axmol/samples/Cpp/SimpleGame/proj.emscripten/Makefile

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EXECUTABLE = SimpleGame
INCLUDES = -I.. -I../Classes
SOURCES = main.cpp \
../Classes/AppDelegate.cpp \
../Classes/HelloWorldScene.cpp \
../Classes/GameOverScene.cpp
RESOURCE_PATH = ../Resources
RESOURCES = app.config.txt \
app.icf \
background-music-aac.wav \
development.icf \
pew-pew-lei.wav
SD_RESOURCE_PATH = ../Resources/sd
SD_RESOURCES = app.icf \
CloseNormal.png \
CloseSelected.png \
Player.png \
Projectile.png \
Target.png
ALL_ASSETS := $(SD_RESOURCES) $(RESOURCES)
COCOS_ROOT = ../../../..
include $(COCOS_ROOT)/cocos2dx/proj.emscripten/cocos2dx.mk
SHAREDLIBS += -lcocos2d -lcocosdenshion
COCOS_LIBS = $(LIB_DIR)/libcocos2d.so $(LIB_DIR)/libcocosdenshion.so
INCLUDES += -I$(COCOS_ROOT)/CocosDenshion/include
$(TARGET).js: $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS)
$(TARGET).data:
@mkdir -p $(@D)
$(eval RESTMP := $(shell mktemp -d /tmp/cocos-emscripten.XXXXXX))
# Always need a font path, so ensure that it is created first.
mkdir -p $(RESTMP)/fonts
(cd $(RESOURCE_PATH) && tar cf - $(RESOURCES)) | (cd $(RESTMP) && tar xvf -)
(cd $(SD_RESOURCE_PATH) && tar cf - $(SD_RESOURCES)) | (cd $(RESTMP) && tar xvf -)
# NOTE: we copy the system arial.ttf so that there is always a fallback.
cp /Library/Fonts/Arial.ttf $(RESTMP)/fonts/arial.ttf
(cd $(RESTMP); python $(PACKAGER) $(EXECUTABLE).data $(patsubst %,--preload %,$(ALL_ASSETS)) --preload fonts --pre-run > $(EXECUTABLE).data.js)
mv $(RESTMP)/$(EXECUTABLE).data $@
mv $(RESTMP)/$(EXECUTABLE).data.js $@.js
#rm -rf $(RESTMP)
$(BIN_DIR)/index.html: index.html
@mkdir -p $(@D)
cp index.html $(@D)
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@
$(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@