axmol/tests/cpp-tests/Classes/ActionsTest/ActionsTest.cpp

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/****************************************************************************
Copyright (c) 2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "ActionsTest.h"
#include "../testResource.h"
#include "cocos2d.h"
#include "ui/CocosGUI.h"
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#include "renderer/CCRenderer.h"
#include "renderer/CCCustomCommand.h"
#include "renderer/CCGroupCommand.h"
USING_NS_AX;
using namespace axis::ui;
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ActionsTests::ActionsTests()
{
ADD_TEST_CASE(ActionMove);
ADD_TEST_CASE(ActionMove3D);
ADD_TEST_CASE(ActionRotate);
ADD_TEST_CASE(ActionRotateBy3D);
ADD_TEST_CASE(ActionScale);
ADD_TEST_CASE(ActionSkew);
ADD_TEST_CASE(ActionRotationalSkew);
ADD_TEST_CASE(ActionRotationalSkewVSStandardSkew);
ADD_TEST_CASE(ActionSkewRotateScale);
ADD_TEST_CASE(ActionJump);
ADD_TEST_CASE(ActionCardinalSpline);
ADD_TEST_CASE(ActionCatmullRom);
ADD_TEST_CASE(ActionBezier);
ADD_TEST_CASE(ActionBlink);
ADD_TEST_CASE(ActionFade);
ADD_TEST_CASE(ActionTint);
ADD_TEST_CASE(ActionAnimate);
ADD_TEST_CASE(ActionSequence);
ADD_TEST_CASE(ActionSequence2);
ADD_TEST_CASE(ActionSequence3);
ADD_TEST_CASE(ActionRemoveSelf);
ADD_TEST_CASE(ActionSpawn);
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ADD_TEST_CASE(ActionSpawn2);
ADD_TEST_CASE(ActionReverse);
ADD_TEST_CASE(ActionDelayTime);
ADD_TEST_CASE(ActionRepeat);
ADD_TEST_CASE(ActionRepeatForever);
ADD_TEST_CASE(ActionRotateToRepeat);
ADD_TEST_CASE(ActionCallFunction);
ADD_TEST_CASE(ActionCallFuncN);
ADD_TEST_CASE(ActionCallFuncND);
ADD_TEST_CASE(ActionReverseSequence);
ADD_TEST_CASE(ActionReverseSequence2);
ADD_TEST_CASE(ActionOrbit);
ADD_TEST_CASE(ActionFollow);
ADD_TEST_CASE(ActionFollowWithOffset);
ADD_TEST_CASE(ActionTargeted);
ADD_TEST_CASE(ActionTargetedReverse);
ADD_TEST_CASE(ActionMoveStacked);
ADD_TEST_CASE(ActionMoveJumpStacked);
ADD_TEST_CASE(ActionMoveBezierStacked);
ADD_TEST_CASE(ActionCardinalSplineStacked);
ADD_TEST_CASE(ActionCatmullRomStacked);
ADD_TEST_CASE(PauseResumeActions);
ADD_TEST_CASE(ActionResize);
ADD_TEST_CASE(Issue1305);
ADD_TEST_CASE(Issue1305_2);
ADD_TEST_CASE(Issue1288);
ADD_TEST_CASE(Issue1288_2);
ADD_TEST_CASE(Issue1327);
ADD_TEST_CASE(Issue1398);
ADD_TEST_CASE(Issue2599)
ADD_TEST_CASE(ActionFloatTest);
ADD_TEST_CASE(Issue14936_1);
ADD_TEST_CASE(Issue14936_2);
ADD_TEST_CASE(SequenceWithFinalInstant);
ADD_TEST_CASE(Issue18003);
}
std::string ActionsDemo::title() const
{
return "ActionsTest";
}
void ActionsDemo::onEnter()
{
TestCase::onEnter();
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// Or you can create an sprite using a filename. only PNG is supported now.
_grossini = Sprite::create(s_pathGrossini);
_grossini->retain();
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_tamara = Sprite::create(s_pathSister1);
_tamara->retain();
_kathia = Sprite::create(s_pathSister2);
_kathia->retain();
addChild(_grossini, 1);
addChild(_tamara, 2);
addChild(_kathia, 3);
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_grossini->setPosition(VisibleRect::center().x,
VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height / 3);
_tamara->setPosition(VisibleRect::center().x,
VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height * 2 / 3);
_kathia->setPosition(VisibleRect::center().x,
VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height / 2);
}
void ActionsDemo::onExit()
{
_grossini->release();
_tamara->release();
_kathia->release();
TestCase::onExit();
}
void ActionsDemo::centerSprites(unsigned int numberOfSprites)
{
auto s = Director::getInstance()->getWinSize();
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if (numberOfSprites == 0)
{
_tamara->setVisible(false);
_kathia->setVisible(false);
_grossini->setVisible(false);
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}
else if (numberOfSprites == 1)
{
_tamara->setVisible(false);
_kathia->setVisible(false);
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_grossini->setPosition(s.width / 2, s.height / 2);
}
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else if (numberOfSprites == 2)
{
_kathia->setPosition(s.width / 3, s.height / 2);
_tamara->setPosition(2 * s.width / 3, s.height / 2);
_grossini->setVisible(false);
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}
else if (numberOfSprites == 3)
{
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_grossini->setPosition(s.width / 2, s.height / 2);
_tamara->setPosition(s.width / 4, s.height / 2);
_kathia->setPosition(3 * s.width / 4, s.height / 2);
}
}
void ActionsDemo::alignSpritesLeft(unsigned int numberOfSprites)
{
auto s = Director::getInstance()->getWinSize();
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if (numberOfSprites == 1)
{
_tamara->setVisible(false);
_kathia->setVisible(false);
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_grossini->setPosition(60, s.height / 2);
}
else if (numberOfSprites == 2)
{
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_kathia->setPosition(60, s.height / 3);
_tamara->setPosition(60, 2 * s.height / 3);
_grossini->setVisible(false);
}
else if (numberOfSprites == 3)
{
_grossini->setPosition(60, s.height / 2);
_tamara->setPosition(60, 2 * s.height / 3);
_kathia->setPosition(60, s.height / 3);
}
}
//------------------------------------------------------------------
//
// ActionMove
//
//------------------------------------------------------------------
void ActionMove::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
auto s = Director::getInstance()->getWinSize();
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auto actionTo = MoveTo::create(2, Vec2(s.width - 40, s.height - 40));
auto actionBy = MoveBy::create(2, Vec2(80.0f, 80.0f));
auto actionByBack = actionBy->reverse();
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_tamara->runAction(actionTo);
_grossini->runAction(Sequence::create(actionBy, actionByBack, nullptr));
_kathia->runAction(MoveTo::create(1, Vec2(40.0f, 40.0f)));
}
std::string ActionMove::subtitle() const
{
return "MoveTo / MoveBy";
}
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//------------------------------------------------------------------
//
// ActionMove3D
//
//------------------------------------------------------------------
void ActionMove3D::onEnter()
{
ActionsDemo::onEnter();
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centerSprites(3);
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auto s = Director::getInstance()->getWinSize();
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_tamara->setPosition3D(Vec3(s.width - 40, s.height - 40, 0.0f));
_kathia->setPosition3D(Vec3(40.0f, 40.0f, 0.0f));
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auto actionTo = MoveTo::create(2, Vec3(s.width - 40, s.height - 40, -100.0f));
auto actionBy = MoveBy::create(2, Vec3(80.0f, 80.0f, -100.0f));
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auto actionByBack = actionBy->reverse();
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_tamara->runAction(actionTo);
_grossini->runAction(Sequence::create(actionBy, actionByBack, nullptr));
_kathia->runAction(MoveTo::create(1, Vec3(40.0f, 40.0f, -100.0f)));
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}
std::string ActionMove3D::subtitle() const
{
return "MoveTo / MoveBy 3D";
}
//------------------------------------------------------------------
//
// ActionScale
//
//------------------------------------------------------------------
void ActionScale::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
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auto actionTo = ScaleTo::create(2.0f, 0.5f);
auto actionBy = ScaleBy::create(2.0f, 1.0f, 10.0f);
auto actionBy2 = ScaleBy::create(2.0f, 5.0f, 1.0f);
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_grossini->runAction(actionTo);
_tamara->runAction(Sequence::create(actionBy, actionBy->reverse(), nullptr));
_kathia->runAction(Sequence::create(actionBy2, actionBy2->reverse(), nullptr));
}
std::string ActionScale::subtitle() const
{
return "ScaleTo / ScaleBy";
}
//------------------------------------------------------------------
//
// ActionSkew
//
//------------------------------------------------------------------
void ActionSkew::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
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auto actionTo = SkewTo::create(2, 37.2f, -37.2f);
auto actionToBack = SkewTo::create(2, 0, 0);
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auto actionBy = SkewBy::create(2, 0.0f, -90.0f);
auto actionBy2 = SkewBy::create(2, 45.0f, 45.0f);
auto actionByBack = actionBy->reverse();
_tamara->runAction(Sequence::create(actionTo, actionToBack, nullptr));
_grossini->runAction(Sequence::create(actionBy, actionByBack, nullptr));
_kathia->runAction(Sequence::create(actionBy2, actionBy2->reverse(), nullptr));
}
std::string ActionSkew::subtitle() const
{
return "SkewTo / SkewBy";
}
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// ActionRotationalSkew
void ActionRotationalSkew::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(3);
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auto actionTo = RotateTo::create(2, 180, 180);
auto actionToBack = RotateTo::create(2, 0, 0);
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auto actionBy = RotateBy::create(2, 0.0f, 360);
auto actionByBack = actionBy->reverse();
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auto actionBy2 = RotateBy::create(2, 360, 0);
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auto actionBy2Back = actionBy2->reverse();
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_tamara->runAction(Sequence::create(actionBy, actionByBack, nullptr));
_grossini->runAction(Sequence::create(actionTo, actionToBack, nullptr));
_kathia->runAction(Sequence::create(actionBy2, actionBy2Back, nullptr));
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}
std::string ActionRotationalSkew::subtitle() const
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{
return "RotationalSkewTo / RotationalSkewBy";
}
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// ActionRotationalSkewVSStandardSkew
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void ActionRotationalSkewVSStandardSkew::onEnter()
{
ActionsDemo::onEnter();
_tamara->removeFromParentAndCleanup(true);
_grossini->removeFromParentAndCleanup(true);
_kathia->removeFromParentAndCleanup(true);
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auto s = Director::getInstance()->getWinSize();
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Size boxSize(100.0f, 100.0f);
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auto box = LayerColor::create(Color4B(255, 255, 0, 255));
box->setAnchorPoint(Vec2(0.5f, 0.5f));
box->setContentSize(boxSize);
box->setIgnoreAnchorPointForPosition(false);
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box->setPosition(s.width / 2, s.height - 100 - box->getContentSize().height / 2);
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this->addChild(box);
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auto label = Label::createWithTTF("Standard cocos2d Skew", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 2, s.height - 100 + label->getContentSize().height);
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this->addChild(label);
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auto actionTo = SkewBy::create(2, 360, 0);
auto actionToBack = SkewBy::create(2, -360, 0);
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box->runAction(Sequence::create(actionTo, actionToBack, nullptr));
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box = LayerColor::create(Color4B(255, 255, 0, 255));
box->setAnchorPoint(Vec2(0.5f, 0.5f));
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box->setContentSize(boxSize);
box->setIgnoreAnchorPointForPosition(false);
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box->setPosition(s.width / 2, s.height - 250 - box->getContentSize().height / 2);
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this->addChild(box);
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label = Label::createWithTTF("Rotational Skew", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 2, s.height - 250 + label->getContentSize().height / 2);
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this->addChild(label);
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auto actionTo2 = RotateBy::create(2, 360, 0);
auto actionToBack2 = RotateBy::create(2, -360, 0);
box->runAction(Sequence::create(actionTo2, actionToBack2, nullptr));
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}
std::string ActionRotationalSkewVSStandardSkew::subtitle() const
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{
return "Skew Comparison";
}
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// ActionSkewRotateScale
void ActionSkewRotateScale::onEnter()
{
ActionsDemo::onEnter();
_tamara->removeFromParentAndCleanup(true);
_grossini->removeFromParentAndCleanup(true);
_kathia->removeFromParentAndCleanup(true);
Size boxSize(100.0f, 100.0f);
auto box = LayerColor::create(Color4B(255, 255, 0, 255));
box->setAnchorPoint(Vec2(0.0f, 0.0f));
box->setPosition(190, 110);
box->setContentSize(boxSize);
static float markrside = 10.0f;
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auto uL = LayerColor::create(Color4B(255, 0, 0, 255));
box->addChild(uL);
uL->setContentSize(Size(markrside, markrside));
uL->setPosition(0.f, boxSize.height - markrside);
uL->setAnchorPoint(Vec2(0.0f, 0.0f));
auto uR = LayerColor::create(Color4B(0, 0, 255, 255));
box->addChild(uR);
uR->setContentSize(Size(markrside, markrside));
uR->setPosition(boxSize.width - markrside, boxSize.height - markrside);
uR->setAnchorPoint(Vec2(0.0f, 0.0f));
addChild(box);
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auto actionTo = SkewTo::create(2, 0.f, 2.f);
auto rotateTo = RotateTo::create(2, 61.0f);
auto actionScaleTo = ScaleTo::create(2, -0.44f, 0.47f);
auto actionScaleToBack = ScaleTo::create(2, 1.0f, 1.0f);
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auto rotateToBack = RotateTo::create(2, 0);
auto actionToBack = SkewTo::create(2, 0, 0);
box->runAction(Sequence::create(actionTo, actionToBack, nullptr));
box->runAction(Sequence::create(rotateTo, rotateToBack, nullptr));
box->runAction(Sequence::create(actionScaleTo, actionScaleToBack, nullptr));
}
std::string ActionSkewRotateScale::subtitle() const
{
return "Skew + Rotate + Scale";
}
//------------------------------------------------------------------
//
// ActionRotate
//
//------------------------------------------------------------------
void ActionRotate::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
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auto actionTo = RotateTo::create(2, 45);
auto actionTo2 = RotateTo::create(2, -45);
auto actionTo0 = RotateTo::create(2, 0);
_tamara->runAction(Sequence::create(actionTo, actionTo0, nullptr));
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auto actionBy = RotateBy::create(2, 360);
auto actionByBack = actionBy->reverse();
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_grossini->runAction(Sequence::create(actionBy, actionByBack, nullptr));
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_kathia->runAction(Sequence::create(actionTo2, actionTo0->clone(), nullptr));
}
std::string ActionRotate::subtitle() const
{
return "RotateTo / RotateBy";
}
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//------------------------------------------------------------------
//
// ActionRotateBy3D
//
//------------------------------------------------------------------
void ActionRotateBy3D::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
auto actionBy1 = RotateBy::create(4, Vec3(360.0f, 0.0f, 0.0f));
auto actionBy2 = RotateBy::create(4, Vec3(0.0f, 360.0f, 0.0f));
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auto actionBy3 = RotateBy::create(4, Vec3(0.0f, 0.0f, 360.0f));
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_tamara->runAction(Sequence::create(actionBy1, actionBy1->reverse(), nullptr));
_grossini->runAction(Sequence::create(actionBy2, actionBy2->reverse(), nullptr));
_kathia->runAction(Sequence::create(actionBy3, actionBy3->reverse(), nullptr));
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}
std::string ActionRotateBy3D::subtitle() const
{
return "RotateBy in 3D";
}
//------------------------------------------------------------------
//
// ActionJump
//
//------------------------------------------------------------------
void ActionJump::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
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auto actionTo = JumpTo::create(2, Vec2(300, 300), 50, 4);
auto actionBy = JumpBy::create(2, Vec2(300, 0), 50, 4);
auto actionUp = JumpBy::create(2, Vec2(0, 0), 80, 4);
auto actionByBack = actionBy->reverse();
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_tamara->runAction(actionTo);
_grossini->runAction(Sequence::create(actionBy, actionByBack, nullptr));
_kathia->runAction(RepeatForever::create(actionUp));
}
std::string ActionJump::subtitle() const
{
return "JumpTo / JumpBy";
}
//------------------------------------------------------------------
//
// ActionBezier
//
//------------------------------------------------------------------
void ActionBezier::onEnter()
{
ActionsDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
//
// startPosition can be any coordinate, but since the movement
// is relative to the Bezier curve, make it (0,0)
//
centerSprites(3);
// sprite 1
ccBezierConfig bezier;
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bezier.controlPoint_1 = Vec2(0.0f, s.height / 2);
bezier.controlPoint_2 = Vec2(300.0f, -s.height / 2);
bezier.endPosition = Vec2(300.0f, 100.0f);
auto bezierForward = BezierBy::create(3, bezier);
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auto bezierBack = bezierForward->reverse();
auto rep = RepeatForever::create(Sequence::create(bezierForward, bezierBack, nullptr));
// sprite 2
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_tamara->setPosition(80, 160);
ccBezierConfig bezier2;
bezier2.controlPoint_1 = Vec2(100.0f, s.height / 2);
bezier2.controlPoint_2 = Vec2(200.0f, -s.height / 2);
bezier2.endPosition = Vec2(240.0f, 160.0f);
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auto bezierTo1 = BezierTo::create(2, bezier2);
// sprite 3
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_kathia->setPosition(400, 160);
auto bezierTo2 = BezierTo::create(2, bezier2);
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_grossini->runAction(rep);
_tamara->runAction(bezierTo1);
_kathia->runAction(bezierTo2);
}
std::string ActionBezier::subtitle() const
{
return "BezierBy / BezierTo";
}
//------------------------------------------------------------------
//
// ActionBlink
//
//------------------------------------------------------------------
void ActionBlink::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
auto action1 = Blink::create(2, 10);
auto action2 = Blink::create(2, 5);
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_tamara->runAction(action1);
_kathia->runAction(action2);
}
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std::string ActionBlink::subtitle() const
{
return "Blink";
}
//------------------------------------------------------------------
//
// ActionFade
//
//------------------------------------------------------------------
void ActionFade::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
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_tamara->setOpacity(0);
auto action1 = FadeIn::create(1.0f);
auto action1Back = action1->reverse();
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auto action2 = FadeOut::create(1.0f);
auto action2Back = action2->reverse();
auto action2BackReverse = action2Back->reverse();
auto action2BackReverseReverse = action2BackReverse->reverse();
_tamara->setOpacity(122);
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_tamara->runAction(Sequence::create(action1, action1Back, nullptr));
_kathia->setOpacity(122);
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_kathia->runAction(Sequence::create(action2, action2Back, action2BackReverse, action2BackReverseReverse, nullptr));
}
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std::string ActionFade::subtitle() const
{
return "FadeIn / FadeOut";
}
//------------------------------------------------------------------
//
// ActionTint
//
//------------------------------------------------------------------
void ActionTint::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
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auto action1 = TintTo::create(2, 255, 0, 255);
auto action2 = TintBy::create(2, -127, -255, -127);
auto action2Back = action2->reverse();
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_tamara->runAction(action1);
_kathia->runAction(Sequence::create(action2, action2Back, nullptr));
}
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std::string ActionTint::subtitle() const
{
return "TintTo / TintBy";
}
//------------------------------------------------------------------
//
// ActionAnimate
//
//------------------------------------------------------------------
void ActionAnimate::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
//
// Manual animation
//
auto animation = Animation::create();
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for (int i = 1; i < 15; i++)
{
char szName[100] = {0};
sprintf(szName, "Images/grossini_dance_%02d.png", i);
animation->addSpriteFrameWithFile(szName);
}
// should last 2.8 seconds. And there are 14 frames.
animation->setDelayPerUnit(2.8f / 14.0f);
animation->setRestoreOriginalFrame(true);
auto action = Animate::create(animation);
_grossini->runAction(Sequence::create(action, action->reverse(), nullptr));
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//
// File animation
//
// With 2 loops and reverse
auto cache = AnimationCache::getInstance();
cache->addAnimationsWithFile("animations/animations-2.plist");
auto animation2 = cache->getAnimation("dance_1");
auto action2 = Animate::create(animation2);
_tamara->runAction(Sequence::create(action2, action2->reverse(), nullptr));
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_frameDisplayedListener = EventListenerCustom::create(AnimationFrameDisplayedNotification, [](EventCustom* event) {
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auto userData = static_cast<AnimationFrame::DisplayedEventInfo*>(event->getUserData());
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log("target %p with data %s", userData->target, Value(userData->userInfo).getDescription().c_str());
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});
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_eventDispatcher->addEventListenerWithFixedPriority(_frameDisplayedListener, -1);
//
// File animation
//
// with 4 loops
auto animation3 = animation2->clone();
animation3->setLoops(4);
auto action3 = Animate::create(animation3);
_kathia->runAction(action3);
}
void ActionAnimate::onExit()
{
ActionsDemo::onExit();
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_eventDispatcher->removeEventListener(_frameDisplayedListener);
}
std::string ActionAnimate::title() const
{
return "Animation";
}
std::string ActionAnimate::subtitle() const
{
return "Center: Manual animation. Border: using file format animation";
}
//------------------------------------------------------------------
//
// ActionSequence
//
//------------------------------------------------------------------
void ActionSequence::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
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auto action = Sequence::create(MoveBy::create(2, Vec2(240.0f, 0.0f)), RotateBy::create(2, 540), nullptr);
_grossini->runAction(action);
}
std::string ActionSequence::subtitle() const
{
return "Sequence: Move + Rotate";
}
//------------------------------------------------------------------
//
// ActionSequence2
//
//------------------------------------------------------------------
void ActionSequence2::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
_grossini->setVisible(false);
auto action = Sequence::create(
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Place::create(Vec2(200.0f, 200.0f)), Show::create(), MoveBy::create(1, Vec2(100.0f, 0.0f)),
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CallFunc::create(AX_CALLBACK_0(ActionSequence2::callback1, this)),
CallFunc::create(AX_CALLBACK_0(ActionSequence2::callback2, this, _grossini)),
CallFunc::create(AX_CALLBACK_0(ActionSequence2::callback3, this, _grossini, 0xbebabeba)), nullptr);
_grossini->runAction(action);
}
void ActionSequence2::callback1()
{
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auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF("callback 1 called", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 4 * 1, s.height / 2);
addChild(label);
}
void ActionSequence2::callback2(Node* sender)
{
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auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF("callback 2 called", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 4 * 2, s.height / 2);
addChild(label);
}
void ActionSequence2::callback3(Node* sender, int32_t data)
{
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auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF("callback 3 called", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 4 * 3, s.height / 2);
addChild(label);
}
std::string ActionSequence2::subtitle() const
{
return "Sequence of InstantActions";
}
//------------------------------------------------------------------
//
// ActionSequence3
//
//------------------------------------------------------------------
void ActionSequence3::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
// Uses Array API
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auto action1 = MoveBy::create(2, Vec2(240.0f, 0.0f));
auto action2 = RotateBy::create(2, 540);
auto action3 = action1->reverse();
auto action4 = action2->reverse();
Vector<FiniteTimeAction*> array;
array.pushBack(action1);
array.pushBack(action2);
array.pushBack(action3);
array.pushBack(action4);
auto action = Sequence::create(array);
_grossini->runAction(action);
}
std::string ActionSequence3::subtitle() const
{
return "Sequence: Using Array API";
}
//------------------------------------------------------------------
//
// ActionCallFuncN
//
//------------------------------------------------------------------
void ActionCallFuncN::onEnter()
{
ActionsDemo::onEnter();
centerSprites(1);
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auto action = Sequence::create(MoveBy::create(2.0f, Vec2(150.0f, 0.0f)),
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CallFuncN::create(AX_CALLBACK_1(ActionCallFuncN::callback, this)), nullptr);
_grossini->runAction(action);
}
std::string ActionCallFuncN::title() const
{
return "CallFuncN";
}
std::string ActionCallFuncN::subtitle() const
{
return "Grossini should jump after moving";
}
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void ActionCallFuncN::callback(Node* sender)
{
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auto a = JumpBy::create(5, Vec2(0, 0), 100, 5);
sender->runAction(a);
}
//------------------------------------------------------------------
//
// ActionCallFuncND
// CallFuncND is no longer needed. It can simulated with std::bind()
//
//------------------------------------------------------------------
void ActionCallFuncND::onEnter()
{
ActionsDemo::onEnter();
centerSprites(1);
auto action = Sequence::create(
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MoveBy::create(2.0f, Vec2(200.0f, 0.0f)),
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CallFuncN::create(AX_CALLBACK_1(ActionCallFuncND::doRemoveFromParentAndCleanup, this, true)), nullptr);
_grossini->runAction(action);
}
std::string ActionCallFuncND::title() const
{
return "CallFuncND + auto remove";
}
std::string ActionCallFuncND::subtitle() const
{
return "simulates CallFuncND with std::bind()";
}
void ActionCallFuncND::doRemoveFromParentAndCleanup(Node* sender, bool cleanup)
{
_grossini->removeFromParentAndCleanup(cleanup);
}
//------------------------------------------------------------------
//
// ActionCallFunction
//
//------------------------------------------------------------------
void ActionCallFunction::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
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auto action1 = Sequence::create(
MoveBy::create(2, Vec2(200.0f, 0.0f)), CallFunc::create(std::bind(&ActionCallFunction::callback1, this)),
CallFunc::create(
// lambda
[&]() {
auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF("called:lambda callback", "fonts/Marker Felt.ttf", 16.0f);
label->setPosition(s.width / 4 * 1, s.height / 2 - 40);
this->addChild(label);
}),
nullptr);
auto action2 =
Sequence::create(ScaleBy::create(2, 2), FadeOut::create(2),
CallFunc::create(std::bind(&ActionCallFunction::callback2, this, _tamara)), nullptr);
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auto action3 =
Sequence::create(RotateBy::create(3, 360), FadeOut::create(2),
CallFunc::create(std::bind(&ActionCallFunction::callback3, this, _kathia, 42)), nullptr);
_grossini->runAction(action1);
_tamara->runAction(action2);
_kathia->runAction(action3);
}
void ActionCallFunction::callback1()
{
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auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF("callback 1 called", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 4 * 1, s.height / 2);
addChild(label);
}
void ActionCallFunction::callback2(Node* sender)
{
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auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF("callback 2 called", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 4 * 2, s.height / 2);
addChild(label);
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AXLOG("sender is: %p", sender);
}
void ActionCallFunction::callback3(Node* sender, int32_t data)
{
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auto s = Director::getInstance()->getWinSize();
auto label = Label::createWithTTF("callback 3 called", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width / 4 * 3, s.height / 2);
addChild(label);
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AXLOG("target is: %p, data is: %d", sender, data);
}
std::string ActionCallFunction::subtitle() const
{
return "Callbacks: CallFunc with std::function()";
}
//------------------------------------------------------------------
//
// ActionSpawn
//
//------------------------------------------------------------------
void ActionSpawn::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
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auto action = Spawn::create(JumpBy::create(2, Vec2(300, 0), 50, 4), RotateBy::create(2, 720), nullptr);
_grossini->runAction(action);
}
std::string ActionSpawn::subtitle() const
{
return "Spawn: Jump + Rotate";
}
//------------------------------------------------------------------
//
// ActionSpawn2
//
//------------------------------------------------------------------
void ActionSpawn2::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
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auto action1 = JumpBy::create(2, Vec2(300, 0), 50, 4);
auto action2 = RotateBy::create(2, 720);
Vector<FiniteTimeAction*> array;
array.pushBack(action1);
array.pushBack(action2);
auto action = Spawn::create(array);
_grossini->runAction(action);
}
std::string ActionSpawn2::subtitle() const
{
return "Spawn: using the Array API";
}
//------------------------------------------------------------------
//
// ActionRepeatForever
//
//------------------------------------------------------------------
void ActionRepeatForever::onEnter()
{
ActionsDemo::onEnter();
centerSprites(1);
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auto action =
Sequence::create(DelayTime::create(1),
CallFunc::create(std::bind(&ActionRepeatForever::repeatForever, this, _grossini)), nullptr);
_grossini->runAction(action);
}
void ActionRepeatForever::repeatForever(Node* sender)
{
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auto repeat = RepeatForever::create(RotateBy::create(1.0f, 360));
sender->runAction(repeat);
}
std::string ActionRepeatForever::subtitle() const
{
return "CallFuncN + RepeatForever";
}
//------------------------------------------------------------------
//
// ActionRotateToRepeat
//
//------------------------------------------------------------------
void ActionRotateToRepeat::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
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auto act1 = RotateTo::create(1, 90);
auto act2 = RotateTo::create(1, 0);
auto seq = Sequence::create(act1, act2, nullptr);
auto rep1 = RepeatForever::create(seq);
auto rep2 = Repeat::create(seq->clone(), 10);
_tamara->runAction(rep1);
_kathia->runAction(rep2);
}
std::string ActionRotateToRepeat ::subtitle() const
{
return "Repeat/RepeatForever + RotateTo";
}
//------------------------------------------------------------------
//
// ActionReverse
//
//------------------------------------------------------------------
void ActionReverse::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
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auto jump = JumpBy::create(2, Vec2(300, 0), 50, 4);
auto action = Sequence::create(jump, jump->reverse(), nullptr);
_grossini->runAction(action);
}
std::string ActionReverse::subtitle() const
{
return "Reverse an action";
}
//------------------------------------------------------------------
//
// ActionDelayTime
//
//------------------------------------------------------------------
void ActionDelayTime::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
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auto move = MoveBy::create(1, Vec2(150.0f, 0.0f));
auto action = Sequence::create(move, DelayTime::create(2), move, nullptr);
_grossini->runAction(action);
}
std::string ActionDelayTime::subtitle() const
{
return "DelayTime: m + delay + m";
}
//------------------------------------------------------------------
//
// ActionReverseSequence
//
//------------------------------------------------------------------
void ActionReverseSequence::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
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auto move1 = MoveBy::create(1, Vec2(250.0f, 0.0f));
auto move2 = MoveBy::create(1, Vec2(0.0f, 50.0f));
auto seq = Sequence::create(move1, move2, move1->reverse(), nullptr);
auto action = Sequence::create(seq, seq->reverse(), nullptr);
_grossini->runAction(action);
}
std::string ActionReverseSequence::subtitle() const
{
return "Reverse a sequence";
}
//------------------------------------------------------------------
//
// ActionReverseSequence2
//
//------------------------------------------------------------------
void ActionReverseSequence2::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(2);
// Test:
// Sequence should work both with IntervalAction and InstantActions
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auto move1 = MoveBy::create(1, Vec2(250.0f, 0.0f));
auto move2 = MoveBy::create(1, Vec2(0.0f, 50.0f));
auto tog1 = ToggleVisibility::create();
auto tog2 = ToggleVisibility::create();
auto seq = Sequence::create(move1, tog1, move2, tog2, move1->reverse(), nullptr);
auto action = Repeat::create(Sequence::create(seq, seq->reverse(), nullptr), 3);
// Test:
// Also test that the reverse of Hide is Show, and vice-versa
_kathia->runAction(action);
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auto move_tamara = MoveBy::create(1, Vec2(100.0f, 0.0f));
auto move_tamara2 = MoveBy::create(1, Vec2(50.0f, 0.0f));
auto hide = Hide::create();
auto seq_tamara = Sequence::create(move_tamara, hide, move_tamara2, nullptr);
auto seq_back = seq_tamara->reverse();
_tamara->runAction(Sequence::create(seq_tamara, seq_back, nullptr));
}
std::string ActionReverseSequence2::subtitle() const
{
return "Reverse sequence 2";
}
//------------------------------------------------------------------
//
// ActionRepeat
//
//------------------------------------------------------------------
void ActionRepeat::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(2);
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auto a1 = MoveBy::create(1, Vec2(150.0f, 0.0f));
auto action1 = Repeat::create(Sequence::create(Place::create(Vec2(60.0f, 60.0f)), a1, nullptr), 3);
auto action2 = RepeatForever::create(Sequence::create(a1->clone(), a1->reverse(), nullptr));
_kathia->runAction(action1);
_tamara->runAction(action2);
}
std::string ActionRepeat::subtitle() const
{
return "Repeat / RepeatForever actions";
}
//------------------------------------------------------------------
//
// ActionOrbit
//
//------------------------------------------------------------------
void ActionOrbit::onEnter()
{
ActionsDemo::onEnter();
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Director::getInstance()->setProjection(Director::Projection::_2D);
centerSprites(3);
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auto orbit1 = OrbitCamera::create(2, 1, 0, 0, 180, 0, 0);
auto action1 = Sequence::create(orbit1, orbit1->reverse(), nullptr);
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auto orbit2 = OrbitCamera::create(2, 1, 0, 0, 180, -45, 0);
auto action2 = Sequence::create(orbit2, orbit2->reverse(), nullptr);
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auto orbit3 = OrbitCamera::create(2, 1, 0, 0, 180, 90, 0);
auto action3 = Sequence::create(orbit3, orbit3->reverse(), nullptr);
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_kathia->runAction(RepeatForever::create(action1));
_tamara->runAction(RepeatForever::create(action2));
_grossini->runAction(RepeatForever::create(action3));
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auto move = MoveBy::create(3, Vec2(100.0f, -100.0f));
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auto move_back = move->reverse();
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auto seq = Sequence::create(move, move_back, nullptr);
auto rfe = RepeatForever::create(seq);
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_kathia->runAction(rfe);
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_tamara->runAction(rfe->clone());
_grossini->runAction(rfe->clone());
}
void ActionOrbit::onExit()
{
ActionsDemo::onExit();
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Director::getInstance()->setProjection(Director::Projection::DEFAULT);
}
std::string ActionOrbit::subtitle() const
{
return "OrbitCamera action";
}
//------------------------------------------------------------------
//
// ActionFollow
//
//------------------------------------------------------------------
void ActionFollow::onEnter()
{
ActionsDemo::onEnter();
centerSprites(1);
auto s = Director::getInstance()->getWinSize();
DrawNode* drawNode = DrawNode::create();
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float x = s.width * 2 - 100;
float y = s.height;
Vec2 vertices[] = {Vec2(5.0f, 5.0f), Vec2(x - 5, 5.0f), Vec2(x - 5, y - 5), Vec2(5.0f, y - 5)};
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drawNode->drawPoly(vertices, 4, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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this->addChild(drawNode);
_grossini->setPosition(-200.0f, s.height / 2);
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auto move = MoveBy::create(2, Vec2(s.width * 3, 0.0f));
auto move_back = move->reverse();
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auto seq = Sequence::create(move, move_back, nullptr);
auto rep = RepeatForever::create(seq);
_grossini->runAction(rep);
this->runAction(Follow::create(_grossini, Rect(0.0f, 0.0f, s.width * 2 - 100, s.height)));
}
std::string ActionFollow::subtitle() const
{
return "Follow action";
}
//------------------------------------------------------------------
//
// ActionFollowWithOffset
//
//------------------------------------------------------------------
void ActionFollowWithOffset::onEnter()
{
ActionsDemo::onEnter();
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centerSprites(1);
auto s = Director::getInstance()->getWinSize();
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DrawNode* drawNode = DrawNode::create();
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float x = s.width * 2 - 100;
float y = s.height;
Vec2 vertices[] = {Vec2(5.0f, 5.0f), Vec2(x - 5, 5.0f), Vec2(x - 5, y - 5), Vec2(5.0f, y - 5)};
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drawNode->drawPoly(vertices, 4, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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this->addChild(drawNode);
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_grossini->setPosition(-200, s.height / 2);
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auto move = MoveBy::create(2, Vec2(s.width * 3, 1.0f));
auto move_back = move->reverse();
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auto seq = Sequence::create(move, move_back, nullptr);
auto rep = RepeatForever::create(seq);
_grossini->runAction(rep);
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// sample offset values set
float verticalOffset = -900;
float horizontalOffset = 200;
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this->runAction(Follow::createWithOffset(_grossini, horizontalOffset, verticalOffset,
Rect(0.0f, 0.0f, s.width * 2 - 100, s.height)));
}
std::string ActionFollowWithOffset::subtitle() const
{
return "Follow action with horizontal and vertical offset";
}
void ActionTargeted::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
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auto jump1 = JumpBy::create(2, Vec2::ZERO, 100, 3);
auto jump2 = jump1->clone();
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auto rot1 = RotateBy::create(1, 360);
auto rot2 = rot1->clone();
auto t1 = TargetedAction::create(_kathia, jump2);
auto t2 = TargetedAction::create(_kathia, rot2);
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auto seq = Sequence::create(jump1, t1, rot1, t2, nullptr);
auto always = RepeatForever::create(seq);
_tamara->runAction(always);
}
std::string ActionTargeted::title() const
{
return "ActionTargeted";
}
std::string ActionTargeted::subtitle() const
{
return "Action that runs on another target. Useful for sequences";
}
void ActionTargetedReverse::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
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auto jump1 = JumpBy::create(2, Vec2::ZERO, 100, 3);
auto jump2 = jump1->clone();
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auto rot1 = RotateBy::create(1, 360);
auto rot2 = rot1->clone();
auto t1 = TargetedAction::create(_kathia, jump2);
auto t2 = TargetedAction::create(_kathia, rot2);
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auto seq = Sequence::create(jump1, t1->reverse(), rot1, t2->reverse(), nullptr);
auto always = RepeatForever::create(seq);
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_tamara->runAction(always);
}
std::string ActionTargetedReverse::title() const
{
return "ActionTargetedReverse";
}
std::string ActionTargetedReverse::subtitle() const
{
return "Action that runs reversely on another target. Useful for sequences";
}
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// ActionStacked
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void ActionStacked::onEnter()
{
ActionsDemo::onEnter();
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this->centerSprites(0);
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesEnded = AX_CALLBACK_2(ActionStacked::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto s = Director::getInstance()->getWinSize();
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this->addNewSpriteWithCoords(Vec2(s.width / 2, s.height / 2));
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}
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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void ActionStacked::addNewSpriteWithCoords(Vec2 p)
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{
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int idx = static_cast<int>(AXRANDOM_0_1() * 1400 / 100);
float w = 85.0f;
float h = 121.0f;
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float x = (idx % 5) * w;
float y = (idx / 5) * h;
auto sprite = Sprite::create("Images/grossini_dance_atlas.png", Rect(x, y, w, h));
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sprite->setPosition(p);
this->addChild(sprite);
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this->runActionsInSprite(sprite);
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}
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void ActionStacked::runActionsInSprite(Sprite* sprite)
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{
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// override me
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}
void ActionStacked::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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for (auto& touch : touches)
{
auto location = touch->getLocation();
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addNewSpriteWithCoords(location);
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}
}
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std::string ActionStacked::title() const
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{
return "Override me";
}
std::string ActionStacked::subtitle() const
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{
return "Tap screen";
}
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// ActionMoveStacked
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void ActionMoveStacked::runActionsInSprite(Sprite* sprite)
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{
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sprite->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.05f, Vec2(10.0f, 10.0f)),
MoveBy::create(0.05f, Vec2(-10.0f, -10.0f)), nullptr)));
auto action = MoveBy::create(2.0f, Vec2(400.0f, 0.0f));
auto action_back = action->reverse();
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sprite->runAction(RepeatForever::create(Sequence::create(action, action_back, nullptr)));
}
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std::string ActionMoveStacked::title() const
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{
return "Stacked MoveBy/To actions";
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}
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// ActionMoveJumpStacked
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void ActionMoveJumpStacked::runActionsInSprite(Sprite* sprite)
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{
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sprite->runAction(RepeatForever::create(
Sequence::create(MoveBy::create(0.05f, Vec2(10, 2)), MoveBy::create(0.05f, Vec2(-10, -2)), nullptr)));
auto jump = JumpBy::create(2.0f, Vec2(400, 0), 100, 5);
auto jump_back = jump->reverse();
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sprite->runAction(RepeatForever::create(Sequence::create(jump, jump_back, nullptr)));
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}
std::string ActionMoveJumpStacked::title() const
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{
return "tacked Move + Jump actions";
}
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// ActionMoveBezierStacked
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void ActionMoveBezierStacked::runActionsInSprite(Sprite* sprite)
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{
auto s = Director::getInstance()->getWinSize();
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// sprite 1
ccBezierConfig bezier;
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bezier.controlPoint_1 = Vec2(0.0f, s.height / 2);
bezier.controlPoint_2 = Vec2(300.0f, -s.height / 2);
bezier.endPosition = Vec2(300.0f, 100.0f);
auto bezierForward = BezierBy::create(3, bezier);
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auto bezierBack = bezierForward->reverse();
auto seq = Sequence::create(bezierForward, bezierBack, nullptr);
auto rep = RepeatForever::create(seq);
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sprite->runAction(rep);
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sprite->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.05f, Vec2(10.0f, 0.0f)),
MoveBy::create(0.05f, Vec2(-10.0f, 0.0f)), nullptr)));
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}
std::string ActionMoveBezierStacked::title() const
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{
return "Stacked Move + Bezier actions";
}
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// ActionCatmullRomStacked
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void ActionCatmullRomStacked::onEnter()
{
ActionsDemo::onEnter();
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this->centerSprites(2);
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auto s = Director::getInstance()->getWinSize();
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//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
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_tamara->setPosition(50, 50);
auto array = PointArray::create(20);
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array->addControlPoint(Vec2(0.0f, 0.0f));
array->addControlPoint(Vec2(80.0f, 80.0f));
array->addControlPoint(Vec2(s.width - 80, 80.0f));
array->addControlPoint(Vec2(s.width - 80, s.height - 80.0f));
array->addControlPoint(Vec2(80.0f, s.height - 80.0f));
array->addControlPoint(Vec2(80.0f, 80.0f));
array->addControlPoint(Vec2(s.width / 2, s.height / 2));
auto action = CatmullRomBy::create(3, array);
auto reverse = action->reverse();
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auto seq = Sequence::create(action, reverse, nullptr);
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_tamara->runAction(seq);
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_tamara->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.05f, Vec2(10.0f, 0.0f)),
MoveBy::create(0.05f, Vec2(-10.0f, 0.0f)), nullptr)));
auto drawNode1 = DrawNode::create();
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drawNode1->setPosition(Vec2(50.0f, 50.0f));
drawNode1->drawCatmullRom(array, 50, Color4F(1.0f, 1.0f, 0.0f, 0.5f));
this->addChild(drawNode1);
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//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
//
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auto array2 = PointArray::create(20);
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array2->addControlPoint(Vec2(s.width / 2, 30.0f));
array2->addControlPoint(Vec2(s.width - 80, 30.0f));
array2->addControlPoint(Vec2(s.width - 80.0f, s.height - 80.0f));
array2->addControlPoint(Vec2(s.width / 2, s.height - 80.0f));
array2->addControlPoint(Vec2(s.width / 2, 30.0f));
auto action2 = CatmullRomTo::create(3, array2);
auto reverse2 = action2->reverse();
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auto seq2 = Sequence::create(action2, reverse2, nullptr);
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_kathia->runAction(seq2);
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_kathia->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.05f, Vec2(10.0f, 0.0f)),
MoveBy::create(0.05f, Vec2(-10.0f, 0.0f)), nullptr)));
auto drawNode2 = DrawNode::create();
drawNode2->drawCatmullRom(array2, 50, Color4F(1.0, 0.0, 0.0, 0.5));
this->addChild(drawNode2);
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}
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ActionCatmullRomStacked::~ActionCatmullRomStacked() {}
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std::string ActionCatmullRomStacked::title() const
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{
return "Stacked MoveBy + CatmullRom actions";
}
std::string ActionCatmullRomStacked::subtitle() const
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{
return "MoveBy + CatmullRom at the same time in the same sprite";
}
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// ActionCardinalSplineStacked
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void ActionCardinalSplineStacked::onEnter()
{
ActionsDemo::onEnter();
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this->centerSprites(2);
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auto s = Director::getInstance()->getWinSize();
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auto array = PointArray::create(20);
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array->addControlPoint(Vec2(0.0f, 0.0f));
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array->addControlPoint(Vec2(s.width / 2 - 30, 0.0f));
array->addControlPoint(Vec2(s.width / 2 - 30, s.height - 80.0f));
array->addControlPoint(Vec2(0.0f, s.height - 80.0f));
array->addControlPoint(Vec2(0.0f, 0.0f));
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//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
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auto action = CardinalSplineBy::create(3, array, 0);
auto reverse = action->reverse();
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auto seq = Sequence::create(action, reverse, nullptr);
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_tamara->setPosition(50, 50);
_tamara->runAction(seq);
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_tamara->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.05f, Vec2(10.0f, 0.0f)),
MoveBy::create(0.05f, Vec2(-10.0f, 0.0f)), nullptr)));
auto drawNode1 = DrawNode::create();
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drawNode1->setPosition(Vec2(50.0f, 50.0f));
drawNode1->drawCardinalSpline(array, 0, 100, Color4F(1.0f, 0.0f, 1.0f, 1.0f));
this->addChild(drawNode1);
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//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
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auto* action2 = CardinalSplineBy::create(3, array, 1);
auto reverse2 = action2->reverse();
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auto seq2 = Sequence::create(action2, reverse2, nullptr);
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_kathia->setPosition(s.width / 2, 50);
_kathia->runAction(seq2);
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_kathia->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.05f, Vec2(10.0f, 0.0f)),
MoveBy::create(0.05f, Vec2(-10.0f, 0.0f)), nullptr)));
auto drawNode2 = DrawNode::create();
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drawNode2->setPosition(Vec2(s.width / 2, 50.0f));
drawNode2->drawCardinalSpline(array, 1, 100, Color4F(0.0f, 0.0f, 1.0f, 1.0f));
this->addChild(drawNode2);
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}
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ActionCardinalSplineStacked::~ActionCardinalSplineStacked() {}
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std::string ActionCardinalSplineStacked::title() const
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{
return "Stacked MoveBy + CardinalSpline actions";
}
std::string ActionCardinalSplineStacked::subtitle() const
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{
return "CCMoveBy + CardinalSplineBy/To at the same time";
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}
// Issue1305
void Issue1305::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
_spriteTmp = Sprite::create("Images/grossini.png");
_spriteTmp->runAction(CallFunc::create(std::bind(&Issue1305::log, this, _spriteTmp)));
_spriteTmp->retain();
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scheduleOnce(
[&](float dt) {
_spriteTmp->setPosition(250, 250);
addChild(_spriteTmp);
},
2, "update_key");
}
void Issue1305::log(Node* sender)
{
axis::log("This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE");
}
void Issue1305::onExit()
{
_spriteTmp->stopAllActions();
_spriteTmp->release();
ActionsDemo::onExit();
}
std::string Issue1305::title() const
{
return "Issue 1305";
}
std::string Issue1305::subtitle() const
{
return "In two seconds you should see a message on the console. NOT BEFORE.";
}
void Issue1305_2::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
auto spr = Sprite::create("Images/grossini.png");
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spr->setPosition(200, 200);
addChild(spr);
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auto act1 = MoveBy::create(2, Vec2(0.0f, 100.0f));
/* c++ can't support block, so we use CallFuncN instead.
id act2 = [CallBlock actionWithBlock:^{
NSLog(@"1st block");
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});
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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id act3 = [MoveBy create:2, Vec2(0, -100));
id act4 = [CallBlock actionWithBlock:^{
NSLog(@"2nd block");
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});
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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id act5 = [MoveBy create:2, Vec2(100, -100));
id act6 = [CallBlock actionWithBlock:^{
NSLog(@"3rd block");
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});
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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id act7 = [MoveBy create:2, Vec2(-100, 0));
id act8 = [CallBlock actionWithBlock:^{
NSLog(@"4th block");
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});
*/
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auto act2 = CallFunc::create(std::bind(&Issue1305_2::printLog1, this));
auto act3 = MoveBy::create(2, Vec2(0.0f, -100.0f));
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auto act4 = CallFunc::create(std::bind(&Issue1305_2::printLog2, this));
auto act5 = MoveBy::create(2, Vec2(100.0f, -100.0f));
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auto act6 = CallFunc::create(std::bind(&Issue1305_2::printLog3, this));
auto act7 = MoveBy::create(2, Vec2(-100.0f, 0.0f));
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auto act8 = CallFunc::create(std::bind(&Issue1305_2::printLog4, this));
auto actF = Sequence::create(act1, act2, act3, act4, act5, act6, act7, act8, nullptr);
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// [spr runAction:actF);
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Director::getInstance()->getActionManager()->addAction(actF, spr, false);
}
void Issue1305_2::printLog1()
{
log("1st block");
}
void Issue1305_2::printLog2()
{
log("2nd block");
}
void Issue1305_2::printLog3()
{
log("3rd block");
}
void Issue1305_2::printLog4()
{
log("4th block");
}
std::string Issue1305_2::title() const
{
return "Issue 1305 #2";
}
std::string Issue1305_2::subtitle() const
{
return "See console. You should only see one message for each block";
}
void Issue1288::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
auto spr = Sprite::create("Images/grossini.png");
spr->setPosition(100, 100);
addChild(spr);
auto act1 = MoveBy::create(0.5, Vec2(100.0f, 0.0f));
auto act2 = act1->reverse();
auto act3 = Sequence::create(act1, act2, nullptr);
auto act4 = Repeat::create(act3, 2);
spr->runAction(act4);
}
std::string Issue1288::title() const
{
return "Issue 1288";
}
std::string Issue1288::subtitle() const
{
return "Sprite should end at the position where it started.";
}
void Issue1288_2::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
auto spr = Sprite::create("Images/grossini.png");
spr->setPosition(100, 100);
addChild(spr);
auto act1 = MoveBy::create(0.5, Vec2(100.0f, 0.0f));
spr->runAction(Repeat::create(act1, 1));
}
std::string Issue1288_2::title() const
{
return "Issue 1288 #2";
}
std::string Issue1288_2::subtitle() const
{
return "Sprite should move 100 pixels, and stay there";
}
void Issue1327::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
auto spr = Sprite::create("Images/grossini.png");
spr->setPosition(100, 100);
addChild(spr);
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auto act1 = CallFunc::create(std::bind(&Issue1327::logSprRotation, this, spr));
auto act2 = RotateBy::create(0.25, 45);
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auto act3 = CallFunc::create(std::bind(&Issue1327::logSprRotation, this, spr));
auto act4 = RotateBy::create(0.25, 45);
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auto act5 = CallFunc::create(std::bind(&Issue1327::logSprRotation, this, spr));
auto act6 = RotateBy::create(0.25, 45);
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auto act7 = CallFunc::create(std::bind(&Issue1327::logSprRotation, this, spr));
auto act8 = RotateBy::create(0.25, 45);
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auto act9 = CallFunc::create(std::bind(&Issue1327::logSprRotation, this, spr));
auto actF = Sequence::create(act1, act2, act3, act4, act5, act6, act7, act8, act9, nullptr);
spr->runAction(actF);
}
std::string Issue1327::title() const
{
return "Issue 1327";
}
std::string Issue1327::subtitle() const
{
return "See console: You should see: 0, 45, 90, 135, 180";
}
void Issue1327::logSprRotation(Sprite* sender)
{
log("%f", sender->getRotation());
}
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// Issue1398
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void Issue1398::incrementInteger()
{
_testInteger++;
log("incremented to %d", _testInteger);
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}
void Issue1398::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(0);
_testInteger = 0;
log("testInt = %d", _testInteger);
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this->runAction(
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Sequence::create(CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"1")),
CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"2")),
CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"3")),
CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"4")),
CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"5")),
CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"6")),
CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"7")),
CallFunc::create(std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"8")), nullptr));
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}
void Issue1398::incrementIntegerCallback(void* data)
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{
this->incrementInteger();
log("%s", (char*)data);
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}
std::string Issue1398::subtitle() const
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{
return "See console: You should see an 8";
}
std::string Issue1398::title() const
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{
return "Issue 1398";
}
void Issue2599::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(0);
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_count = 0;
log("before: count = %d", _count);
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log("start count up 50 times using Repeat action");
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auto delay = 1.0f / 50;
auto repeatAction = Repeat::create(
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Sequence::createWithTwoActions(CallFunc::create([&]() { this->_count++; }), DelayTime::create(delay)), 50);
this->runAction(Sequence::createWithTwoActions(
repeatAction, CallFunc::create([&]() { log("after: count = %d", this->_count); })));
}
std::string Issue2599::subtitle() const
{
return "See console: You should see '50'";
}
std::string Issue2599::title() const
{
return "Issue 2599";
}
/** ActionCatmullRom
*/
void ActionCatmullRom::onEnter()
{
ActionsDemo::onEnter();
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this->centerSprites(2);
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auto s = Director::getInstance()->getWinSize();
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//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
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_tamara->setPosition(50, 50);
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auto array = PointArray::create(20);
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array->addControlPoint(Vec2(0.0f, 0.0f));
array->addControlPoint(Vec2(80.0f, 80.0f));
array->addControlPoint(Vec2(s.width - 80, 80.0f));
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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array->addControlPoint(Vec2(s.width - 80, s.height - 80));
array->addControlPoint(Vec2(80.0f, s.height - 80.0f));
array->addControlPoint(Vec2(80.0f, 80.0f));
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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array->addControlPoint(Vec2(s.width / 2, s.height / 2));
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auto action = CatmullRomBy::create(3, array);
auto reverse = action->reverse();
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auto seq = Sequence::create(action, reverse, nullptr);
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_tamara->runAction(seq);
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auto drawNode1 = DrawNode::create();
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drawNode1->setPosition(Vec2(50.0f, 50.0f));
drawNode1->drawCatmullRom(array, 50, Color4F(1.0f, 0.0f, 1.0f, 1.0f));
this->addChild(drawNode1);
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//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
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//
auto array2 = PointArray::create(20);
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array2->addControlPoint(Vec2(s.width / 2, 30.0f));
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array2->addControlPoint(Vec2(s.width - 80, 30.0f));
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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array2->addControlPoint(Vec2(s.width - 80, s.height - 80));
array2->addControlPoint(Vec2(s.width / 2, s.height - 80));
array2->addControlPoint(Vec2(s.width / 2, 30.0f));
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auto action2 = CatmullRomTo::create(3, array2);
auto reverse2 = action2->reverse();
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auto seq2 = Sequence::create(action2, reverse2, nullptr);
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_kathia->runAction(seq2);
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auto drawNode2 = DrawNode::create();
drawNode2->drawCatmullRom(array2, 50, Color4F(0.0f, 1.0f, 1.0f, 1.0f));
this->addChild(drawNode2);
}
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ActionCatmullRom::~ActionCatmullRom() {}
std::string ActionCatmullRom::title() const
{
return "CatmullRomBy / CatmullRomTo";
}
std::string ActionCatmullRom::subtitle() const
{
return "Catmull Rom spline paths. Testing reverse too";
}
/** ActionCardinalSpline
*/
void ActionCardinalSpline::onEnter()
{
ActionsDemo::onEnter();
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this->centerSprites(2);
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auto s = Director::getInstance()->getWinSize();
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auto array = PointArray::create(20);
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array->addControlPoint(Vec2(0.0f, 0.0f));
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array->addControlPoint(Vec2(s.width / 2 - 30, 0.0f));
array->addControlPoint(Vec2(s.width / 2 - 30, s.height - 80));
array->addControlPoint(Vec2(0.0f, s.height - 80));
array->addControlPoint(Vec2(0.0f, 0.0f));
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//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
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auto action = CardinalSplineBy::create(3, array, 0);
auto reverse = action->reverse();
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auto seq = Sequence::create(action, reverse, nullptr);
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_tamara->setPosition(50, 50);
_tamara->runAction(seq);
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auto drawNode1 = DrawNode::create();
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drawNode1->setPosition(Vec2(50.0f, 50.0f));
drawNode1->drawCardinalSpline(array, 0, 100, Color4F(1.0f, 0.0f, 1.0f, 1.0f));
this->addChild(drawNode1);
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//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
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auto action2 = CardinalSplineBy::create(3, array, 1);
auto reverse2 = action2->reverse();
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auto seq2 = Sequence::create(action2, reverse2, nullptr);
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_kathia->setPosition(s.width / 2, 50);
_kathia->runAction(seq2);
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auto drawNode2 = DrawNode::create();
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drawNode2->setPosition(Vec2(s.width / 2, 50.0f));
drawNode2->drawCardinalSpline(array, 1, 100, Color4F(1.0f, 0.0f, 1.0f, 1.0f));
this->addChild(drawNode2);
}
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ActionCardinalSpline::~ActionCardinalSpline() {}
std::string ActionCardinalSpline::title() const
{
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return "CardinalSplineBy / CardinalSplineTo";
}
std::string ActionCardinalSpline::subtitle() const
{
return "Cardinal Spline paths. Testing different tensions for one array";
}
/** PauseResumeActions
*/
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PauseResumeActions::PauseResumeActions() {}
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PauseResumeActions::~PauseResumeActions() {}
void PauseResumeActions::onEnter()
{
ActionsDemo::onEnter();
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this->centerSprites(3);
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_tamara->runAction(RepeatForever::create(RotateBy::create(3.0f, 360.0f)));
_grossini->runAction(RepeatForever::create(RotateBy::create(3.0f, -360.0f)));
_kathia->runAction(RepeatForever::create(RotateBy::create(3.0f, 360.0f)));
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this->schedule(
[&](float dt) {
log("Pausing");
auto director = Director::getInstance();
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_pausedTargets = director->getActionManager()->pauseAllRunningActions();
},
3, false, 0, "pause_key");
this->schedule(
[&](float dt) {
log("Resuming");
auto director = Director::getInstance();
director->getActionManager()->resumeTargets(_pausedTargets);
_pausedTargets.clear();
},
5, false, 0, "resume_key");
}
std::string PauseResumeActions::title() const
{
return "PauseResumeActions";
}
std::string PauseResumeActions::subtitle() const
{
return "All actions pause at 3s and resume at 5s";
}
//------------------------------------------------------------------
//
// ActionResize
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// Works on all nodes where setContentSize is effective.
// But it's mostly useful for nodes where 9-slice is enabled
//
//------------------------------------------------------------------
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void ActionResize::onEnter()
{
ActionsDemo::onEnter();
_grossini->setVisible(false);
_tamara->setVisible(false);
_kathia->setVisible(false);
Size widgetSize = getContentSize();
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Text* alert = Text::create(
"ImageView Content ResizeTo ResizeBy action. \nTop: ResizeTo/ResizeBy on a 9-slice ImageView \nBottom: "
"ScaleTo/ScaleBy on a 9-slice ImageView (for comparison)",
"fonts/Marker Felt.ttf", 14);
alert->setColor(Color3B(159, 168, 176));
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alert->setPosition(
Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 1.125f));
addChild(alert);
// Create the imageview
Vec2 offset(0.0f, 50.0f);
ImageView* imageViewResize = ImageView::create("cocosui/buttonHighlighted.png");
imageViewResize->setScale9Enabled(true);
imageViewResize->setContentSize(Size(50.0f, 40.0f));
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imageViewResize->setPosition(Vec2((widgetSize.width / 2.0f) + offset.x, (widgetSize.height / 2.0f) + offset.y));
auto resizeDown = axis::ResizeTo::create(2.8f, Size(50.0f, 40.0f));
auto resizeUp = axis::ResizeTo::create(2.8f, Size(300.0f, 40.0f));
auto resizeByDown = axis::ResizeBy::create(1.8f, Size(0.0f, -30.0f));
auto resizeByUp = axis::ResizeBy::create(1.8f, Size(0.0f, 30.0f));
addChild(imageViewResize);
auto rep = RepeatForever::create(Sequence::create(resizeUp, resizeDown, resizeByDown, resizeByUp, nullptr));
imageViewResize->runAction(rep);
// Create another imageview that scale to see the difference
ImageView* imageViewScale = ImageView::create("cocosui/buttonHighlighted.png");
imageViewScale->setScale9Enabled(true);
imageViewScale->setContentSize(Size(50.0f, 40.0f));
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imageViewScale->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
auto scaleDownScale = axis::ScaleTo::create(2.8f, 1.0f);
auto scaleUpScale = axis::ScaleTo::create(2.8f, 6.0f, 1.0f);
auto scaleByDownScale = axis::ScaleBy::create(1.8f, 1.0f, 0.25f);
auto scaleByUpScale = axis::ScaleBy::create(1.8f, 1.0f, 4.0f);
addChild(imageViewScale);
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auto rep2 = RepeatForever::create(
Sequence::create(scaleUpScale, scaleDownScale, scaleByDownScale, scaleByUpScale, nullptr));
imageViewScale->runAction(rep2);
}
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std::string ActionResize::subtitle() const
{
return "ResizeTo / ResizeBy";
}
//------------------------------------------------------------------
//
// ActionRemoveSelf
//
//------------------------------------------------------------------
void ActionRemoveSelf::onEnter()
{
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ActionsDemo::onEnter();
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alignSpritesLeft(1);
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auto action = Sequence::create(MoveBy::create(2, Vec2(240.0f, 0.0f)), RotateBy::create(2, 540),
ScaleTo::create(1, 0.1f), RemoveSelf::create(), nullptr);
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_grossini->runAction(action);
}
std::string ActionRemoveSelf::subtitle() const
{
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return "Sequence: Move + Rotate + Scale + RemoveSelf";
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}
//------------------------------------------------------------------
//
// ActionFloat
//
//------------------------------------------------------------------
void ActionFloatTest::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
auto s = Director::getInstance()->getWinSize();
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// create float action with duration and from to value, using lambda function we can easily animate any property of
// the Node.
auto actionFloat = ActionFloat::create(2.f, 0, 3, [this](float value) { _tamara->setScale(value); });
float grossiniY = _grossini->getPositionY();
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auto actionFloat1 =
ActionFloat::create(3.f, grossiniY, grossiniY + 50, [this](float value) { _grossini->setPositionY(value); });
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auto actionFloat2 = ActionFloat::create(3.f, 3, 1, [this](float value) { _kathia->setScale(value); });
_tamara->runAction(actionFloat);
_grossini->runAction(actionFloat1);
_kathia->runAction(actionFloat2);
}
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void Issue14936_1::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
auto origin = axis::Director::getInstance()->getVisibleOrigin();
auto visibleSize = axis::Director::getInstance()->getVisibleSize();
_count = 0;
auto counterLabel = Label::createWithTTF("0", "fonts/Marker Felt.ttf", 16.0f);
counterLabel->setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
addChild(counterLabel);
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auto func = CallFunc::create([this, counterLabel] {
_count++;
std::ostringstream os;
os << _count;
counterLabel->setString(os.str());
});
runAction(Spawn::create(func, func, nullptr));
}
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std::string Issue14936_1::subtitle() const
{
return "Counter should be equal 2";
}
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void Issue14936_2::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
auto origin = axis::Director::getInstance()->getVisibleOrigin();
auto visibleSize = axis::Director::getInstance()->getVisibleSize();
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_count = 0;
auto counterLabel = Label::createWithTTF("0", "fonts/Marker Felt.ttf", 16.0f);
counterLabel->setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
addChild(counterLabel);
auto func = CallFunc::create([this, counterLabel] {
_count++;
std::ostringstream os;
os << _count;
counterLabel->setString(os.str());
});
runAction(Sequence::create(TargetedAction::create(this, func), DelayTime::create(0.2f), nullptr));
}
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std::string Issue14936_2::subtitle() const
{
return "Counter should be equal 1";
}
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std::string Issue14936_2::title() const
{
return "Issue 14936 - Sequence";
}
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std::string Issue14936_1::title() const
{
return "Issue 14936 - Action Interval";
}
std::string ActionFloatTest::subtitle() const
{
return "ActionFloat";
}
//------------------------------------------------------------------
//
// SequenceWithFinalInstant
//
//------------------------------------------------------------------
void SequenceWithFinalInstant::onEnter()
{
TestCase::onEnter();
_manager = new axis::ActionManager();
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_target = axis::Node::create();
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_target->setActionManager(_manager);
_target->retain();
_target->onEnter();
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bool called(false);
const auto f([&called]() -> void {
axis::log("Callback called.");
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called = true;
});
const auto action =
axis::Sequence::create(axis::DelayTime::create(0.05f), axis::CallFunc::create(f), nullptr);
_target->runAction(action);
_manager->update(0);
_manager->update(0.05f - FLT_EPSILON);
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if (action->isDone() && !called)
assert(false);
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_manager->update(FLT_EPSILON);
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if (action->isDone() && !called)
assert(false);
}
void SequenceWithFinalInstant::onExit()
{
TestCase::onExit();
_target->onExit();
_target->release();
_manager->release();
}
std::string SequenceWithFinalInstant::subtitle() const
{
return "Instant action should not crash";
}
//------------------------------------------------------------------
//
// Issue18003
//
//------------------------------------------------------------------
void Issue18003::onEnter()
{
TestCase::onEnter();
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_manager = new ActionManager();
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_target = Node::create();
_target->setActionManager(_manager);
_target->retain();
_target->onEnter();
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// instant action + interval action
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const auto f([]() -> void {
// do nothing
});
auto action = Sequence::create(CallFunc::create(f), DelayTime::create(1), nullptr);
_target->runAction(action);
_manager->update(0);
_manager->update(2);
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assert(action->isDone());
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_target->stopAction(action);
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// instant action + instant action
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action = Sequence::create(CallFunc::create(f), CallFunc::create(f), nullptr);
_target->runAction(action);
_manager->update(0);
_manager->update(1);
assert(action->isDone());
_target->stopAction(action);
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// interval action + instant action
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action = Sequence::create(DelayTime::create(1), CallFunc::create(f), nullptr);
_target->runAction(action);
_manager->update(0);
_manager->update(2);
assert(action->isDone());
_target->stopAction(action);
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// interval action + interval action
action = Sequence::create(DelayTime::create(1), DelayTime::create(1), nullptr);
_target->runAction(action);
_manager->update(0);
_manager->update(3);
assert(action->isDone());
_target->stopAction(action);
}
void Issue18003::onExit()
{
TestCase::onExit();
_target->onExit();
_target->release();
_manager->release();
}
std::string Issue18003::subtitle() const
{
return "issue18003: should not crash";
}