mirror of https://github.com/axmolengine/axmol.git
189 lines
6.4 KiB
C
189 lines
6.4 KiB
C
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCGL_H__ // MH: Added
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#define __CCGL_H__ // MH: Added
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//
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// Common layer for OpenGL stuff
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//
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//#include "CCEGLView.h" // MH: Removed
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#define CC_GLVIEW cocos2d::CCEGLView
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#define ccglOrtho glOrthof
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#define ccglClearDepth glClearDepthf
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#define glClearDepth glClearDepthf // MH: Added to fix compile error (glClearDepth not available under GLES 2.0)
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX) || defined(CC_BADA_2_0)
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#define ccglGenerateMipmap CCEGLView::glGenerateMipmapOES
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#define ccglGenFramebuffers CCEGLView::glGenFramebuffersOES
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#define ccglBindFramebuffer CCEGLView::glBindFramebufferOES
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#define ccglFramebufferTexture2D CCEGLView::glFramebufferTexture2DOES
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#define ccglDeleteFramebuffers CCEGLView::glDeleteFramebuffersOES
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#define ccglCheckFramebufferStatus CCEGLView::glCheckFramebufferStatusOES
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#else
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#define ccglGenerateMipmap glGenerateMipmapOES
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#define ccglGenFramebuffers glGenFramebuffersOES
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#define ccglBindFramebuffer glBindFramebufferOES
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#define ccglFramebufferTexture2D glFramebufferTexture2DOES
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#define ccglDeleteFramebuffers glDeleteFramebuffersOES
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#define ccglCheckFramebufferStatus glCheckFramebufferStatusOES
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#endif
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#define ccglTranslate glTranslatef
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#define CC_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
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#define CC_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_OES
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#define CC_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES
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#define CC_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
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#include "CCCommon.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#include "OpenGLES/ES1/gl.h"
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#include "OpenGLES/ES1/glext.h"
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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// GL_GLEXT_PROTOTYPES isn't defined in glplatform.h on android ndk r7
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// we manually define it here
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#include <GLES/glplatform.h>
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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// normal process
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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#include <GL/gl.h>
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#include "GL/glext.h"
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//declare here while define in CCEGLView_linux.cpp
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extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
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extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
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extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
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extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
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extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
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extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
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#undef ccglOrtho
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#undef ccglClearDepth
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#undef ccglTranslate
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#undef ccglGenerateMipmap
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#undef ccglGenFramebuffers
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#undef ccglBindFramebuffer
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#undef ccglFramebufferTexture2D
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#undef ccglDeleteFramebuffers
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#undef ccglCheckFramebufferStatus
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#undef CC_GL_FRAMEBUFFER
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#undef CC_GL_FRAMEBUFFER_BINDING
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#undef CC_GL_COLOR_ATTACHMENT0
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#undef CC_GL_FRAMEBUFFER_COMPLETE
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#define ccglOrtho glOrtho
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#define ccglClearDepth glClearDepth
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#define ccglTranslate glTranslated
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#define ccglGenerateMipmap glGenerateMipmapEXT
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#define ccglGenFramebuffers glGenFramebuffersEXT
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#define ccglBindFramebuffer glBindFramebufferEXT
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#define ccglFramebufferTexture2D glFramebufferTexture2DEXT
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#define ccglDeleteFramebuffers glDeleteFramebuffersEXT
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#define ccglCheckFramebufferStatus glCheckFramebufferStatusEXT
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#define glFrustumf glFrustum
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#define glGenBuffers glGenBuffersARB
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#define glBindBuffer glBindBufferARB
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#define glBufferData glBufferDataARB
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#define glBufferSubData glBufferSubDataARB
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#define glDeleteBuffers glDeleteBuffersARB
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#define CC_GL_FRAMEBUFFER GL_FRAMEBUFFER
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#define CC_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
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#define CC_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0
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#define CC_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE
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#define GL_POINT_SPRITE_OES GL_POINT_SPRITE_ARB
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#define GL_COORD_REPLACE_OES GL_COORD_REPLACE_ARB
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#define GL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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#include <IwGL.h>
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#define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES // MH: Added, cany seem to find it anywhere, is this the correct one?
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)
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#include "GLES/gl.h"
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#include "GLES/glext.h"
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#endif
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NS_CC_BEGIN;
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/*
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OpenGL GLU implementation
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*/
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//typedef float GLfloat;
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/** OpenGL gluLookAt implementation */
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void CC_DLL gluLookAt(GLfloat fEyeX, GLfloat fEyeY, GLfloat fEyeZ,
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GLfloat fLookAtX, GLfloat fLookAtY, GLfloat fLookAtZ,
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GLfloat fUpX, GLfloat fUpY, GLfloat fUpZ);
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/** OpenGL gluPerspective implementation */
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void CC_DLL gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
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NS_CC_END;
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#endif // __CCGL_H__ // Mh: Added
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