axmol/samples/Lua/HelloLua/Classes/AppDelegate.cpp

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#include "cocos2d.h"
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#include "script_support/CCScriptSupport.h"
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#include "CCLuaEngine.h"
USING_NS_CC;
using namespace CocosDenshion;
AppDelegate::AppDelegate()
{
// fixed me
//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
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}
AppDelegate::~AppDelegate()
{
// end simple audio engine here, or it may crashed on win32
SimpleAudioEngine::sharedEngine()->end();
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//CCScriptEngineManager::purgeSharedManager();
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}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
Director *pDirector = Director::getInstance();
pDirector->setOpenGLView(EGLView::getInstance());
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EGLView::getInstance()->setDesignResolutionSize(480, 320, kResolutionNoBorder);
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// turn on display FPS
pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
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// register lua engine
LuaEngine* pEngine = LuaEngine::defaultEngine();
ScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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std::string path = FileUtils::getInstance()->fullPathForFilename("hello.lua");
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pEngine->executeScriptFile(path.c_str());
return true;
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}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}