axmol/cocos2dx.mkf

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debug_define COCOS2D_DEBUG = 1
debug_define _DEBUG = 1
defines
{
GL_GLEXT_PROTOTYPES = 1
AIRPLAY = 1
CC_UNDER_AIRPLAY = 1
}
options
{
module_path="cocos2dx/platform/third_party/airplay/"
}
subprojects
{
zlib
expat
}
includepaths
{
.
"./cocos2dx/"
"./cocos2dx/include"
"./cocos2dx/platform"
}
files
{
("cocos2dx")
"*.h"
"*.cpp"
("cocos2dx/actions")
[actions]
"*.cpp"
("cocos2dx/base_nodes")
[base_nodes]
"*.cpp"
("cocos2dx/cocoa")
[cocoa]
"*.cpp"
("cocos2dx/effects")
[effects]
"*.h"
"*.cpp"
("cocos2dx/event_dispatcher")
[event_dispatcher]
"*.cpp"
("cocos2dx/include")
[include]
"*.h"
("cocos2dx/keypad_dispatcher")
[keypad_dispatcher]
"*.cpp"
("cocos2dx/label_nodes")
[label_nodes]
"*.cpp"
("cocos2dx/layers_scenes_transitions_nodes")
[layers_scenes_transitions_nodes]
"*.cpp"
("cocos2dx/menu_nodes")
[menu_nodes]
"*.cpp"
("cocos2dx/misc_nodes")
[misc_nodes]
"*.cpp"
("cocos2dx/particle_nodes")
[particle_nodes]
"*.cpp"
("cocos2dx/platform")
[platforms]
"*.h"
"platform.cpp"
"CCTransition_mobile.cpp"
"CCThread.cpp"
"CCStdC.cpp"
"CCParticleSystemPoint_mobile.cpp"
"CCNode_mobile.cpp"
"CCMenu_mobile.cpp"
"CCLayer_mobile.cpp"
"CCGrid_mobile.cpp"
"CCGL.cpp"
"CCDirector_mobile.cpp"
"CCCommon.cpp"
("cocos2dx/platform/airplay")
[platforms/airplay]
"*.h"
"*.cpp"
("cocos2dx/sprite_nodes")
[sprite_nodes]
"*.cpp"
("cocos2dx/support")
[support]
"*.h"
"*.cpp"
("cocos2dx/support/data_support")
[support/data_support]
"*.h"
("cocos2dx/support/file_support")
[support/file_support]
"*.h"
"*.cpp"
("cocos2dx/support/image_support")
[support/image_support]
"*.h"
"*.cpp"
("cocos2dx/support/opengl_support")
[support/opengl_support]
# "*.h"
# "*.cpp"
("cocos2dx/support/zip_support")
[support/zip_support]
"*.cpp"
"*.h"
("cocos2dx/textures")
[textures]
"*.cpp"
("cocos2dx/tileMap_parallax_nodes")
[tileMap_parallax_nodes]
"*.cpp"
("cocos2dx/touch_dispatcher")
[touch_dispatcher]
"*.cpp"
}