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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-07-09 22:23:34 +08:00
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2022-07-15 19:17:01 +08:00
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#ifndef __AX_PU_PARTICLE_3D_MATERIAL_MANAGER_H__
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#define __AX_PU_PARTICLE_3D_MATERIAL_MANAGER_H__
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#include "math/CCMath.h"
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#include "base/ccTypes.h"
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#include <vector>
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#include "ExtensionExport.h"
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NS_AX_BEGIN
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class AX_EX_DLL PUMaterial : public Ref
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{
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public:
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PUMaterial();
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std::string fileName;
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std::string name;
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bool isEnabledLight;
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Vec4 ambientColor;
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Vec4 diffuseColor;
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Vec4 specularColor;
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Vec4 emissiveColor;
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float shininess;
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BlendFunc blendFunc;
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bool depthTest;
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bool depthWrite;
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std::string textureFile;
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backend::SamplerAddressMode wrapMode;
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};
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class AX_EX_DLL PUMaterialCache
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{
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public:
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PUMaterialCache();
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~PUMaterialCache();
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static PUMaterialCache* Instance();
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bool loadMaterials(std::string_view file);
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bool loadMaterialsFromSearchPaths(std::string_view fileFolder);
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PUMaterial* getMaterial(std::string_view name);
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void addMaterial(PUMaterial* material);
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protected:
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typedef std::vector<PUMaterial*> MaterialVector;
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MaterialVector _materialMap;
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};
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NS_AX_END
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#endif
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