axmol/cocos2dx/platform/linux/CCEGLView.h

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/*
* EGLView.h
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*
* Created on: Aug 8, 2011
* Author: laschweinski
*/
#ifndef EGLVIEW_H_
#define EGLVIEW_H_
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#include "platform/CCCommon.h"
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#include "cocoa/CCGeometry.h"
#include "platform/CCEGLViewProtocol.h"
bool initExtensions();
NS_CC_BEGIN
class EGLView : public EGLViewProtocol{
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public:
EGLView();
virtual ~EGLView();
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friend void keyEventHandle(int,int);
friend void mouseButtonEventHandle(int,int);
friend void mousePosEventHandle(int,int);
friend void charEventHandle(int,int);
/**
* iPixelWidth, height: the window's size
* iWidth ,height: the point size, which may scale.
* iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel
*/
virtual void setFrameSize(float width, float height);
virtual void setViewPortInPoints(float x , float y , float w , float h);
virtual void setScissorInPoints(float x , float y , float w , float h);
/*
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
*/
void setFrameZoomFactor(float fZoomFactor);
float getFrameZoomFactor();
virtual bool isOpenGLReady();
virtual void end();
virtual void swapBuffers();
virtual void setIMEKeyboardState(bool bOpen);
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/**
@brief get the shared main open gl window
*/
static EGLView* sharedOpenGLView();
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private:
bool initGL();
void destroyGL();
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private:
//store current mouse point for moving, valid if and only if the mouse pressed
Point _mousePoint;
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bool bIsInit;
float _frameZoomFactor;
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};
NS_CC_END
#endif /* EGLVIEW_H_ */