axmol/tests/cpp-tests/Resources/Shaders/example_Outline.fsh

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/*
Created by guanghui on 4/8/14.
http://www.idevgames.com/forums/thread-3010.html
*/
varying vec2 v_texCoord;
varying vec4 v_fragmentColor;
uniform vec3 u_outlineColor;
uniform float u_threshold;
uniform float u_radius;
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uniform sampler2D u_tex0;
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void main()
{
float radius = u_radius;
vec4 accum = vec4(0.0);
vec4 normal = vec4(0.0);
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normal = texture2D(u_tex0, vec2(v_texCoord.x, v_texCoord.y));
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accum += texture2D(u_tex0, vec2(v_texCoord.x - radius, v_texCoord.y - radius));
accum += texture2D(u_tex0, vec2(v_texCoord.x + radius, v_texCoord.y - radius));
accum += texture2D(u_tex0, vec2(v_texCoord.x + radius, v_texCoord.y + radius));
accum += texture2D(u_tex0, vec2(v_texCoord.x - radius, v_texCoord.y + radius));
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accum *= u_threshold;
accum.rgb = u_outlineColor * accum.a;
accum.a = 1.0;
normal = ( accum * (1.0 - normal.a)) + (normal * normal.a);
gl_FragColor = v_fragmentColor * normal;
}