axmol/core/renderer/TextureCube.cpp

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/****************************************************************************
Copyright (c) 2015-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) C4games Ltd.
Copyright (c) 2021-2022 Bytedance Inc.
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2022-10-01 16:24:52 +08:00
https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/TextureCube.h"
#include "platform/Image.h"
#include "platform/FileUtils.h"
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#include "renderer/backend/Texture.h"
#include "renderer/backend/Device.h"
#include "renderer/backend/PixelFormatUtils.h"
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NS_AX_BEGIN
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unsigned char* getImageData(Image* img, backend::PixelFormat& ePixFmt)
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{
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unsigned char* pTmpData = img->getData();
unsigned int* inPixel32 = nullptr;
unsigned char* inPixel8 = nullptr;
unsigned short* outPixel16 = nullptr;
bool bHasAlpha = img->hasAlpha();
size_t uBPP = img->getBitPerPixel();
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int nWidth = img->getWidth();
int nHeight = img->getHeight();
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// compute pixel format
if (bHasAlpha)
{
ePixFmt = backend::PixelFormat::RGBA8;
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}
else
{
if (uBPP >= 8)
{
ePixFmt = backend::PixelFormat::RGB8;
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}
else
{
ePixFmt = backend::PixelFormat::RGB565;
}
}
// Repack the pixel data into the right format
unsigned int uLen = nWidth * nHeight;
if (ePixFmt == backend::PixelFormat::RGB565)
{
if (bHasAlpha)
{
// Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB"
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inPixel32 = (unsigned int*)img->getData();
pTmpData = (unsigned char*)malloc(nWidth * nHeight * 2);
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outPixel16 = (unsigned short*)pTmpData;
for (unsigned int i = 0; i < uLen; ++i, ++inPixel32)
{
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*outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 3) << 11) | // R
((((*inPixel32 >> 8) & 0xFF) >> 2) << 5) | // G
((((*inPixel32 >> 16) & 0xFF) >> 3) << 0); // B
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}
}
else
{
// Convert "RRRRRRRRGGGGGGGGBBBBBBBB" to "RRRRRGGGGGGBBBBB"
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pTmpData = (unsigned char*)malloc(nWidth * nHeight * 2);
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outPixel16 = (unsigned short*)pTmpData;
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inPixel8 = (unsigned char*)img->getData();
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for (unsigned int i = 0; i < uLen; ++i)
{
unsigned char R = *inPixel8++;
unsigned char G = *inPixel8++;
unsigned char B = *inPixel8++;
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*outPixel16++ = ((R >> 3) << 11) | // R
((G >> 2) << 5) | // G
((B >> 3) << 0); // B
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}
}
}
if (bHasAlpha && ePixFmt == backend::PixelFormat::RGB8)
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{
// Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRRRRGGGGGGGGBBBBBBBB"
inPixel32 = (unsigned int*)img->getData();
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pTmpData = (unsigned char*)malloc(nWidth * nHeight * 3);
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unsigned char* outPixel8 = pTmpData;
for (unsigned int i = 0; i < uLen; ++i, ++inPixel32)
{
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*outPixel8++ = (*inPixel32 >> 0) & 0xFF; // R
*outPixel8++ = (*inPixel32 >> 8) & 0xFF; // G
*outPixel8++ = (*inPixel32 >> 16) & 0xFF; // B
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}
}
return pTmpData;
}
Image* createImage(std::string_view path)
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{
// Split up directory and filename
// MUTEX:
// Needed since addImageAsync calls this method from a different thread
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path);
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if (fullpath.empty())
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{
return nullptr;
}
// all images are handled by UIImage except PVR extension that is handled by our own handler
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Image* image = new Image();
if (image->initWithImageFile(fullpath))
return image;
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delete image;
return nullptr;
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}
TextureCube::TextureCube()
{
_imgPath.resize(6);
}
TextureCube::~TextureCube()
{
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AX_SAFE_RELEASE_NULL(_texture);
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}
TextureCube* TextureCube::create(std::string_view positive_x,
std::string_view negative_x,
std::string_view positive_y,
std::string_view negative_y,
std::string_view positive_z,
std::string_view negative_z)
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{
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auto ret = new TextureCube();
if (ret->init(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z))
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{
ret->autorelease();
return ret;
}
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AX_SAFE_DELETE(ret);
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return nullptr;
}
bool TextureCube::init(std::string_view positive_x,
std::string_view negative_x,
std::string_view positive_y,
std::string_view negative_y,
std::string_view positive_z,
std::string_view negative_z)
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{
_imgPath[0] = positive_x;
_imgPath[1] = negative_x;
_imgPath[2] = positive_y;
_imgPath[3] = negative_y;
_imgPath[4] = positive_z;
_imgPath[5] = negative_z;
std::vector<Image*> images(6);
images[0] = createImage(positive_x);
images[1] = createImage(negative_x);
images[2] = createImage(positive_y);
images[3] = createImage(negative_y);
images[4] = createImage(positive_z);
images[5] = createImage(negative_z);
int imageSize = images[0]->getHeight();
for (int i = 0; i < 6; i++)
{
Image* img = images[i];
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if (img->getWidth() != img->getHeight())
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{
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AXASSERT(false, "TextureCubemap: width should be equal to height!");
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return false;
}
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if (imageSize != img->getWidth())
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{
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AXASSERT(imageSize == img->getWidth(), "TextureCubmap: texture of each face should have same dimension");
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return false;
}
}
backend::TextureDescriptor textureDescriptor;
textureDescriptor.width = textureDescriptor.height = imageSize;
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textureDescriptor.textureType = backend::TextureType::TEXTURE_CUBE;
textureDescriptor.samplerDescriptor.minFilter = backend::SamplerFilter::LINEAR;
textureDescriptor.samplerDescriptor.magFilter = backend::SamplerFilter::LINEAR;
textureDescriptor.samplerDescriptor.sAddressMode = backend::SamplerAddressMode::CLAMP_TO_EDGE;
textureDescriptor.samplerDescriptor.tAddressMode = backend::SamplerAddressMode::CLAMP_TO_EDGE;
_texture =
static_cast<backend::TextureCubemapBackend*>(backend::Device::getInstance()->newTexture(textureDescriptor));
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AXASSERT(_texture != nullptr, "TextureCubemap: texture can not be nullptr");
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for (int i = 0; i < 6; i++)
{
Image* img = images[i];
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backend::PixelFormat ePixelFmt;
unsigned char* pData = getImageData(img, ePixelFmt);
uint8_t* cData = nullptr;
uint8_t* useData = pData;
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// convert pixel format to RGBA
if (ePixelFmt != backend::PixelFormat::RGBA8)
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{
size_t len = 0;
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backend::PixelFormatUtils::convertDataToFormat(pData, img->getDataLen(), ePixelFmt,
backend::PixelFormat::RGBA8, &cData, &len);
if (cData != pData) // convert error
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{
useData = cData;
}
else
{
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AXASSERT(false,
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"error: CubeMap texture may be incorrect, failed to convert pixel format data to RGBA8888");
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}
}
_texture->updateFaceData(static_cast<backend::TextureCubeFace>(i), useData);
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if (cData != pData)
free(cData);
if (pData != img->getData())
free(pData);
}
for (auto&& img : images)
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{
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AX_SAFE_RELEASE(img);
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}
return true;
}
void TextureCube::setTexParameters(const Texture2D::TexParams& texParams)
{
_texture->updateSamplerDescriptor(texParams);
}
bool TextureCube::reloadTexture()
{
return init(_imgPath[0], _imgPath[1], _imgPath[2], _imgPath[3], _imgPath[4], _imgPath[5]);
}
NS_AX_END