Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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/****************************************************************************
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2015-04-24 12:05:07 +08:00
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Copyright (c) 2015 Chris Hannon http://www.channon.us
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2014-03-24 17:58:35 +08:00
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2014-03-24 17:58:35 +08:00
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2014-03-24 17:58:35 +08:00
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*based on the SocketIO library created by LearnBoost at http://socket.io
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*using spec version 1 found at https://github.com/LearnBoost/socket.io-spec
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Usage is described below, a full working example can be found in TestCpp under ExtionsTest/NetworkTest/SocketIOTest
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creating a new connection to a socket.io server running at localhost:3000
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2014-03-24 17:58:35 +08:00
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SIOClient *client = SocketIO::connect(*delegate, "ws://localhost:3000");
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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the connection process will begin and if successful delegate::onOpen will be called
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if the connection process results in an error, delegate::onError will be called with the err msg
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sending a message to the server
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2014-03-24 17:58:35 +08:00
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client->send("Hello!");
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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emitting an event to be handled by the server, argument json formatting is up to you
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2014-03-24 17:58:35 +08:00
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client->emit("eventname", "[{\"arg\":\"value\"}]");
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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registering an event callback, target should be a member function in a subclass of SIODelegate
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CC_CALLBACK_2 is used to wrap the callback with std::bind and store as an SIOEvent
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2014-03-24 17:58:35 +08:00
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client->on("eventname", CC_CALLBACK_2(TargetClass::targetfunc, *targetclass_instance));
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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event target function should match this pattern, *this pointer will be made available
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2014-03-24 17:58:35 +08:00
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void TargetClass::targetfunc(SIOClient *, const std::string&)
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
|
|
|
disconnect from the endpoint by calling disconnect(), onClose will be called on the delegate once complete
|
|
|
|
in the onClose method the pointer should be set to NULL or used to connect to a new endpoint
|
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
client->disconnect();
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __CC_SOCKETIO_H__
|
|
|
|
#define __CC_SOCKETIO_H__
|
|
|
|
|
2015-07-08 17:23:48 +08:00
|
|
|
#include <string>
|
2016-11-14 10:00:55 +08:00
|
|
|
#include <unordered_map>
|
2018-07-18 13:41:12 +08:00
|
|
|
#include <vector>
|
2014-09-10 08:17:07 +08:00
|
|
|
#include "platform/CCPlatformMacros.h"
|
2014-04-27 01:35:57 +08:00
|
|
|
#include "base/CCMap.h"
|
2014-01-20 17:31:12 +08:00
|
|
|
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
2015-03-26 22:07:44 +08:00
|
|
|
/**
|
2015-05-28 15:46:36 +08:00
|
|
|
* @addtogroup network
|
2015-03-26 22:07:44 +08:00
|
|
|
* @{
|
|
|
|
*/
|
|
|
|
|
2014-01-02 16:25:35 +08:00
|
|
|
NS_CC_BEGIN
|
|
|
|
|
2013-10-15 18:00:03 +08:00
|
|
|
namespace network {
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
|
|
|
//forward declarations
|
|
|
|
class SIOClientImpl;
|
|
|
|
class SIOClient;
|
|
|
|
|
|
|
|
/**
|
2015-03-19 16:45:53 +08:00
|
|
|
* Singleton and wrapper class to provide static creation method as well as registry of all sockets.
|
|
|
|
*
|
|
|
|
* @lua NA
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
*/
|
2014-08-22 13:42:46 +08:00
|
|
|
class CC_DLL SocketIO
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
{
|
|
|
|
public:
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
|
|
|
* Get instance of SocketIO.
|
|
|
|
*
|
|
|
|
* @return SocketIO* the instance of SocketIO.
|
|
|
|
*/
|
2014-03-24 17:58:35 +08:00
|
|
|
static SocketIO* getInstance();
|
2013-12-18 15:40:31 +08:00
|
|
|
static void destroyInstance();
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
/**
|
2015-03-19 16:45:53 +08:00
|
|
|
* The delegate class to process socket.io events.
|
|
|
|
* @lua NA
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
*/
|
2014-03-24 17:58:35 +08:00
|
|
|
class SIODelegate
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
{
|
|
|
|
public:
|
2015-03-19 16:45:53 +08:00
|
|
|
/** Destructor of SIODelegate. */
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
virtual ~SIODelegate() {}
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
2015-04-24 12:05:07 +08:00
|
|
|
* This is kept for backwards compatibility, connect is now fired as a socket.io event "connect"
|
2016-05-18 12:54:16 +08:00
|
|
|
*
|
2015-10-23 15:37:33 +08:00
|
|
|
* This function would be called when the related SIOClient object receive messages that mean it have connected to endpoint successfully.
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
|
|
|
* @param client the connected SIOClient object.
|
|
|
|
*/
|
2016-11-16 09:48:37 +08:00
|
|
|
virtual void onConnect(SIOClient* client) { CCLOG("SIODelegate onConnect fired"); };
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
2015-04-24 12:05:07 +08:00
|
|
|
* This is kept for backwards compatibility, message is now fired as a socket.io event "message"
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
2015-10-23 15:37:33 +08:00
|
|
|
* This function would be called when the related SIOClient object receive message or json message.
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
|
|
|
* @param client the connected SIOClient object.
|
|
|
|
* @param data the message,it could be json message
|
|
|
|
*/
|
2016-11-16 09:48:37 +08:00
|
|
|
virtual void onMessage(SIOClient* client, const std::string& data) { CCLOG("SIODelegate onMessage fired with data: %s", data.c_str()); };
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
2017-02-07 09:41:52 +08:00
|
|
|
* Pure virtual callback function, this function should be overridden by the subclass.
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
2015-10-23 15:37:33 +08:00
|
|
|
* This function would be called when the related SIOClient object disconnect or receive disconnect signal.
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
|
|
|
* @param client the connected SIOClient object.
|
|
|
|
*/
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
virtual void onClose(SIOClient* client) = 0;
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
2017-02-07 09:41:52 +08:00
|
|
|
* Pure virtual callback function, this function should be overridden by the subclass.
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
2015-10-23 15:37:33 +08:00
|
|
|
* This function would be called when the related SIOClient object receive error signal or didn't connect the endpoint but do some network operation, eg.,send and emit,etc.
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
|
|
|
* @param client the connected SIOClient object.
|
|
|
|
* @param data the error message
|
|
|
|
*/
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
virtual void onError(SIOClient* client, const std::string& data) = 0;
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
|
|
|
* Fire event to script when the related SIOClient object receive the fire event signal.
|
|
|
|
*
|
|
|
|
* @param client the connected SIOClient object.
|
|
|
|
* @param eventName the event's name.
|
|
|
|
* @param data the event's data information.
|
|
|
|
*/
|
2016-11-16 09:48:37 +08:00
|
|
|
virtual void fireEventToScript(SIOClient* client, const std::string& eventName, const std::string& data) { CCLOG("SIODelegate event '%s' fired with data: %s", eventName.c_str(), data.c_str()); };
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
};
|
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
/**
|
2015-03-19 16:45:53 +08:00
|
|
|
* Static client creation method, similar to socketio.connect(uri) in JS.
|
|
|
|
* @param uri the URI of the socket.io server.
|
|
|
|
* @param delegate the delegate which want to receive events from the socket.io client.
|
|
|
|
* @return SIOClient* an initialized SIOClient if connected successfully, otherwise nullptr.
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
*/
|
2014-03-24 17:58:35 +08:00
|
|
|
static SIOClient* connect(const std::string& uri, SocketIO::SIODelegate& delegate);
|
|
|
|
|
2017-03-07 15:49:38 +08:00
|
|
|
/**
|
|
|
|
* Static client creation method, similar to socketio.connect(uri) in JS.
|
|
|
|
* @param uri the URI of the socket.io server.
|
|
|
|
* @param delegate the delegate which want to receive events from the socket.io client.
|
|
|
|
* @param caFilePath The ca file path for wss connection
|
|
|
|
* @return SIOClient* an initialized SIOClient if connected successfully, otherwise nullptr.
|
|
|
|
*/
|
|
|
|
static SIOClient* connect(const std::string& uri, SocketIO::SIODelegate& delegate, const std::string& caFilePath);
|
|
|
|
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
|
|
|
* Static client creation method, similar to socketio.connect(uri) in JS.
|
|
|
|
* @param delegate the delegate which want to receive events from the socket.io client.
|
|
|
|
* @param uri the URI of the socket.io server.
|
|
|
|
* @return SIOClient* an initialized SIOClient if connected successfully, otherwise nullptr.
|
|
|
|
*/
|
2014-03-24 17:58:35 +08:00
|
|
|
CC_DEPRECATED_ATTRIBUTE static SIOClient* connect(SocketIO::SIODelegate& delegate, const std::string& uri);
|
2014-03-21 23:44:54 +08:00
|
|
|
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
private:
|
|
|
|
|
2013-12-18 15:40:31 +08:00
|
|
|
SocketIO();
|
2016-05-18 12:54:16 +08:00
|
|
|
virtual ~SocketIO();
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
static SocketIO *_inst;
|
2013-07-13 01:05:15 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
cocos2d::Map<std::string, SIOClientImpl*> _sockets;
|
2013-07-13 01:05:15 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
SIOClientImpl* getSocket(const std::string& uri);
|
|
|
|
void addSocket(const std::string& uri, SIOClientImpl* socket);
|
|
|
|
void removeSocket(const std::string& uri);
|
|
|
|
|
|
|
|
friend class SIOClientImpl;
|
2013-12-18 15:40:31 +08:00
|
|
|
private:
|
|
|
|
CC_DISALLOW_COPY_AND_ASSIGN(SocketIO)
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
//c++11 style callbacks entities will be created using CC_CALLBACK (which uses std::bind)
|
|
|
|
typedef std::function<void(SIOClient*, const std::string&)> SIOEvent;
|
|
|
|
//c++11 map to callbacks
|
2013-11-22 05:43:59 +08:00
|
|
|
typedef std::unordered_map<std::string, SIOEvent> EventRegistry;
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
|
|
|
/**
|
2015-03-19 16:45:53 +08:00
|
|
|
* A single connection to a socket.io endpoint.
|
|
|
|
*
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2014-08-22 13:42:46 +08:00
|
|
|
class CC_DLL SIOClient
|
2014-03-24 17:58:35 +08:00
|
|
|
: public cocos2d::Ref
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
{
|
|
|
|
private:
|
2017-03-09 10:14:39 +08:00
|
|
|
friend class SocketIO; // Only SocketIO class could contruct a SIOClient instance.
|
|
|
|
|
|
|
|
std::string _path, _tag;
|
2014-03-24 17:58:35 +08:00
|
|
|
bool _connected;
|
|
|
|
SIOClientImpl* _socket;
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
SocketIO::SIODelegate* _delegate;
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
EventRegistry _eventRegistry;
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
void fireEvent(const std::string& eventName, const std::string& data);
|
2013-07-13 01:05:15 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
void onOpen();
|
|
|
|
void onConnect();
|
2015-07-08 17:23:48 +08:00
|
|
|
void socketClosed();
|
2013-07-13 01:05:15 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
friend class SIOClientImpl;
|
2013-07-13 01:05:15 +08:00
|
|
|
|
2018-07-18 13:41:12 +08:00
|
|
|
bool isConnected() const;
|
|
|
|
void setConnected(bool);
|
|
|
|
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
2016-01-11 18:15:34 +08:00
|
|
|
* Constructor of SIOClient class.
|
2015-03-19 16:45:53 +08:00
|
|
|
*
|
|
|
|
* @param host the string that represent the host address.
|
|
|
|
* @param port the int value represent the port number.
|
|
|
|
* @param path the string that represent endpoint.
|
|
|
|
* @param impl the SIOClientImpl object.
|
|
|
|
* @param delegate the SIODelegate object.
|
|
|
|
*/
|
2017-03-09 10:14:39 +08:00
|
|
|
SIOClient(const std::string& path, SIOClientImpl* impl, SocketIO::SIODelegate& delegate);
|
2015-03-19 16:45:53 +08:00
|
|
|
/**
|
2016-01-11 18:15:34 +08:00
|
|
|
* Destructor of SIOClient class.
|
2015-03-19 16:45:53 +08:00
|
|
|
*/
|
2016-05-18 12:54:16 +08:00
|
|
|
virtual ~SIOClient();
|
2017-03-09 10:14:39 +08:00
|
|
|
public:
|
2014-03-24 17:58:35 +08:00
|
|
|
/**
|
2015-03-19 16:45:53 +08:00
|
|
|
* Get the delegate for the client
|
|
|
|
* @return the delegate object for the client
|
2013-07-13 01:05:15 +08:00
|
|
|
*/
|
2014-03-24 17:58:35 +08:00
|
|
|
SocketIO::SIODelegate* getDelegate() { return _delegate; };
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
|
2014-03-24 17:58:35 +08:00
|
|
|
/**
|
2015-03-19 16:45:53 +08:00
|
|
|
* Disconnect from the endpoint, onClose will be called for the delegate when complete
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
|
|
|
*/
|
2014-03-24 17:58:35 +08:00
|
|
|
void disconnect();
|
|
|
|
/**
|
2015-03-19 16:45:53 +08:00
|
|
|
* Send a message to the socket.io server.
|
|
|
|
*
|
|
|
|
* @param s message.
|
Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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*/
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2015-07-08 17:23:48 +08:00
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void send(const std::string& s);
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2018-07-18 13:41:12 +08:00
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void send(const std::vector<std::string>& s);
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2014-03-24 17:58:35 +08:00
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/**
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2015-03-19 16:45:53 +08:00
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* Emit the eventname and the args to the endpoint that _path point to.
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* @param eventname
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* @param args
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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*/
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2015-07-08 17:23:48 +08:00
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void emit(const std::string& eventname, const std::string& args);
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2018-07-18 13:41:12 +08:00
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void emit(const std::string& eventname, const std::vector<std::string> &args);
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2014-03-24 17:58:35 +08:00
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/**
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2015-03-19 16:45:53 +08:00
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* Used to register a socket.io event callback.
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* Event argument should be passed using CC_CALLBACK2(&Base::function, this).
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2015-03-27 11:13:28 +08:00
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* @param eventName the name of event.
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2015-03-19 16:45:53 +08:00
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* @param e the callback function.
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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*/
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2014-03-24 17:58:35 +08:00
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void on(const std::string& eventName, SIOEvent e);
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2016-05-18 12:54:16 +08:00
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2015-03-19 16:45:53 +08:00
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/**
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* Set tag of SIOClient.
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* The tag is used to distinguish the various SIOClient objects.
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* @param tag string object.
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*/
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2015-09-08 10:26:37 +08:00
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void setTag(const char* tag);
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2016-05-18 12:54:16 +08:00
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2015-03-19 16:45:53 +08:00
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/**
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* Get tag of SIOClient.
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* @return const char* the pointer point to the _tag.
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*/
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2016-09-12 09:44:21 +08:00
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const char* getTag()
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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{
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return _tag.c_str();
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2016-09-20 14:43:48 +08:00
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}
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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};
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2013-10-15 18:00:03 +08:00
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}
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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2014-01-02 16:25:35 +08:00
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NS_CC_END
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2015-03-26 22:07:44 +08:00
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// end group
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/// @}
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Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git
Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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#endif /* defined(__CC_JSB_SOCKETIO_H__) */
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2016-05-18 12:54:16 +08:00
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