axmol/cocos/editor-support/spine/RegionAttachment.h

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/******************************************************************************
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* Spine Runtimes Software License
* Version 2.1
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*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_REGIONATTACHMENT_H_
#define SPINE_REGIONATTACHMENT_H_
#include <spine/Attachment.h>
#include <spine/Atlas.h>
#include <spine/Slot.h>
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#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
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SP_VERTEX_X1 = 0, SP_VERTEX_Y1, SP_VERTEX_X2, SP_VERTEX_Y2, SP_VERTEX_X3, SP_VERTEX_Y3, SP_VERTEX_X4, SP_VERTEX_Y4
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} spVertexIndex;
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typedef struct spRegionAttachment {
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spAttachment super;
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const char* path;
float x, y, scaleX, scaleY, rotation, width, height;
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float r, g, b, a;
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void* rendererObject;
int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
float offset[8];
float uvs[8];
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} spRegionAttachment;
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spRegionAttachment* spRegionAttachment_create (const char* name);
void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);
void spRegionAttachment_updateOffset (spRegionAttachment* self);
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void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices);
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#ifdef SPINE_SHORT_NAMES
typedef spVertexIndex VertexIndex;
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#define VERTEX_X1 SP_VERTEX_X1
#define VERTEX_Y1 SP_VERTEX_Y1
#define VERTEX_X2 SP_VERTEX_X2
#define VERTEX_Y2 SP_VERTEX_Y2
#define VERTEX_X3 SP_VERTEX_X3
#define VERTEX_Y3 SP_VERTEX_Y3
#define VERTEX_X4 SP_VERTEX_X4
#define VERTEX_Y4 SP_VERTEX_Y4
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typedef spRegionAttachment RegionAttachment;
#define RegionAttachment_create(...) spRegionAttachment_create(__VA_ARGS__)
#define RegionAttachment_setUVs(...) spRegionAttachment_setUVs(__VA_ARGS__)
#define RegionAttachment_updateOffset(...) spRegionAttachment_updateOffset(__VA_ARGS__)
#define RegionAttachment_computeWorldVertices(...) spRegionAttachment_computeWorldVertices(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_REGIONATTACHMENT_H_ */