axmol/core/3d/Bundle3DData.cpp

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#include "3d/Bundle3DData.h"
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NS_AX_BEGIN
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int MeshVertexAttrib::getAttribSizeBytes() const
{
int ret = 0;
switch (type)
{
case backend::VertexFormat::FLOAT4:
case backend::VertexFormat::INT4:
return 16;
case backend::VertexFormat::FLOAT3:
case backend::VertexFormat::INT3:
return 12;
case backend::VertexFormat::FLOAT2:
case backend::VertexFormat::INT2:
case backend::VertexFormat::USHORT4:
return 8;
case backend::VertexFormat::FLOAT:
case backend::VertexFormat::INT:
case backend::VertexFormat::UBYTE4:
case backend::VertexFormat::USHORT2:
return 4;
default:
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AXASSERT(false, "VertexFormat convert to size error");
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}
return ret;
}
NS_AX_END