axmol/cocos2dx/platform/win32/CCEGLView.h

103 lines
3.1 KiB
C
Raw Normal View History

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_EGLVIEW_WIN32_H__
#define __CC_EGLVIEW_WIN32_H__
#include "CCStdC.h"
#include "platform/CCCommon.h"
#include "cocoa/CCGeometry.h"
#include "platform/CCEGLViewProtocol.h"
NS_CC_BEGIN
typedef LRESULT (*CUSTOM_WND_PROC)(UINT message, WPARAM wParam, LPARAM lParam, BOOL* pProcessed);
class EGL;
class CC_DLL EGLView : public EGLViewProtocol
{
public:
EGLView();
virtual ~EGLView();
/* override functions */
virtual bool isOpenGLReady();
virtual void end();
virtual void swapBuffers();
virtual void setFrameSize(float width, float height);
virtual void setIMEKeyboardState(bool bOpen);
void setMenuResource(LPCWSTR menu);
void setWndProc(CUSTOM_WND_PROC proc);
private:
2012-10-09 00:38:04 +08:00
virtual bool Create();
bool initGL();
void destroyGL();
public:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
// win32 platform function
HWND getHWnd();
void resize(int width, int height);
/*
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
*/
void setFrameZoomFactor(float fZoomFactor);
float getFrameZoomFactor();
void centerWindow();
typedef void (*LPFN_ACCELEROMETER_KEYHOOK)( UINT message,WPARAM wParam, LPARAM lParam );
void setAccelerometerKeyHook( LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook );
virtual void setViewPortInPoints(float x , float y , float w , float h);
virtual void setScissorInPoints(float x , float y , float w , float h);
// static function
/**
@brief get the shared main open gl window
*/
static EGLView* sharedOpenGLView();
protected:
private:
bool _captured;
HWND _wnd;
HDC _DC;
HGLRC _RC;
LPFN_ACCELEROMETER_KEYHOOK _lpfnAccelerometerKeyHook;
bool _supportTouch;
LPCWSTR _menu;
CUSTOM_WND_PROC _wndproc;
float _frameZoomFactor;
};
NS_CC_END
#endif // end of __CC_EGLVIEW_WIN32_H__