axmol/cocos/scripting/js-bindings/script/physics3d/jsb_physics3d.js

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/*
* Copyright (c) 2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
cc.Physics3DRigidBodyDes = function(){
this.mass = 0;
this.localInertia = cc.math.vec3(0, 0, 0);
this.shape = null;
this.originalTransform = [1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0];
this.disableSleep = false;
};
cc.physics3DRigidBodyDes = function(){
return new cc.Physics3DRigidBodyDes();
};
cc.Physics3DComponent.PhysicsSyncFlag = {
NONE : 0,
NODE_TO_PHYSICS : 1, //align node transform to the physics
PHYSICS_TO_NODE : 2, // align physics transform to the node
NODE_AND_NODE : 1 | 2, //pre simulation, align the physics object to the node and align the node transform according to physics object after simulation
};