTouches, Event *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
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};
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2012-06-20 18:09:11 +08:00
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// end of input group
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/// @}
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2012-04-18 18:43:45 +08:00
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NS_CC_END
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2012-02-01 16:45:23 +08:00
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#endif // __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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