axmol/CocosDenshion/android/opensl/SimpleAudioEngineOpenSL.cpp

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#include "SimpleAudioEngineOpenSL.h"
#define PLAYSTATE_UNKNOWN 0
#define PLAYSTATE_STOPPED 1
#define PLAYSTATE_PAUSED 2
#define PLAYSTATE_PLAYING 3
#define FILE_NOT_FOUND -1
static OpenSLEngine * s_pOpenSL = 0;
static SimpleAudioEngineOpenSL * s_pEngine = 0;
SimpleAudioEngineOpenSL::SimpleAudioEngineOpenSL()
{
}
SimpleAudioEngineOpenSL::~SimpleAudioEngineOpenSL()
{
if (s_pOpenSL)
{
s_pOpenSL->closeEngine();
delete s_pOpenSL;
s_pOpenSL = 0;
}
}
bool SimpleAudioEngineOpenSL::initEngine()
{
bool bRet = false;
if (s_pOpenSL == NULL)
{
s_pOpenSL = new OpenSLEngine();
s_pOpenSL->createEngine();
bRet = true;
}
return bRet;
}
SimpleAudioEngineOpenSL* SimpleAudioEngineOpenSL::sharedEngine()
{
if (s_pEngine == NULL)
{
s_pEngine = new SimpleAudioEngineOpenSL();
}
s_pEngine->initEngine();
return s_pEngine;
}
void SimpleAudioEngineOpenSL::end()
{
if (s_pOpenSL)
{
s_pOpenSL->closeEngine();
delete s_pOpenSL;
s_pOpenSL = NULL;
}
}
float SimpleAudioEngineOpenSL::getEffectsVolume()
{
return s_pOpenSL->getEffectsVolume();
}
void SimpleAudioEngineOpenSL::setEffectsVolume(float volume)
{
if (volume < 0.0f) volume = 0.0f;
if (volume > 1.0f) volume = 1.0f;
s_pOpenSL->setEffectsVolume(volume);
}
unsigned int SimpleAudioEngineOpenSL::playEffect(const char* pszFilePath, bool bLoop)
{
unsigned int soundID;
do
{
soundID = s_pOpenSL->preloadEffect(pszFilePath);
if (soundID != FILE_NOT_FOUND)
{
if (s_pOpenSL->getEffectState(soundID) == PLAYSTATE_PLAYING)
{
// recreate an effect player
s_pOpenSL->recreatePlayer(pszFilePath);
break;
}
s_pOpenSL->setEffectState(soundID, PLAYSTATE_STOPPED);
s_pOpenSL->setEffectState(soundID, PLAYSTATE_PLAYING);
}
} while (0);
s_pOpenSL->setEffectLooping(soundID, bLoop);
return soundID;
}
void SimpleAudioEngineOpenSL::pauseEffect(unsigned int nSoundId)
{
s_pOpenSL->setEffectState(nSoundId, PLAYSTATE_PAUSED);
}
void SimpleAudioEngineOpenSL::pauseAllEffects()
{
s_pOpenSL->setAllEffectState(PLAYSTATE_PAUSED);
}
void SimpleAudioEngineOpenSL::resumeEffect(unsigned int nSoundId)
{
s_pOpenSL->resumeEffect(nSoundId);
}
void SimpleAudioEngineOpenSL::resumeAllEffects()
{
s_pOpenSL->resumeAllEffects();
}
void SimpleAudioEngineOpenSL::stopEffect(unsigned int nSoundId)
{
s_pOpenSL->setEffectState(nSoundId, PLAYSTATE_STOPPED, true);
}
void SimpleAudioEngineOpenSL::stopAllEffects()
{
s_pOpenSL->setAllEffectState(PLAYSTATE_STOPPED);
}
void SimpleAudioEngineOpenSL::preloadEffect(const char* pszFilePath)
{
s_pOpenSL->preloadEffect(pszFilePath);
}
void SimpleAudioEngineOpenSL::unloadEffect(const char* pszFilePath)
{
s_pOpenSL->unloadEffect(pszFilePath);
}