axmol/CocosDenshion/win32/MciPlayer.h

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#ifndef _MCI_PLAYER_UPHONE_H_
#define _MCI_PLAYER_UPHONE_H_
#include<windows.h>
#include <mmsystem.h>
namespace CocosDenshion {
class MciPlayer
{
public:
MciPlayer();
~MciPlayer();
void Close();
/**
@brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
@param pFileName <EFBFBD><EFBFBD><EFBFBD>ŵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><EFBFBD>
@param nTimes <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><EFBFBD>ֵΪ 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>
*/
void Open(const char* pFileName, UINT uId);
void Play(UINT uTimes = 1);
/**
@brief <EFBFBD><EFBFBD>ͣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
void Pause();
/**
@brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
void Resume();
/**
@brief ֹͣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
void Stop();
/**
@brief <EFBFBD><EFBFBD><EFBFBD>²<EFBFBD><EFBFBD><EFBFBD>
*/
void Rewind();
/**
@brief <EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
bool IsPlaying();
/**
@brief <EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD>ŵ<EFBFBD><EFBFBD><EFBFBD>Ч ID
@return <EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD>ŵ<EFBFBD><EFBFBD><EFBFBD>ЧID
*/
UINT GetSoundID();
private:
friend LRESULT WINAPI _SoundPlayProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
void _SendGenericCommand(int nCommand);
HWND m_hWnd;
MCIDEVICEID m_hDev;
UINT m_nSoundID;
UINT m_uTimes;
bool m_bPlaying;
};
} // end of namespace CocosDenshion
#endif